// Copyright 2022 Evelien Dekkers (@evyd13) // SPDX-License-Identifier: GPL-2.0-or-later #include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { _BASE, _FN1, _FN2, _FN3, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_ortho_6x4( KC_ESC, KC_TAB, KC_EQL, KC_BSPC, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, KC_P7, KC_P8, KC_P9, KC_PPLS, KC_P4, KC_P5, KC_P6, KC_NO, KC_P1, KC_P2, KC_P3, KC_PENT, KC_P0, KC_NO, KC_PDOT, KC_NO), [_FN1] = LAYOUT_ortho_6x4( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), [_FN2] = LAYOUT_ortho_6x4( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), [_FN3] = LAYOUT_ortho_6x4( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______), };