/* Copyright 2016 Fred Sundvik Jun Wako This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "infinity_ergodox.h" // Workaround for old keymap format #define KC_RESET RESET const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KEYMAP( // layer 0 : default // left hand EQL, 1, 2, 3, 4, 5, ESC, BSLS,Q, W, E, R, T, FN1, TAB, A, S, D, F, G, LSFT,Z, X, C, V, B, FN0, LGUI,GRV, BSLS,LEFT,RGHT, LCTL,LALT, HOME, BSPC,DEL, END, // right hand FN2, 6, 7, 8, 9, 0, MINS, LBRC,Y, U, I, O, P, RBRC, H, J, K, L, SCLN,QUOT, FN0, N, M, COMM,DOT, SLSH,RSFT, LEFT,DOWN,UP, RGHT,RGUI, RALT,RCTL, PGUP, PGDN,ENT, SPC ), KEYMAP( // layer 1 : function and symbol keys // left hand TRNS,F1, F2, F3, F4, F5, F11, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,FN3, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand F12, F6, F7, F8, F9, F10, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), KEYMAP( // layer 2 : keyboard functions // left hand RESET,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, FN3, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), KEYMAP( // layer 3: numpad // left hand TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS, // right hand TRNS,NLCK,PSLS,PAST,PAST,PMNS,BSPC, TRNS,NO, P7, P8, P9, PMNS,BSPC, NO, P4, P5, P6, PPLS,PENT, TRNS,NO, P1, P2, P3, PPLS,PENT, P0, PDOT,SLSH,PENT,PENT, TRNS,TRNS, TRNS, TRNS,TRNS,TRNS ), }; const uint16_t fn_actions[] = { ACTION_LAYER_MOMENTARY(1), // FN0 - switch to Layer1 ACTION_LAYER_SET(2, ON_PRESS), // FN1 - set Layer2 ACTION_LAYER_TOGGLE(3), // FN2 - toggle Layer3 aka Numpad layer ACTION_LAYER_SET(0, ON_PRESS), // FN3 - set Layer0 };