/* Copyright 2020 customMK * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H //#define GENESIS_LAYER_COLORS #define GENESIS_LAYER1_COLOR HSV_CYAN #define GENESIS_LAYER2_COLOR HSV_GREEN #define GENESIS_LAYER3_COLOR HSV_WHITE const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = LAYOUT_ortho_5x4( MO(1), KC_PSLS, KC_PAST, KC_PMNS, KC_P7, KC_P8, KC_P9, KC_BSPC, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_P1, KC_P2, KC_P3, KC_CAPS, KC_P0, KC_SPC, KC_PDOT, KC_ENT), [1] = LAYOUT_ortho_5x4( KC_TRNS, KC_VOLU, RGB_TOG, RGB_MOD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUI, KC_TRNS, KC_TRNS, RGB_HUD), }; #ifdef GENESIS_LAYER_COLORS const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,13,GENESIS_LAYER1_COLOR} ); const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,13,GENESIS_LAYER2_COLOR} ); const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0,13,GENESIS_LAYER3_COLOR} ); const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_layer1_layer, my_layer2_layer, my_layer3_layer ); //Set the appropriate layer color layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(0, layer_state_cmp(state, 1)); rgblight_set_layer_state(1, layer_state_cmp(state, 2)); rgblight_set_layer_state(2, layer_state_cmp(state, 3)); return state; } void keyboard_post_init_user(void) { //Enable the LED layers rgblight_layers = my_rgb_layers; } #endif