// Copyright 2021 Danny Nguyen (@nooges)
// SPDX-License-Identifier: GPL-2.0-or-later

#include QMK_KEYBOARD_H

// Defines names for use in layer keycodes and the keymap
enum layer_names {
    _MAIN,
    _FN1,
    _FN2,
    _FN3
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    [_MAIN] = LAYOUT(
        KC_A
    ),
    [_FN1] = LAYOUT(
        _______
    ),
    [_FN2] = LAYOUT(
        _______
    ),
    [_FN3] = LAYOUT(
        _______
    )
};