/* Copyright 2021 Cedrik Lussier @cedrikl .* Directly inspired from the work of jonavin https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/ansi/keymaps/jonavin * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "rgb_matrix_map.h" #include "cedrikl.h" // clang-format off const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // ESC F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12 Prt Rotary(Mute) // ~ 1 2 3 4 5 6 7 8 9 0 - (=) BackSpc Del // Tab Q W E R T Y U I O P [ ] \ PgUp // Caps A S D F G H J K L ; " Enter PgDn // Sh_L Z X C V B N M , . ? Sh_R Up End // Ct_L Win_L Alt_L SPACE Alt_R FN Ct_R Left Down Right // The FN key by default maps to a momentary toggle to layer 1 to provide access to the QK_BOOT key (to put the board into bootloader mode). Without // this mapping, you have to open the case to hit the button on the bottom of the PCB (near the USB cable attachment) while plugging in the USB // cable to get the board into bootloader mode - definitely not fun when you're working on your QMK builds. Remove this and put it back to KC_RGUI // if that's your preference. // // To put the keyboard in bootloader mode, use FN+backslash. If you accidentally put it into bootloader, you can just unplug the USB cable and // it'll be back to normal when you plug it back in. // // This keyboard defaults to 6KRO instead of NKRO for compatibility reasons (some KVMs and BIOSes are incompatible with NKRO). // Since this is, among other things, a "gaming" keyboard, a key combination to enable NKRO on the fly is provided for convenience. // Press Fn+N to toggle between 6KRO and NKRO. This setting is persisted to the EEPROM and thus persists between restarts. [0] = LAYOUT( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_MUTE, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_HOME, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGDN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), [1] = LAYOUT( EEP_RST, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QK_BOOT, KC_MUTE, KC_NLCK, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, KC_BSPC, KC_PSCR, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_PSLS, KC_PAST, KC_BSLS, KC_PGUP, KC_CAPS, RGB_VAD, RGB_TOG, RGB_VAI, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_PENT, KC_PGDN, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_PDOT, KC_SLSH, KC_RSFT, KC_UP, KC_INS, KC_LCTL, KC_RGUI, KC_LALT, KC_SPC, KC_RALT, KC_NO, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ) }; // clang-format on #ifdef ENCODER_ENABLE bool encoder_update_user(uint8_t index, bool clockwise) { if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } //return true; //set to return false to counteract enabled encoder in pro.c return false; } #endif // ENCODER_ENABLE #ifdef RGB_MATRIX_ENABLE //void set_layer_rgb(uint8_t led_min, uint8_t led_max, int layer) { // const ledmap *l = &(ledmaps[layer]); // // // // for (int i = 0; i < RGB_MATRIX_LED_COUNT; i++) { // HSV hsv = { // .h = (*l)[i][0], // .s = (*l)[i][1], // .v = val, // }; // // if (hsv.h || hsv.s) { // RGB rgb = hsv_to_rgb(hsv); // RGB_MATRIX_INDICATOR_SET_COLOR(i, rgb.r, rgb.g, rgb.b); // } // } //} // These shorthands are used below to set led colors on each matrix cycle void loop_colorset(const uint8_t *indices, int array_size, const HSV target_color) { HSV work_color = target_color; work_color.v = rgb_matrix_get_val(); RGB final_color = hsv_to_rgb(work_color); for (int i = 0; i < array_size; i++) { rgb_matrix_set_color(indices[i], final_color.r, final_color.g, final_color.b); // Set color A here } } // Capslock, Scroll lock and Numlock indicator on Left side lights. void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) { loop_colorset(LED_REGION_A, ARRAY_SIZE(LED_REGION_A), hsv_cl_blue); loop_colorset(LED_REGION_B, ARRAY_SIZE(LED_REGION_B), hsv_cl_purple); loop_colorset(LED_REGION_L_SIDE, ARRAY_SIZE(LED_REGION_L_SIDE), hsv_cl_purple); loop_colorset(LED_REGION_R_SIDE, ARRAY_SIZE(LED_REGION_R_SIDE), hsv_cl_purple); switch(get_highest_layer(layer_state)){ // special handling per layer case 1: //layer 1 //rgb_matrix_set_color_all(RGB_AZURE); loop_colorset(LED_REGION_NUMPAD, ARRAY_SIZE(LED_REGION_NUMPAD), hsv_cl_numpad); loop_colorset(LED_REGION_OTHER, ARRAY_SIZE(LED_REGION_OTHER), hsv_cl_mods); break; default: //layer 0 // break; break; } HSV bad_hsv = hsv_cl_bad; bad_hsv.v = rgb_matrix_get_val(); RGB bad_rgb = hsv_to_rgb(bad_hsv); led_t led_state = host_keyboard_led_state(); if (!led_state.num_lock) { // on if NUM lock is OFF rgb_matrix_set_color(LED_R1, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_R2, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_R3, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_R4, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_R5, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_R6, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_R7, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_R8, bad_rgb.r, bad_rgb.g, bad_rgb.b); } if (led_state.caps_lock) { rgb_matrix_set_color(LED_L1, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_L2, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_L3, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_L4, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_L5, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_L6, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_L7, bad_rgb.r, bad_rgb.g, bad_rgb.b); rgb_matrix_set_color(LED_L8, bad_rgb.r, bad_rgb.g, bad_rgb.b); loop_colorset(LED_REGION_CAPS, ARRAY_SIZE(LED_REGION_CAPS), hsv_cl_bad); } } #endif