/* Copyright 2021 Mikael Manukyan * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" #ifdef RGB_MATRIX_LEDMAPS_ENABLED // no association keycode # define XXX \ { 0, 0, 0 } // clang-format off # define RGB_MATRIX_LAYOUT_LEDMAP( \ ul1, k13, k26, k36, k31, k33, k07, k63, k71, k76, ka6, ka7, ka3, ka5, k97, k01, ur1, \ ul2, k16, k17, k27, k37, k47, k46, k56, k57, k67, k77, k87, k86, k66, ka1, k65, ur2, \ ul3, k11, k10, k20, k30, k40, k41, k51, k50, k60, k70, k80, k81, k61, ka2, k15, ur3, \ ul4, k21, k12, k22, k32, k42, k43, k53, k52, k62, k72, k82, k83, ka4, k25, ur4, \ ul5, k00, k14, k24, k34, k44, k45, k55, k54, k64, k74, k85, k91, k35, k75, ur5, \ ul6, k06, k90, k93, k94, k95, k92, k04, k03, k73, k05, ur6 \ ) \ { \ k13, k16, k11, k21, k00, k06, k26, k17, \ k10, k12, k14, k90, k36, k27, k20, k22, \ k24, k93, k31, k37, k30, k32, k34, k33, \ k47, k40, k42, k44, k07, k46, k41, k43, \ k45, k94, k63, k56, k51, k53, k55, k71, \ k57, k50, k52, k54, k76, k67, k60, k62, \ k64, k95, ka6, k77, k70, k72, k74, k92, \ ka7, k87, k80, k82, k85, ka3, k86, k81, \ k83, k04, ka5, ul1, ur1, k97, ul2, ur2, \ k65, ul2, ur2, k15, ul3, ur3, k66, k05, \ ul3, ur3, k75, ul4, ur4, ka1, k25, ul5, \ ur5, k61, k91, ul6, ur6, ka2, k35, k03, \ ka4, k73 \ } // clang-format on typedef uint8_t ledmap[RGB_MATRIX_LED_COUNT][3]; extern const ledmap ledmaps[]; void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer); void rgb_matrix_layers_enable(void); void rgb_matrix_layers_disable(void); // Just a handy defines to make our ledmaps look better # define RED \ { HSV_RED } # define CORAL \ { HSV_CORAL } # define ORANGE \ { HSV_ORANGE } # define GOLDEN \ { HSV_GOLDENROD } # define GOLD \ { HSV_GOLD } # define YELLOW \ { HSV_YELLOW } # define CHART \ { HSV_CHARTREUSE } # define GREEN \ { HSV_GREEN } # define SPRING \ { HSV_SPRINGGREEN } # define TURQ \ { HSV_TURQUOISE } # define TEAL \ { HSV_TEAL } # define CYAN \ { HSV_CYAN } # define AZURE \ { HSV_AZURE } # define BLUE \ { HSV_BLUE } # define PURPLE \ { HSV_PURPLE } # define MAGENT \ { HSV_MAGENTA } # define PINK \ { HSV_PINK } # define BLACK \ { HSV_BLACK } #endif // RGB_MATRIX_LEDMAPS_ENABLED bool rgb_matrix_indicators_keymap(void); bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max);