/* Copyright 2020 Christopher Courtney, aka Drashna Jael're (@drashna) * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "drashna.h" // clang-format off #define LAYOUT_4x6_right_wrapper(...) LAYOUT_4x6_right(__VA_ARGS__) #define LAYOUT_4x6_right_base( \ K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, \ K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A \ ) \ LAYOUT_4x6_right_wrapper( \ SH_TT, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, SH_TT, \ LALT_T(KC_TAB), K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, RALT_T(K1B), \ OS_LSFT, CTL_T(K21), K22, K23, K24, K25, K26, K27, K28, K29, RCTL_T(K2A), OS_RSFT, \ OS_LGUI, OS_LALT, OS_RGUI, OS_RALT, \ KC_PSCR, KC_GRV, MEH_T(KC_BTN3), \ KC_SPC, OS_LGUI, KC_ENT, \ BK_LWER, TT(_MOUSE), TT(_MOUSE), DL_RAIS \ ) #define LAYOUT_base_wrapper(...) LAYOUT_4x6_right_base(__VA_ARGS__) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_DEFAULT_LAYER_1] = LAYOUT_base_wrapper( _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________ ), [_DEFAULT_LAYER_2] = LAYOUT_base_wrapper( ______________COLEMAK_MOD_DH_L1____________, ______________COLEMAK_MOD_DH_R1____________, ______________COLEMAK_MOD_DH_L2____________, ______________COLEMAK_MOD_DH_R2____________, ______________COLEMAK_MOD_DH_L3____________, ______________COLEMAK_MOD_DH_R3____________ ), [_DEFAULT_LAYER_3] = LAYOUT_base_wrapper( _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, _________________COLEMAK_L3________________, _________________COLEMAK_R3________________ ), [_DEFAULT_LAYER_4] = LAYOUT_base_wrapper( _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, _________________DVORAK_L3_________________, _________________DVORAK_R3_________________ ), [_MOUSE] = LAYOUT_4x6_right( _______, _______, _______, _______, _______, _______, KC_WH_U, _______, _______, _______, DPI_CONFIG, _______, _______, _______, _______, _______, _______, _______, KC_WH_D, KC_BTN1, KC_BTN3, KC_BTN2, KC_BTN6, _______, _______, _______, _______, _______, _______, _______, KC_BTN7, KC_BTN4, KC_BTN5, KC_BTN8, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_GAMEPAD] = LAYOUT_4x6_right( KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, _______, _______, _______, _______, _______, _______, KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, _______, _______, _______, _______, _______, _______, KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_H, _______, _______, _______, _______, _______, _______, KC_I, KC_T, TG_GAME, KC_NO, KC_V, KC_O, _______, KC_SPC, KC_P, _______, KC_H, KC_LGUI, _______, _______ ), [_DIABLO] = LAYOUT_4x6_right( KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, _______, _______, _______, _______, _______, _______, KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, _______, _______, _______, _______, _______, _______, KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, _______, _______, _______, _______, _______, _______, KC_F, KC_L, KC_NO, TG_DBLO, KC_DIABLO_CLEAR, KC_F, _______, SFT_T(KC_SPC), KC_J, _______, ALT_T(KC_Q), KC_LGUI, _______, _______ ), [_LOWER] = LAYOUT_4x6_right_wrapper( KC_F12, _________________LOWER_L1__________________, _________________LOWER_R1__________________, KC_F11, _______, _________________LOWER_L2__________________, _________________LOWER_R2__________________, KC_PIPE, _______, _________________LOWER_L3__________________, _________________LOWER_R3__________________, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_RAISE] = LAYOUT_4x6_right_wrapper( KC_F12, _________________RAISE_L1__________________, _________________RAISE_R1__________________, KC_F11, _______, _________________RAISE_L2__________________, _________________RAISE_R2__________________, KC_BSLS, _______, _________________RAISE_L3__________________, _________________RAISE_R3__________________, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT_4x6_right_wrapper( QK_MAKE, _________________ADJUST_L1_________________, _________________ADJUST_R1_________________, QK_BOOT, VRSN, _________________ADJUST_L2_________________, _________________ADJUST_R2_________________, EE_CLR, UC_NEXT, _________________ADJUST_L3_________________, _________________ADJUST_R3_________________, TG_MODS, HPT_DWLI, HPT_DWLD, TG_GAME, TG_DBLO, HPT_TOG, HPT_BUZ, KC_NUKE, _______, _______, _______, _______, _______, KC_NUKE, _______ ), }; // clang-format on