/* Copyright 2020 customMK * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H //#define GENESIS_LAYER_COLORS #define GENESIS_LAYER1_COLOR HSV_CYAN #define GENESIS_LAYER2_COLOR HSV_GREEN #define GENESIS_LAYER3_COLOR HSV_WHITE const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT_via_6x4( KC_VOLD, KC_VOLU, KC_VOLD, KC_VOLU, MO(1), KC_PSLS, KC_PAST, KC_PMNS, KC_P7, KC_P8, KC_P9, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_P1, KC_P2, KC_P3, KC_PGDN, KC_P0, KC_SPC, KC_PDOT, KC_PENT), [1] = LAYOUT_via_6x4( KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_TOG, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUI, RGB_HUD, KC_TRNS, KC_TRNS), [2] = LAYOUT_via_6x4( KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), [3] = LAYOUT_via_6x4( KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), }; #ifdef GENESIS_LAYER_COLORS const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,13,GENESIS_LAYER1_COLOR} ); const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,13,GENESIS_LAYER2_COLOR} ); const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,13,GENESIS_LAYER3_COLOR} ); const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_layer1_layer, my_layer2_layer, my_layer3_layer ); //Set the appropriate layer color layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(0, layer_state_cmp(state, 1)); rgblight_set_layer_state(1, layer_state_cmp(state, 2)); rgblight_set_layer_state(2, layer_state_cmp(state, 3)); return state; } void keyboard_post_init_user(void) { //Enable the LED layers rgblight_layers = my_rgb_layers; } #endif keyevent_t encoder_left_ccw = { .key = (keypos_t){.row = 5, .col = 0}, .pressed = false, .type = KEY_EVENT }; keyevent_t encoder_left_cw = { .key = (keypos_t){.row = 5, .col = 1}, .pressed = false, .type = KEY_EVENT }; keyevent_t encoder_right_ccw = { .key = (keypos_t){.row = 5, .col = 2}, .pressed = false, .type = KEY_EVENT }; keyevent_t encoder_right_cw = { .key = (keypos_t){.row = 5, .col = 3}, .pressed = false, .type = KEY_EVENT }; void matrix_scan_user(void) { if (encoder_left_ccw.pressed) { encoder_left_ccw.pressed = false; encoder_left_ccw.time = timer_read(); action_exec(encoder_left_ccw); } if (encoder_left_cw.pressed) { encoder_left_cw.pressed = false; encoder_left_cw.time = timer_read(); action_exec(encoder_left_cw); } if (encoder_right_ccw.pressed) { encoder_right_ccw.pressed = false; encoder_right_ccw.time = timer_read(); action_exec(encoder_right_ccw); } if (encoder_right_cw.pressed) { encoder_right_cw.pressed = false; encoder_right_cw.time = timer_read(); action_exec(encoder_right_cw); } } bool encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { if (clockwise) { encoder_left_cw.pressed = true; encoder_left_cw.time = timer_read(); action_exec(encoder_left_cw); } else { encoder_left_ccw.pressed = true; encoder_left_ccw.time = timer_read(); action_exec(encoder_left_ccw); } } else { if (clockwise) { encoder_right_cw.pressed = true; encoder_right_cw.time = timer_read(); action_exec(encoder_right_cw); } else { encoder_right_ccw.pressed = true; encoder_right_ccw.time = timer_read(); action_exec(encoder_right_ccw); } } return false; }