// Copyright 2021 Danny Nguyen (@nooges) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { _MAIN, _FN1, _FN2, _FN3 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_MAIN] = LAYOUT( RGB_MOD, // Big Switch TL_LOWR, KC_MUTE, // Encoder presses KC_DOWN, KC_UP, // Left encoder turns KC_VOLD, KC_VOLU // Right encoder turns ), [_FN1] = LAYOUT( KC_B, // Big Switch _______, KC_C, // Encoder presses KC_PGDN, KC_PGUP, // Left encoder turns KC_VOLU, KC_VOLD // Right encoder turns ), [_FN2] = LAYOUT( _______, // Big Switch _______, _______, // Encoder presses _______, _______, // Left encoder turns _______, _______ // Right encoder turns ), [_FN3] = LAYOUT( _______, // Big Switch _______, _______, // Encoder presses _______, _______, // Left encoder turns _______, _______ // Right encoder turns ) };