// Copyright 2021 Danny Nguyen (@nooges) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { _MAIN, _FN1, _FN2, _FN3 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_MAIN] = LAYOUT( KC_A ), [_FN1] = LAYOUT( _______ ), [_FN2] = LAYOUT( _______ ), [_FN3] = LAYOUT( _______ ) };