/* Copyright 2012 Jun Wako Copyright 2021 @dlford This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once //#define USE_MATRIX_I2C /* Select hand configuration */ // #define MASTER_LEFT // #define MASTER_RIGHT #define EE_HANDS // ./util/docker_build.sh crkbd:dlford:dfu-split-[left|right] (or avrdude-split[left|right]) #define TAPPING_TOGGLE 2 // number of taps to toggle TT #define TAPPING_TERM_PER_KEY // milliseconds from tap to hold for mod tap per key #define IGNORE_MOD_TAP_INTERRUPT // ignore hold mod if another tap occurs within tapping term #define PERMISSIVE_HOLD_PER_KEY // activate mod top hold earlier if another key is pressed AND released per key #define QUICK_TAP_TERM_PER_KEY // disable double tap hold key repeat per key #undef MOUSEKEY_INTERVAL #undef MOUSEKEY_DELAY #undef MOUSEKEY_TIME_TO_MAX #undef MOUSEKEY_MAX_SPEED #undef MOUSEKEY_WHEEL_DELAY #define MK_KINETIC_SPEED #define MOUSEKEY_DELAY 100 #define MOUSEKEY_INTERVAL 35 #define MOUSEKEY_MOVE_DELTA 5 #define MOUSEKEY_INITIAL_SPEED 1 #define MOUSEKEY_DECELERATED_SPEED 10 #define MOUSEKEY_BASE_SPEED 1200 #define MOUSEKEY_ACCELERATED_SPEED 4800 #ifdef RGB_MATRIX_ENABLE // # define RGB_MATRIX_TIMEOUT 300000 // number of milliseconds to wait until disabling effects // # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 // Enable animations // # define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue speed is hue for secondary hue // # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom speed controls how much gradient changes // # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right speed controls how much gradient changes // # define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation // # define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right // # define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation // # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation // # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness // # define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient // # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right // # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in // # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in // # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right // # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard // # define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard // # define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard // # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard // # define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue // # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation // # define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time then shifts back // # define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right then back to the left # define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right // # define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Required for the following two effects // # define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! // # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation // # define RGB_MATRIX_KEYPRESSES // reacts to keypresses, required for the remaining effects // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue pulses keys hit to shifted hue then fades to current hue // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out // # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out // # define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out // # define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out // # define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out // # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out #endif // Features I don't want, remove to save space // #define NO_ACTION_ONESHOT // Used by caps word #define NO_ACTION_FUNCTION #define NO_ACTION_MACRO #define NO_USB_STARTUP_CHECK