/* Copyright 2021 Pierre Chevalier This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "quantum.h" #include "drivers/led/issi/is31fl3731.h" /* | Left || Right | | | 3 | | 0 || 0 | | 3 | | | 5 | | | || | | | 6 | | | | | || | | | | | | | | 1 || 1 | | | | | | 4 | | || | | 4 | | | 6 | | | 2 || 2 | | | 5 | */ const is31fl3731_led_t g_is31fl3731_leds[RGB_MATRIX_LED_COUNT] = { /* Refer to IS31 manual for these locations * driver * | R location * | | G location * | | | B location * | | | | */ {0, C9_10, C8_10, C7_10}, // Left RGB 5 {0, C9_12, C8_12, C7_12}, // Left RGB 3 {0, C9_15, C8_15, C6_14}, // Left RGB 0 {1, C1_2, C2_2, C4_3}, // Right RGB 0 {1, C1_5, C2_5, C3_5}, // Right RGB 3 {1, C1_8, C2_8, C3_8}, // Right RGB 6 {1, C1_7, C2_7, C3_7}, // Right RGB 5 {1, C1_6, C2_6, C3_6}, // Right RGB 4 {1, C1_3, C2_3, C3_3}, // Right RGB 1 {1, C1_4, C2_4, C3_4}, // Right RGB 2 {0, C9_13, C8_13, C7_13}, // Left RGB 2 {0, C9_14, C8_14, C7_14}, // Left RGB 1 {0, C9_11, C8_11, C7_11}, // Left RGB 4 {0, C9_9, C8_9, C7_9}, // Left RGB 6 }; // clang-format off led_config_t g_led_config = { // Key Matrix to LED Index { { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED }, }, { // LED Index to Physical Position. The unit is roughly milimiters in the real world // | Left || Right | // x->| 10 | 32 | 64 || 160 | 192 | 214 | // y |_____|_____|____||_____|_____|_____| // 0 | | 1 | 2 || 3 | 4 | | // 16 | 0 | | || | | 5 | // 35 | | | 11 || 8 | | | // 45 | | 12 | || | 7 | | // 50 | 13 | | 10 || 9 | | 6 | // 0 1 2 3 4 5 {10, 16}, {32, 0}, {64, 0}, {160, 0}, {192, 0}, {214, 16}, // 6 7 8 9 {214, 50}, {192, 45}, {160, 35}, {160, 50}, // 10 11 12 13 {64, 50}, {64, 35}, {32, 45}, {10, 50}, }, { // LED Index to Flag 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4 } };