#include "helix.h" #include "bootloader.h" #include "action_layer.h" #include "eeconfig.h" #ifdef PROTOCOL_LUFA #include "lufa.h" #include "split_util.h" #endif #include "LUFA/Drivers/Peripheral/TWI.h" #ifdef AUDIO_ENABLE #include "audio.h" #endif #ifdef SSD1306OLED #include "ssd1306.h" #endif extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif extern uint8_t is_master; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _COLEMAK 1 #define _DVORAK 2 #define _LOWER 3 #define _RAISE 4 #define _ADJUST 16 enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, DVORAK, LOWER, RAISE, ADJUST, BACKLIT, EISU, KANA, RGBRST }; enum macro_keycodes { KC_SAMPLEMACRO, }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO //Macros #define M_SAMPLE M(KC_SAMPLEMACRO) #if HELIX_ROWS == 5 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. ,-----------------------------------------. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | BS | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | \ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | S | D | F | G | | H | J | K | L | ; | Ctrl | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | ` | ' | N | M | , | . | / | Shift| * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower | * `-------------------------------------------------------------------------------------------------' */ [_QWERTY] = KEYMAP( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS, \ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_RCTL, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_BSPC, LT(_RAISE,KC_ENT), \ LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \ ), /* Colemak * ,-----------------------------------------. ,-----------------------------------------. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | F | P | G | | J | L | U | Y | ; | \ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | R | S | T | D | | H | N | E | I | O | Ctrl | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | ` | ' | K | M | , | . | / | Shift| * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower | * `-------------------------------------------------------------------------------------------------' */ [_COLEMAK] = KEYMAP( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS, \ KC_LCTL, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_RCTL, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_GRV, KC_QUOT, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \ LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \ ), /* Dvorak * ,-----------------------------------------. ,-----------------------------------------. * | ESC | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | ' | , | . | P | Y | | F | G | C | R | L | \ | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | A | O | E | U | I | | D | H | T | N | S | Ctrl | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| ; | Q | J | K | X | ` | / | B | M | W | V | Z | Shift| * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * |Adjust| Lower| Caps | GUI | Alt | Del | Enter| Enter| Space| Alt | GUI | Menu |Lower |Lower | * `-------------------------------------------------------------------------------------------------' */ [_DVORAK] = KEYMAP( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \ KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSLS, \ KC_LCTL, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_RCTL, \ KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_GRV, KC_SLSH, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \ ADJUST, LOWER, KC_CAPS, KC_LALT, KC_LGUI, KC_DEL, LT(_RAISE,KC_ENT), \ LT(_RAISE,KC_ENT), KC_SPC, KC_RGUI, KC_RALT, KC_APP, LOWER, LOWER \ ), /* Lower * ,-----------------------------------------. ,-----------------------------------------. * | | F1 | F2 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | |Pause | ScrLk| Ins | | | | Ins | ScrLk|Pause | | F12 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | PgUp | | Up |Delete| Home | | Home |Delete| Up | | PgUp | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | PgDn | Left | Down | Right| End | | | End | Left | Down | Right| PgDn | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | PrtSc| | | | | | | | | PrtSc| | | * `-------------------------------------------------------------------------------------------------' */ [_LOWER] = KEYMAP( \ XXXXXXX, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, \ XXXXXXX, XXXXXXX, KC_PAUS, KC_SLCK, KC_INS, XXXXXXX, XXXXXXX, KC_INS, KC_SLCK, KC_PAUS, XXXXXXX, KC_F12, \ _______, KC_PGUP, XXXXXXX, KC_UP, KC_DEL, KC_HOME, KC_HOME, KC_DEL, KC_UP, XXXXXXX, KC_PGUP, _______, \ _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_END, XXXXXXX, XXXXXXX, KC_END, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______, \ XXXXXXX, _______, KC_PSCR, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______ \ ), /* Raise * ,-----------------------------------------. ,-----------------------------------------. * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | _ | - | | = | + | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | { | [ | | ] | } | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | EISU | EISU | KANA | KANA | Next | Vol- | Vol+ | Play | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | * `-------------------------------------------------------------------------------------------------' */ [_RAISE] = KEYMAP( \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_MINS), KC_MINS, KC_EQL, LSFT(KC_EQL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ _______, XXXXXXX, XXXXXXX, XXXXXXX, LSFT(KC_LBRC), KC_LBRC, KC_RBRC, LSFT(KC_RBRC), XXXXXXX, XXXXXXX, XXXXXXX, _______, \ _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EISU, EISU, KANA, KANA, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______, \ _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______, XXXXXXX, _______, _______ \ ), /* Adjust (Lower + Raise) * ,-----------------------------------------. ,-----------------------------------------. * | | | |Dvorak|Colemk|Qwerty| | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | Reset|RGBRST| | | Win | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | HUE+ | SAT+ | VAL+ |Aud on|Audoff| Mac | | Win |Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | HUE- | SAT- | VAL- |RGB md|RGB ON| | | | | |RGB ON| HUE+ | SAT+ | VAL+ | * |------+------+------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | MODE | HUE- | SAT- | VAL- | * `-------------------------------------------------------------------------------------------------' */ [_ADJUST] = KEYMAP( \ XXXXXXX, XXXXXXX, XXXXXXX, DVORAK, COLEMAK, QWERTY, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ XXXXXXX, RESET, RGBRST, XXXXXXX, XXXXXXX, AG_SWAP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \ RGB_HUI, RGB_SAI, RGB_VAI, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, XXXXXXX, XXXXXXX, \ RGB_HUD, RGB_SAD, RGB_VAD,RGB_SMOD, RGB_TOG, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, \ _______, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, XXXXXXX, XXXXXXX, RGB_SMOD,RGB_HUD, RGB_SAD, RGB_VAD \ ) }; #else #error "undefined keymaps" #endif #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); #endif // define variables for reactive RGB bool TOG_STATUS = false; int RGB_current_mode; static uint32_t current_default_layer_state; uint32_t default_layer_state_set_kb(uint32_t state) { current_default_layer_state = state; return state; } void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } // Setting ADJUST layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); #endif layer_on(layer3); } else { layer_off(layer3); } } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistent_default_layer_set(1UL<<_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif persistent_default_layer_set(1UL<<_COLEMAK); } return false; break; case DVORAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif persistent_default_layer_set(1UL<<_DVORAK); } return false; break; case LOWER: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(16); #endif } layer_on(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif TOG_STATUS = false; layer_off(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { //not sure how to have keyboard check mode and set it to a variable, so my work around //uses another variable that would be set to true after the first time a reactive key is pressed. if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false } else { TOG_STATUS = !TOG_STATUS; #ifdef RGBLIGHT_ENABLE //rgblight_mode(15); #endif } layer_on(_RAISE); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { #ifdef RGBLIGHT_ENABLE //rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change #endif layer_off(_RAISE); TOG_STATUS = false; update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; break; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released case RGB_MOD: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { rgblight_mode(RGB_current_mode); rgblight_step(); RGB_current_mode = rgblight_config.mode; } #endif return false; break; case EISU: if (record->event.pressed) { if(keymap_config.swap_lalt_lgui==false){ register_code(KC_LANG2); }else{ SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LANG2); } return false; break; case KANA: if (record->event.pressed) { if(keymap_config.swap_lalt_lgui==false){ register_code(KC_LANG1); }else{ SEND_STRING(SS_LALT("`")); } } else { unregister_code(KC_LANG1); } return false; break; case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif break; } return true; } void matrix_init_user(void) { #ifdef AUDIO_ENABLE startup_user(); #endif #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED TWI_Init(TWI_BIT_PRESCALE_1, TWI_BITLENGTH_FROM_FREQ(1, 800000)); iota_gfx_init(!has_usb()); // turns on the display #endif } #ifdef AUDIO_ENABLE void startup_user() { _delay_ms(20); // gets rid of tick } void shutdown_user() { _delay_ms(150); stop_all_notes(); } void music_on_user(void) { music_scale_user(); } void music_scale_user(void) { PLAY_SONG(music_scale); } #endif //SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h #ifdef SSD1306OLED void matrix_scan_user(void) { iota_gfx_task(); // this is what updates the display continuously } void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) { if (memcmp(dest->display, source->display, sizeof(dest->display))) { memcpy(dest->display, source->display, sizeof(dest->display)); dest->dirty = true; } } static void render_logo(struct CharacterMatrix *matrix) { static char logo[]={ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, 0}; matrix_write(matrix, logo); //matrix_write_P(&matrix, PSTR(" Split keyboard kit")); } // #define DEBUG_OLED_LAYER_DISPLAY static const char Qwerty_name[] PROGMEM = " Qwerty"; static const char Colemak_name[] PROGMEM = " Colemak"; static const char Dvorak_name[] PROGMEM = " Dvorak"; static const char Raise_name[] PROGMEM = ":Extra"; static const char Lower_name[] PROGMEM = ":Func"; static const char Adjust_name[] PROGMEM = ":Adjust"; static const char *layer_names[] = { [_QWERTY] = Qwerty_name, [_COLEMAK] = Colemak_name, [_DVORAK] = Dvorak_name, [_RAISE] = Raise_name, [_LOWER] = Lower_name, [_ADJUST] = Adjust_name }; static int search_bit_form_lsb(uint32_t data) { int i; for( i = 0; i < 32 && (data & 1)==0 ; data >>= 1, i++ ) {} return i; } void render_status(struct CharacterMatrix *matrix) { // Render to mode icon static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; if(keymap_config.swap_lalt_lgui==false){ matrix_write(matrix, logo[0][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write(matrix, logo[0][1]); }else{ matrix_write(matrix, logo[1][0]); matrix_write_P(matrix, PSTR("\n")); matrix_write(matrix, logo[1][1]); } // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below #ifdef DEBUG_OLED_LAYER_DISPLAY char buf[40]; #endif int name_num; uint32_t lstate; name_num = search_bit_form_lsb(current_default_layer_state); if( name_num < sizeof(layer_names)/sizeof(char *) ) { matrix_write_P(matrix, layer_names[name_num]); #ifdef DEBUG_OLED_LAYER_DISPLAY } else { snprintf(buf, sizeof(buf), "base=%d? ", name_num); matrix_write(matrix, buf); #endif } matrix_write_P(matrix, PSTR("\n")); for( lstate = layer_state, name_num = 0; lstate && name_num < sizeof(layer_names)/sizeof(char *); lstate >>=1, name_num++ ) { if( (lstate & 1) != 0 ) { if( layer_names[name_num] ) { matrix_write_P(matrix, layer_names[name_num]); #ifdef DEBUG_OLED_LAYER_DISPLAY } else { snprintf(buf, sizeof(buf), ":L=%d?", name_num); matrix_write(matrix, buf); #endif } } } // Host Keyboard LED Status char led[40]; snprintf(led, sizeof(led), "\n%s %s %s", (host_keyboard_leds() & (1<