/* Copyright 2020 Takeshi Nishio This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* key matrix size */ // Same size for Jones' custom Round-Robin matrix. #define MATRIX_ROWS 11 #define MATRIX_COLS 11 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ // Same pins for Jones' custom Round-Robin matrix. #define MATRIX_ROW_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 } #define MATRIX_COL_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 } /* COL2ROW, ROW2COL*/ // No need to define DIODE_DIRECTION for Jones' custom Round-Robin matrix. //#define DIODE_DIRECTION COL2ROW /* Rotary Encoder */ #define ENCODERS_PAD_A { F6, B3 } #define ENCODERS_PAD_B { F7, B2 } #define ENCODER_RESOLUTION 4 //the default & suggested is 4 /* Audio */ #ifdef AUDIO_ENABLE #define AUDIO_PIN C6 #define AUDIO_PIN_ALT B7 // 2nd pin for simultaneous audio. #define AUDIO_CLICKY #endif /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ //#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6 #define RGB_DI_PIN F0 #ifdef RGB_DI_PIN #define RGBLED_NUM 14 // Left(4) + Right(2) + Under(8) #define RGBLIGHT_LED_MAP {0,1,2,3,13,12,4,5,6,7,8,9,10,11} // Left --> Right --> Under #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ // #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== Lighting Layers ==*/ #define RGBLIGHT_LAYERS // #define RGBLIGHT_MAX_LAYERS 2 #define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status // #define RGBLIGHT_EFFECT_BREATHING // #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING // /*== customize breathing effect ==*/ // /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ // #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 // /*==== use exp() and sin() ====*/ // #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 // #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 #endif /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT /* Bootmagic Lite key configuration */ // #define BOOTMAGIC_LITE_ROW 0 // #define BOOTMAGIC_LITE_COLUMN 0