#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _NUMPAD 1 #define _RAISE 4 enum custom_keycodes { QWERTY = SAFE_RANGE, NUMPAD, RAISE }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * ,-----------------------------------------------------------. * |Esc~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | * |-----------------------------------------------------------| * |FN | A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /| Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | NUM | Space | Space |Alt |FN |Menu |Ctrl | * `-----------------------------------------------------------' */ /* Layer 0: Qwerty */ [_QWERTY] = LAYOUT_split60( \ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \ RAISE, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \ KC_LCTL, KC_LGUI, KC_LALT, NUMPAD, KC_SPC, KC_SPC, KC_RALT, RAISE, KC_MENU, KC_RCTL \ ), /* * ,-----------------------------------------------------------. * | | | | | | | | | /| *| -| | | | * |-----------------------------------------------------------| * | | | | | | | | 7| 8| 9| +| | | | * |-----------------------------------------------------------| * | | | | | | | | 4| 5| 6|Bspc| |Return | * |-----------------------------------------------------------| * | | | | | | | | 1| 2| 3| .| | * |-----------------------------------------------------------| * | | | | QWE | | 0 | . | | | | * `-----------------------------------------------------------' */ /* Layer 1: Numpad */ [_NUMPAD] = LAYOUT_split60( \ _______, _______, _______, _______, _______, _______, _______, _______, KC_PSLS, KC_PAST, KC_MINUS, _______, _______, KC_BSPC, \ _______, _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, KC_PLUS, _______, _______, KC_BSLS, \ _______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, KC_BSPC, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_DOT, _______, \ _______, _______, _______, QWERTY, KC_SPC, KC_0, KC_DOT, RAISE, _______, _______ \ ), /* * ,-----------------------------------------------------------. * | | | | | | | | | | | | | | | * |-----------------------------------------------------------| * | | | ^ | | | | |pUp| ^ |pDn| | | | | * |-----------------------------------------------------------| * | | < | v | > | | |Hom| < | v | > | | | | * |-----------------------------------------------------------| * | | | | | | |End| | | | | | * |-----------------------------------------------------------| * | | | | | | | | | | | * `-----------------------------------------------------------' */ /* Layer 2: RAISE */ [_RAISE] = LAYOUT_split60( \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ) }; #ifdef AUDIO_ENABLE float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_numpad[][2] = SONG(DVORAK_SOUND); #endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif default_layer_set(1UL<<_QWERTY); } return false; break; case NUMPAD: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_numpad); #endif default_layer_set(1UL<<_NUMPAD); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); } else { layer_off(_RAISE); } return false; break; } return true; }