#pragma once #include "quantum.h" /* * LAYOUT_bonfire Row Keys * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐ * │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14 * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤ * │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14 * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤ * │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13 * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤ * │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13 * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤ * │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8 * └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘ * */ #define LAYOUT_bonfire( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \ k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \ k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \ k40, k41, k43, k46, k4a, k4b, k4d, k4e \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \ { k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \ { k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \ { k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \ { k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \ } /** * XXXXXXX = Key does nothing. * _______ = Key that allows the uppermost exposed key in a layer below it. * */ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /** * Layer 0 * * QWERTY and basic modifiers. * Upper layers are toggled or accessed through the "HACK" key: last key on fourth row. */ [BASE] = LAYOUT_bonfire( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN), KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT ), /** * Layer 1 * * NORMAN Key layout. * All that's changed is the position of A-Z and a few punctuation keys. */ [NRMN] = LAYOUT_bonfire( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______, _______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______, _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /** * Layer 2 * * Moves the escape key from the left to the right side of the keyboard for gaming. */ [GAME] = LAYOUT_bonfire( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /** * Layer 3 * * Function layer. * This layer is accessed when "HACK" is held down. * Modifiers and such to basic keys, but with basic key functions. */ [FCTN] = LAYOUT_bonfire( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______, KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______, _______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______, _______, _______, _______, _______, _______, MO(KEYB), _______, _______ ), /** * Layer 4 * * This is the KEYB/System layer. * Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers. * This Layer currently handles RGB and puts the board into RESET for flashing. * * ~ key resets board to [BASE]. * 1 key toggles [NRMN]. * 2 key toggles [GAME]. * BACKSPACE puts board into reset. */ [KEYB] = LAYOUT_bonfire( TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX ) };