// Copyright 2021 a (@trwnh on Github) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #ifdef RGB_MATRIX_ENABLE #define RGB_DISABLE_WHEN_USB_SUSPENDED #define RGB_MATRIX_FRAMEBUFFER_EFFECTS // Heatmap, Rain #define RGB_MATRIX_KEYPRESSES // REACTIVE, SPLASH modes // #undef ENABLE_RGB_MATRIX_SOLID_COLOR // BUILT IN (MAPPED!) Static single color. #undef ENABLE_RGB_MATRIX_ALPHAS_MODS // Accenting various keys on the keyboard. // #undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Top down rainbow! // #undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Left Right Rainbow (the top-down is better imho). // #undef ENABLE_RGB_MATRIX_BREATHING // Built in (MAPPED!) #undef ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right (with white) #undef ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right (with black) #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades sat (RGB_MATRIX_CYCLE_PINWHEEL) #undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // See above #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // See above #undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness (with black) #undef ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard cycling through rainbow // #undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // BUILT IN (MAPPED!) Full Rainbow Left to Right // #undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Rainbow circles coming to center. // #undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Two Rainbow circles coming to 1/3 and 2/3 points. #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right // #undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // BUILT IN (MAPPED!) - Consider disabling this - my poor eyes. // #undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard // #undef ENABLE_RGB_MATRIX_DUAL_BEACON // Two rainbows spinning around keyboards // #undef ENABLE_RGB_MATRIX_RAINBOW_BEACON // Similar to above. // #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Enough of the spinning rainbows - we get it! :-) #undef ENABLE_RGB_MATRIX_RAINDROPS // Jellybeans are better. #undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation - better than above. #undef ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back #undef ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left #undef ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right #undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges #undef ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues #undef ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP // Hot keys! #undef ENABLE_RGB_MATRIX_DIGITAL_RAIN // The Matrix! #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Key hits shown in current hue - all other keys black: wide slightly better imo // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE // Key hits shown in current hue - all other keys shifted hue // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse around a single key hit then fades value out (black otherwise) #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // same as above but a bit too intense imo. #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Column and Row single color fade. #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Column and Row single color fade. (Multi-keys) #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of key hit then fades #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multi-key hit then fades // #undef ENABLE_RGB_MATRIX_SPLASH // Full rainbow pulses from key hit. All else black. // #undef ENABLE_RGB_MATRIX_MULTISPLASH // Full rainbow pulses from multi-keys. All else black. // #undef ENABLE_RGB_MATRIX_SOLID_SPLASH // Single color pulses from key hit. All else black. (Using solid_reactive_wide instead). // #undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Single color pulses from muli-keys. All else black. (Using solid_reactive_wide instead). #endif