/* Copyright 2022 Sandipratama This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "quantum.h" /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_ortho_4x10( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 \ ) \ { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, }, \ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39 } \ }