#include "gh60.h" #include "action_layer.h" #define _BL 0 #define _AL 1 #define _FL 2 #define _UL 3 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * Base layer, pretty standard ANSI layout. * ,-----------------------------------------------------------. * |FN12| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | * |-----------------------------------------------------------| * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| * |-----------------------------------------------------------| * |Caps/Fn| A| S| D| F| G| H| J| K| L| ;| '|Return | * |-----------------------------------------------------------| * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | * |-----------------------------------------------------------| * |Ctrl|Gui |Alt | Space |Alt |Fn |Menu|Ctrl| * `-----------------------------------------------------------' */ [_BL] = KEYMAP( FN12,1,2,3,4,5,6,7,8,9,0,MINS,EQL,BSPC, \ TAB,Q,W,E,R,T,Y,U,I,O,P,LBRC,RBRC,BSLS, \ FN2,A,S,D,F,G,H,J,K,L,SCLN,QUOT,NO,ENT, \ LSFT,NO,Z,X,C,V,B,N,M,COMM,DOT,SLSH,NO,RSFT, \ LCTL,LGUI,LALT, SPC, NO,RALT,FN0,APP, RCTL), /* * Locking arrow keys to WASD for when you need dedicated arrow keys * ,-----------------------------------------------------------. * | | | | | | | | | | | | | | | * |-----------------------------------------------------------| * | | |Up | | | | | | | | | | | | * |-----------------------------------------------------------| * | |Left|Down|Rght| | | | | | | | | | * |-----------------------------------------------------------| * | | | | | | | | | | | | | * |-----------------------------------------------------------| * | | | | | | | | | * `-----------------------------------------------------------' */ [_AL] = KEYMAP( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,UP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS), /* * Primary function layer, mostly the same as the traditional Pok3r layout. * ,-------------------------------------------------------------. * |`~ | F1| F2| F3| F4| F5| F6| F7| F8| F9| F10| F11| F12|DEL | * |-------------------------------------------------------------| * | |_AL| | | | |Calc|PgUp|Up|PgDn|Ptscn|Srlck|Pause| | * |-------------------------------------------------------------| * | | | | | | |Home|Left|Down|Rght|Ins| | | * |-------------------------------------------------------------| * | |_UL| | | | | | | | | | | * |-------------------------------------------------------------| * | | | | | | | | | * `-------------------------------------------------------------' */ [_FL] = KEYMAP( GRAVE,F1,F2,F3,F4,F5,F6,F7,F8,F9,F10,F11,F12, DELETE, \ TRNS,FN1,TRNS,TRNS,TRNS,TRNS,CALC,PGUP,UP,PGDN,PSCR,SLCK,PAUS,TRNS, \ TRNS,MUTE,_VOLDOWN,_VOLUP,TRNS,TRNS,HOME,LEFT,DOWN,RGHT,INS,TRNS,TRNS,TRNS, \ TRNS,TRNS,FN3,TRNS,TRNS,TRNS,TRNS,END,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS), /* * Locking layer for controlling the underglow. * * ,-----------------------------------------------------------. * | | | | | | | | | | | | | | | * |-----------------------------------------------------------| * | | | | | | | | | | | | | | | * |-----------------------------------------------------------| * | |On|Mode| | | | | | | | | | | * |-----------------------------------------------------------| * | | |Hue+|Hue-|Sat+|Sat-|Val+|Val-| | | | | * |-----------------------------------------------------------| * | | | | | | | | | * `-----------------------------------------------------------' */ [_UL] = KEYMAP( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,FN4,FN5,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,FN6,FN7,FN8,FN9,FN10,FN11,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS), }; enum function_id { RGBLED_TOGGLE, RGBLED_STEP_MODE, RGBLED_INCREASE_HUE, RGBLED_DECREASE_HUE, RGBLED_INCREASE_SAT, RGBLED_DECREASE_SAT, RGBLED_INCREASE_VAL, RGBLED_DECREASE_VAL, SHIFT_ESC, }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(2), // Momentary Fn overlay [1] = ACTION_LAYER_TOGGLE(1), // Toggle Arrow Layer overlay [2] = ACTION_LAYER_TAP_KEY(2, KC_CAPS), // Tap to toggle caps lock and hold to activate function layer [3] = ACTION_LAYER_TOGGLE(3), // Toggle Underglow Layer overlay [4] = ACTION_FUNCTION(RGBLED_TOGGLE), //Turn on/off underglow [5] = ACTION_FUNCTION(RGBLED_STEP_MODE), // Change underglow mode [6] = ACTION_FUNCTION(RGBLED_INCREASE_HUE), [7] = ACTION_FUNCTION(RGBLED_DECREASE_HUE), [8] = ACTION_FUNCTION(RGBLED_INCREASE_SAT), [9] = ACTION_FUNCTION(RGBLED_DECREASE_SAT), [10] = ACTION_FUNCTION(RGBLED_INCREASE_VAL), [11] = ACTION_FUNCTION(RGBLED_DECREASE_VAL), [12] = ACTION_FUNCTION(SHIFT_ESC), }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch(id) { case 0: if (record->event.pressed) { register_code(KC_RSFT); } else { unregister_code(KC_RSFT); } break; } return MACRO_NONE; }; void matrix_scan_user(void) { // Layer LED indicators // ESC led on when in function layer, WASD cluster leds enabled when on arrow cluster uint32_t layer = layer_state; if (layer & (1<<1)) { gh60_wasd_leds_on(); } else { gh60_wasd_leds_off(); } if (layer & (1<<2)) { gh60_esc_led_on(); } else { gh60_esc_led_off(); } }; #define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) { switch (id) { case RGBLED_TOGGLE: //led operations if (record->event.pressed) { rgblight_toggle(); } break; case RGBLED_INCREASE_HUE: if (record->event.pressed) { rgblight_increase_hue(); } break; case RGBLED_DECREASE_HUE: if (record->event.pressed) { rgblight_decrease_hue(); } break; case RGBLED_INCREASE_SAT: if (record->event.pressed) { rgblight_increase_sat(); } break; case RGBLED_DECREASE_SAT: if (record->event.pressed) { rgblight_decrease_sat(); } break; case RGBLED_INCREASE_VAL: if (record->event.pressed) { rgblight_increase_val(); } break; case RGBLED_DECREASE_VAL: if (record->event.pressed) { rgblight_decrease_val(); } break; case RGBLED_STEP_MODE: if (record->event.pressed) { rgblight_step(); } break; static uint8_t shift_esc_shift_mask; // Shift + ESC = ~ case SHIFT_ESC: shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK; if (record->event.pressed) { if (shift_esc_shift_mask) { add_key(KC_GRV); send_keyboard_report(); } else { add_key(KC_ESC); send_keyboard_report(); } } else { if (shift_esc_shift_mask) { del_key(KC_GRV); send_keyboard_report(); } else { del_key(KC_ESC); send_keyboard_report(); } } break; } };