/* Copyright 2022 filmstarr * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum layer_names { _LAY0, _LAY1 }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* L0: ┌───┬───┬───┬───┐ ┌───┐ │MO1│Prv│Ply│Nxt│ │Mut│ └───┴───┴───┴───┘ └───┘ L1: ┌───┬───┬───┬───┐ ┌───┐ │ │Hud│Tog│Mod│ │ │ └───┴───┴───┴───┘ └───┘ */ [_LAY0] = LAYOUT( MO(_LAY1), KC_MPRV, KC_MPLY, KC_MNXT, KC_MUTE ), [_LAY1] = LAYOUT( KC_TRNS, RGB_HUD, RGB_TOG, RGB_MOD, KC_TRNS ) }; #ifdef ENCODER_MAP_ENABLE const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = { [_LAY0] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU) }, [_LAY1] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS) } }; #endif