/* Copyright 2021 Jessica Sullivan and Don Kjer * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #define WAIT_US_TIMER GPTD3 // Dynamic EEPROM // Something sensible or else VIA may crash // Users may enable more if they wish #define DYNAMIC_KEYMAP_EEPROM_MAX_ADDR 4095 // Increase VIA layer count #define DYNAMIC_KEYMAP_LAYER_COUNT 16 #define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE /* LED indicator pins */ #define LED_WIN_LOCK_PIN C5 #define LED_MR_LOCK_PIN LED_SCROLL_LOCK_PIN #ifdef RGB_MATRIX_ENABLE // This is a 7-bit address, that gets left-shifted and bit 0 // set to 0 for write, 1 for read (as per I2C protocol) // The address will vary depending on your wiring: // 00 <-> GND // 01 <-> SCL // 10 <-> SDA // 11 <-> VCC // ADDR1 represents A1:A0 of the 7-bit address. // ADDR2 represents A3:A2 of the 7-bit address. // The result is: 0b101(ADDR2)(ADDR1) #define DRIVER_ADDR_1 0b1010000 #define DRIVER_ADDR_2 0b1010011 #define DRIVER_COUNT 2 #define RGB_MATRIX_LED_COUNT (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) /* I2C Alternate function settings */ #define I2C1_SCL_PAL_MODE 1 #define I2C1_SDA_PAL_MODE 1 /* Set I2C speed to 400kHz, 300ns Tr, 14ns Tf */ #define I2C1_TIMINGR_PRESC 0x1U #define I2C1_TIMINGR_SCLDEL 0x9U #define I2C1_TIMINGR_SDADEL 0x0U #define I2C1_TIMINGR_SCLH 0x0cU #define I2C1_TIMINGR_SCLL 0x22U # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_LED_PROCESS_LIMIT 4 # define RGB_MATRIX_LED_FLUSH_LIMIT 26 // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_VAL # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define ENABLE_RGB_MATRIX_RAINDROPS # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // # define ENABLE_RGB_MATRIX_HUE_BREATHING // # define ENABLE_RGB_MATRIX_HUE_PENDULUM // # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_PIXEL_RAIN # define ENABLE_RGB_MATRIX_PIXEL_FLOW # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined # define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_SPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif /* RGB_MATRIX_ENABLE */