/* Copyright 2016 Fred Sundvik This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ // Currently we are assuming that both the backlight and LCD are enabled // But it's entirely possible to write a custom visualizer that use only // one of them #ifndef LCD_BACKLIGHT_ENABLE #error This visualizer needs that LCD backlight is enabled #endif #ifndef LCD_ENABLE #error This visualizer needs that LCD is enabled #endif #include "visualizer.h" #include "led_test.h" static const char* welcome_text[] = {"TMK", "Infinity Ergodox"}; // Just an example how to write custom keyframe functions, we could have moved // all this into the init function bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) { (void)animation; // Read the uGFX documentation for information how to use the displays // http://wiki.ugfx.org/index.php/Main_Page gdispClear(White); // You can use static variables for things that can't be found in the animation // or state structs gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black); gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black); // Always remember to flush the display gdispFlush(); // you could set the backlight color as well, but we won't do it here, since // it's part of the following animation // lcd_backlight_color(hue, saturation, intensity); // We don't need constant updates, just drawing the screen once is enough return false; } // Feel free to modify the animations below, or even add new ones if needed // Don't worry, if the startup animation is long, you can use the keyboard like normal // during that time static keyframe_animation_t startup_animation = { .num_frames = 4, .loop = false, .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, .frame_functions = { display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization }, }; // The color animation animates the LCD color when you change layers static keyframe_animation_t color_animation = { .num_frames = 2, .loop = false, // Note that there's a 200 ms no-operation frame, // this prevents the color from changing when activating the layer // momentarily .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color}, }; // The LCD animation alternates between the layer name display and a // bitmap that displays all active layers static keyframe_animation_t lcd_animation = { .num_frames = 2, .loop = true, .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)}, .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap}, }; static keyframe_animation_t suspend_animation = { .num_frames = 3, .loop = false, .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0}, .frame_functions = { keyframe_display_layer_text, keyframe_animate_backlight_color, keyframe_disable_lcd_and_backlight, }, }; static keyframe_animation_t resume_animation = { .num_frames = 5, .loop = false, .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0}, .frame_functions = { keyframe_enable_lcd_and_backlight, display_welcome, keyframe_animate_backlight_color, keyframe_no_operation, enable_visualization, }, }; void initialize_user_visualizer(visualizer_state_t* state) { // The brightness will be dynamically adjustable in the future // But for now, change it here. lcd_backlight_brightness(0x50); state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF); state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); start_keyframe_animation(&startup_animation); start_keyframe_animation(&led_test_animation); } void update_user_visualizer_state(visualizer_state_t* state) { // Add more tests, change the colors and layer texts here // Usually you want to check the high bits (higher layers first) // because that's the order layers are processed for keypresses // You can for check for example: // state->status.layer // state->status.default_layer // state->status.leds (see led.h for available statuses) if (state->status.layer & 0x8) { state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF); state->layer_text = "Numpad"; } else if (state->status.layer & 0x4) { state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF); state->layer_text = "KBD functions"; } else if (state->status.layer & 0x2) { state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF); state->layer_text = "Function keys"; } else { state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF); state->layer_text = "Default"; } // You can also stop existing animations, and start your custom ones here // remember that you should normally have only one animation for the LCD // and one for the background. But you can also combine them if you want. start_keyframe_animation(&lcd_animation); start_keyframe_animation(&color_animation); } void user_visualizer_suspend(visualizer_state_t* state) { state->layer_text = "Suspending..."; uint8_t hue = LCD_HUE(state->current_lcd_color); uint8_t sat = LCD_SAT(state->current_lcd_color); state->target_lcd_color = LCD_COLOR(hue, sat, 0); start_keyframe_animation(&suspend_animation); } void user_visualizer_resume(visualizer_state_t* state) { state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00); state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF); start_keyframe_animation(&resume_animation); start_keyframe_animation(&led_test_animation); }