#include QMK_KEYBOARD_H #include "enums.h" #include "layer.h" #include "lufa.h" // [Init Variables] ----------------------------------------------------------// // Oled timer similar to Drashna's static uint32_t oled_timer = 0; // Boolean to store LED state bool user_led_enabled = true; // Boolean to store the master LED clear so it only runs once. bool master_oled_cleared = false; // [Keymaps] -----------------------------------------------------------------// const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_split_3x6_3( KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, LSFT_T(KC_TAB), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LGUI_T(KC_PGUP), MO(_NUM), KC_SPC, KC_ENT, MO(_SYM), LALT_T(KC_PGDN) ), [_NUM] = LAYOUT_split_3x6_3( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, LSFT_T(KC_TAB), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_F12, KC_NO, KC_LCTL, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_PGUP, KC_PGDN, KC_HOME, KC_END, KC_F11, KC_NO, LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) ), [_SYM] = LAYOUT_split_3x6_3( KC_ESC, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, LSFT_T(KC_TAB), RGB_TOG, KC_MPLY, KC_MUTE, KC_VOLU, KC_VOLD, KC_MINS, KC_EQL, KC_LCBR, KC_RCBR, KC_PIPE, KC_GRV, KC_LCTL, KC_CALC, KC_MYCM, KC_MPRV, KC_MNXT, TG(_GAME), KC_UNDS, KC_PLUS, KC_LBRC, KC_RBRC, KC_BSLS, KC_TILD, LGUI_T(KC_PGUP), KC_TRNS, KC_SPC, KC_ENT, KC_TRNS, LALT_T(KC_PGDN) ), [_GAME] = LAYOUT_split_3x6_3( KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F7, KC_F8, KC_F9, KC_F10, KC_NO, KC_NO, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, KC_PGUP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_NO, KC_TAB, MO(_WEAPON), KC_SPC, KC_ENT, KC_TRNS, KC_NO ), [_WEAPON] = LAYOUT_split_3x6_3( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LSFT, KC_A, KC_S, KC_D, KC_F, KC_6, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LCTL, KC_Z, KC_X, KC_C, KC_V, KC_7, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, EE_CLR, KC_TRNS, KC_TAB, KC_TRNS, KC_SPC, KC_TRNS, KC_TRNS, KC_TRNS ) }; // [Post Init] --------------------------------------------------------------// void keyboard_post_init_user(void) { // Set RGB to known state rgb_matrix_enable_noeeprom(); rgb_matrix_set_color_all(RGB_GREEN); rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR); user_led_enabled = true; } // [Process User Input] ------------------------------------------------------// bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // Handle RGB Changes sans eeprom - necessary due to the layer dependent RGB color // changes in marrix_scan_user case RGB_TOG: if (record->event.pressed) { // Toggle matrix on key press user_led_enabled ? rgb_matrix_disable_noeeprom() : rgb_matrix_enable_noeeprom(); // Toggle boolean flag user_led_enabled = !user_led_enabled; } return false; default: // Use process_record_keymap to reset timer on all other keypresses to awaken from idle. if (record->event.pressed) { #ifdef OLED_ENABLE oled_timer = timer_read32(); #endif // Restore LEDs if they are enabled by user if (user_led_enabled) { rgb_matrix_enable_noeeprom(); } } return true; } } // [Matrix Scan] ------------------------------------------------------------// void matrix_scan_user(void) { // Iddle timer to return to default layer if left on game layer if (timer_elapsed32(oled_timer) > 380000 && timer_elapsed32(oled_timer) < 479999) { // Reset layer in case it got left on _GAME // This prevents the issue where the master side sometimes wont switch off as expected // in the next step. if (get_highest_layer(layer_state) == _GAME) { layer_off(_GAME); layer_on(_QWERTY); } return; } // Timeout to turn off LEDs else if (timer_elapsed32(oled_timer) > 480000) { rgb_matrix_disable_noeeprom(); return; } // Set RGB Matrix color based on layers if (user_led_enabled) { switch (get_highest_layer(layer_state)){ case _GAME: rgb_matrix_set_color_all(RGB_PURPLE); break; case _NUM: case _SYM: case _QWERTY: rgb_matrix_set_color_all(RGB_GREEN); break; default: rgb_matrix_set_color_all(RGB_GREEN); break; } } else { rgb_matrix_disable_noeeprom(); return; } } // [OLED Configuration] ------------------------------------------------------// #ifdef OLED_ENABLE // Init Oled and Rotate.... oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 to see it from my side return rotation; } // Read logo from font file const char *read_logo(void); // {OLED helpers} -----------------------------------------------// // Render Logo void render_logo(void) { oled_write(read_logo(), false); } // Master OLED Screen (Left Hand ) void render_master_oled(void) { // Switch display based on Layer switch (get_highest_layer(layer_state)){ case _GAME: render_separator(); render_layer_state(); render_separator(); render_separator(); break; case _WEAPON: render_separator(); render_separator(); render_layer_state(); render_separator(); break; default: render_separator(); render_layer_state(); render_separator(); render_usb_state(); } } // Slave OLED scren (Right Hand) void render_slave_oled(void) { render_logo(); } // {OLED Task} -----------------------------------------------// bool oled_task_user(void) { // First time out switches to logo as first indication of iddle. if (timer_elapsed32(oled_timer) > 100000 && timer_elapsed32(oled_timer) < 479999) { // Render logo on both halves before full timeout if (is_keyboard_master() && !master_oled_cleared) { // Clear master OLED once so the logo renders properly oled_clear(); master_oled_cleared = true; } render_logo(); return false; } // Drashna style timeout for LED and OLED Roughly 8mins else if (timer_elapsed32(oled_timer) > 480000) { oled_off(); rgb_matrix_disable_noeeprom(); return false; } else { oled_on(); // Reset OLED Clear flag master_oled_cleared = false; // Show logo when USB dormant switch (USB_DeviceState) { case DEVICE_STATE_Unattached: case DEVICE_STATE_Powered: case DEVICE_STATE_Suspended: render_logo(); break; default: if (is_keyboard_master()) { render_master_oled(); } else { render_slave_oled(); } } } return false; } #endif