/* Copyright 2021 Pekaso * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum my_layers { _QWERTY, _LOWER, _RAISE, _ADJUST }; enum custom_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE, ADJUST, }; #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Esc | A | S | D | F | G | | H | J | K | L | ; | " | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | [ | ] | N | M | , | . | / |Enter | * `-------------+------+------+------+------+------+------+------+------+------+------+-------------' * | GUI | Alt |Lower |Space | Ctrl |Enter |Space |Raise | Alt | GUI | * `---------------------------------------------------------------------' */ [_QWERTY] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , KC_LGUI, KC_LALT, TL_LOWR, KC_SPC, KC_LCTL, KC_ENT, KC_SPC,TL_UPPR, KC_RALT, KC_RGUI ), /* Lower * ,-----------------------------------------. ,-----------------------------------------. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Del | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | | \ | | | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | | | F12 |ISO ~ |ISO | | | | | * `-------------+------+------+------+------+------+------+------+------+------+------+-------------' * | | | | | | | | | | | * `---------------------------------------------------------------------' */ [_LOWER] = LAYOUT( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Raise * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------. ,------+------+------+------+------+------| * | ` | 1 | ↑ | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+------. ,------+------+------+------+------+------| * | Del | ← | ↓ | → | F4 | F5 | | F6 | - | = | [ | ] | | | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | | F7 | F8 | F9 | F10 | F11 | | | F12 |ISO # |ISO / | | | | * `-------------+------+------+------+------+------+------+------+------+------+------+-------------' * | | | | | | | | | | | * `---------------------------------------------------------------------' */ [_RAISE] = LAYOUT( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_GRV, KC_1, KC_UP, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_DEL, KC_LEFT, KC_DOWN, KC_RGHT, KC_F4, KC_F5, KC_F6,KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, _______, _______, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Adjust (Lower + Raise) * ,-----------------------------------------. ,-----------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------. ,------+------+------+------+------+------| * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn| |Sat Up|Sat Dn|Val Up|Val Dn| | Bksp | * |------+------+------+------+------+------. ,------+------+------+------+------+------| * | | | |Aud on|Audoff|AGnorm| |AGswap| |BL TOG|BL STP| | | * |------+------+------+------+------+------+-------------+------+------+------+------+------+------| * | | | | | | | | | | | | | | | * `-------------+------+------+------+------+------+------+------+------+------+------+-------------' * | | | | | | | | | | | * `---------------------------------------------------------------------' */ [_ADJUST] = LAYOUT( KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, QK_BOOT , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_BSPC, _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, _______, BL_TOGG, BL_STEP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) };