/* Copyright 2020 klackygears * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "klackygears.h" #include "stdio.h" //For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_WINBASE] = LAYOUT_wrapper( KC_ESC, _______________DVORAK_L1___________________, KC_MUTE, _______________DVORAK_R1___________________, KC_BSPC, AU_TOG, _______________DVORAK_L2___________________, _______________DVORAK_R2___________________, RGB_TOG, CK_TOGG, _______________WINDVK_L3___________________, _______________WINDVK_R3___________________, RGB_MOD, KC_1, KC_2, KC_3, ________WIN_THUMB_L______, KC_SPC, ________WIN_THUMB_R______, KC_1, KC_2, KC_GAMER ), [_MACBASE] = LAYOUT_wrapper( KC_ESC, _______________DVORAK_L1___________________, _______, _______________DVORAK_R1___________________, KC_BSPC, RGB_TOG, _______________DVORAK_L2___________________, _______________DVORAK_R2___________________, RGB_TOG, RGB_MOD, _______________MACDVK_L3___________________, _______________MACDVK_R3___________________, RGB_MOD, _______, _______, _______, ________MAC_THUMB_L______, _______, ________MAC_THUMB_R______, _______, _______, _______ ), [_QWERTY] = LAYOUT_wrapper( KC_ESC, _________________COLEMAK_L1________________, KC_ESC, _________________QWERTY_R1_________________, KC_BSPC, KC_CAPS, _________________COLEMAK_L2________________, _________________QWERTY_R2_________________, KC_ENT, KC_LSFT, _________________COLEMAK_L3________________, _________________QWERTY_R3_________________, KC_RSFT, KC_LCTL, KC_LGUI, KC_LALT, _______, MO(_MNMB), MO(_SYMB), KC_SPC, MO(_SYMB), MO(_MNMB), KC_RGUI,_______, MO(_MDIA), MO(_FUNC) ), //Borderlands [_GAMER] = LAYOUT_wrapper( KC_ESC, KC_R, KC_G, KC_W, KC_E, KC_1, _______, _________________RGB_1_____________________, KC_WINBASE, KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, _________________RGB_2_____________________, _______, KC_C, KC_I, KC_F, KC_Q, KC_4, KC_3, _________________MEDIA_____________________, _______, KC_Z, KC_X, KC_K, KC_LCTL, KC_LSFT, KC_SPC, KC_SPC, KC_F12, KC_P, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT ), [_SYMB] = LAYOUT_wrapper( _______, _________________PUNC_L1_ALT_______________, _______, _________________PUNC_R1___________________, _______, _______, _________________PUNC_L3___________________, _________________PUNC_R2___________________, _______, RGB_MOD, _________________PUNC_L3_ALT_______________, _________________PUNC_R3___________________, _______, _______, _______, KC_NUM, KC_SCRL, KC_DEL, _______, _______, _______, KC_CAPS, _______, _______, _______, _______ ), [_FUNC] = LAYOUT_wrapper( _______, _____________FUNC_L1_______________________, _______, _______, _____________FUNC_1_______________, _______, _______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _____________FUNC_2_______________, _______, RGB_MOD, _____________FUNC_L3_______________________, _______, _____________FUNC_3_______________, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______ ), [_MNMB] = LAYOUT_wrapper( _______, _________________MACNAV_L1_________________, _______, _________________NUMB_R1___________________, _______, _______, _________________MACNAV_L2_________________, _________________NUMB_R2___________________, _______, RGB_MOD, _________________MACNAV_L3_________________, _________________NUMB_R3_MAC_______________, _______, _______, _______, _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______, _______ ), [_NUMB] = LAYOUT_wrapper( _______, _________________WINNAV_L1_________________, _______, _________________NUMB_R1___________________, _______, _______, _________________WINNAV_L2_________________, _________________NUMB_R2___________________, _______, RGB_MOD, _________________WINNAV_L3_________________, _________________NUMB_R3_WIN_______________, _______, _______, _______, _______, TO(_WINBASE), _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______, _______ ), [_MDIA] = LAYOUT_wrapper( _______, _________________LYOUT_____________________, _______, _________________RGB_1_____________________, RGB_TOG, _______, MU_TOG, _______, _______, _______, CK_UP, _________________RGB_2_____________________, _______, RGB_MOD, MU_MOD, MU_TOG, CK_TOGG, CK_RST, CK_DOWN, _________________MEDIA_____________________, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; #ifdef OLED_ENABLE char wpm_str[10]; static void render_ein60_logo(void) { static const char PROGMEM ein60_logo[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 11,251,139,139,139,139,139,139,139,139,139,139,139, 11, 15, 0,240,240, 16,240, 0,240,240, 16,240,224,192,128, 0, 0, 0, 0,240, 16,240, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,254,255, 11,251,139,139,139,139,139,139,139,139,139,139,139,143,128, 0, 0, 0, 0,254,255, 11,251, 11, 11, 11, 11,139,203,235,123,187,219,235,251,255, 7,252, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 4,253,197,197,197,197,197,197,197,197,197,197,199,192,192, 0,255,255, 0,255, 0,255,255, 0,254, 13, 27, 55,111,222,188,120,255, 0,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 0,255,197,197,197,197,197,197,197,197,197,197,253,253,255,131,254, 0, 0,255,255, 0,255,184,220,238,247,219,205,198,195,193,192,255,255,255,128,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 3, 3, 2, 3, 0, 3, 3, 2, 3, 0, 0, 0, 0, 0, 1, 3, 2, 2, 3, 0, 8, 28, 20, 20, 20, 20, 20, 28, 8, 0, 1, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 1, 3, 3, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, }; oled_write_raw_P(ein60_logo, sizeof(ein60_logo)); } static void render_status(void) { //bool oled_task_user(void) { // Host Keyboard Layer Status oled_write_P(PSTR("Layer: "), false); switch (get_highest_layer(layer_state)) { case _WINBASE: oled_write_P(PSTR("Base\n"), false); break; case _SYMB: oled_write_P(PSTR("Symbol\n"), false); break; case _FUNC: oled_write_P(PSTR("FN\n"), false); break; case _MNMB: oled_write_P(PSTR("Numbpad Mac\n"), false); break; case _NUMB: oled_write_P(PSTR("Numbpad\n"), false); break; case _MDIA: oled_write_P(PSTR("Media\n"), false); break; default: // Or use the write_ln shortcut over adding '\n' to the end of your string oled_write_ln_P(PSTR("Undefined"), false); } // Host Keyboard LED Status led_t led_state = host_keyboard_led_state(); oled_write_P(led_state.num_lock ? PSTR("NUM ") : PSTR(" "), false); oled_write_P(led_state.caps_lock ? PSTR("CAP ") : PSTR(" "), false); oled_write_P(led_state.scroll_lock ? PSTR("SCR ") : PSTR(" "), false); sprintf(wpm_str, "WPM: %03d", get_current_wpm()); oled_set_cursor(1,2); oled_write(wpm_str, false); } bool oled_task_user(void) { render_status(); oled_write_ln_P(PSTR(""), false); render_ein60_logo(); return false; } #endif bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { /* First encoder */ if (clockwise) { tap_code(KC_VOLU); } else { tap_code(KC_VOLD); } } else if (index == 1) { /* Second encoder */ if (clockwise) { tap_code(KC_DOWN); } else { tap_code(KC_UP); } } return true; }