/* Copyright 2023 HorrorTroll * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layer_names { _BASE, _FN }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐ │Esc│ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│Ins│ ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤ │ Tab │ q │ w │ e │ r │ t │ y │ u │ i │ o │ p │ [ │ ] │ \ │Del│ ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤ │ Caps │ a │ s │ d │ f │ g │ h │ j │ k │ l │ ; │ ' │ Enter │PgU│ ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤ │ LShift │ z │ x │ c │ v │ b │ n │ m │ , │ . │ / │ RSft │ ↑ │PgD│ ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤ │LCrl│GUI │LAlt│ Space │ Fn │RCrl│ │ ← │ ↓ │ → │ └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘ ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐ │ │ ! │ @ │ # │ $ │ % │ ^ │ & │ * │ ( │ ) │ _ │ + │ │ │ ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤ │ │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ { │ } │ | │ │ ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤ │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ : │ " │ │ │ ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤ │ LShift │ Z │ X │ C │ V │ B │ N │ M │ < │ > │ ? │ RSft │ │ │ ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤ │ │ │ │ │ │ │ │ │ │ │ └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘ */ /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */ [_BASE] = LAYOUT_65_ansi_blocker( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, MO(_FN), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), /* ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐ │ ` │F1 │F2 │F3 │F4 │F5 │F6 │F7 │F8 │F9 │F10│F11│F12│ │Tog│ ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤ │Reset│ │MsU│ │ │ │ │ │ │Sad│Sai│Spd│Spi│ │Mod│ ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┼───┤ │ │MsL│MsD│MsR│ │ │ │ │ │ │ │ │ │ │ ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┼───┤ │ │ │ │Cal│ │ │NKO│ │VoD│VoU│Mut│ │Vai│ │ ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤ │ │ │ │ │ │ │ │Hud│Vad│Hui│ └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘ */ /* Row: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 */ [_FN] = LAYOUT_65_ansi_blocker( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, RGB_TOG, QK_BOOT, _______, KC_MS_U, _______, _______, _______, _______, _______, _______, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, _______, RGB_MOD, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_CALC, _______, _______, NK_TOGG, _______, KC_VOLD, KC_VOLU, KC_MUTE, _______, RGB_VAI, _______, _______, _______, _______, _______, _______, _______, RGB_HUD, RGB_VAD, RGB_HUI ) };