#pragma once #define EE_HANDS #define SPLIT_USB_DETECT #define IGNORE_MOD_TAP_INTERRUPT #define PERMISSIVE_HOLD #define TAPPING_TERM 250 #define NO_ACTION_ONESHOT #ifdef AUDIO_ENABLE # define AUDIO_PIN B5 # define NO_MUSIC_MODE # define AUDIO_CLICKY #endif #ifdef OLED_ENABLE # define OLED_FONT_H "keyboards/crkbd/keymaps/gotham/glcdfont.c" # define SPLIT_LAYER_STATE_ENABLE # define SPLIT_LED_STATE_ENABLE # define SPLIT_MODS_ENABLE # define SPLIT_OLED_ENABLE # undef OLED_TIMEOUT // due to timer_read() for render_prompt(), we have own implementation of oled time out # define OLED_KEY_TIMEOUT 30000 #endif #define RGBLIGHT_SLEEP #ifdef RGBLIGHT_ENABLE # undef RGBLED_NUM # define RGBLED_NUM 6 # define RGBLIGHT_LIMIT_VAL 150 # define RGBLIGHT_HUE_STEP 16 # define RGBLIGHT_SAT_STEP 32 # define RGBLIGHT_VAL_STEP 32 # define RGBLIGHT_EFFECT_RAINBOW_MOOD # define RGBLIGHT_EFFECT_RAINBOW_SWIRL # define RGBLIGHT_EFFECT_KNIGHT #endif #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_KEYPRESSES // reacts to keypresses # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 32 # define RGB_MATRIX_SAT_STEP 64 # define RGB_MATRIX_VAL_STEP 64 # define RGB_MATRIX_SPD_STEP 20 # define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_SOLID_COLOR /* Disable the animations you don't want/need. You will need to disable a good number of these * * because they take up a lot of space. Disable until you can successfully compile your firmware. */ # undef ENABLE_RGB_MATRIX_ALPHAS_MODS # undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # undef ENABLE_RGB_MATRIX_BREATHING # undef ENABLE_RGB_MATRIX_BAND_SAT # undef ENABLE_RGB_MATRIX_BAND_VAL # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // #undef ENABLE_RGB_MATRIX_CYCLE_ALL # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN # undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // #undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # undef ENABLE_RGB_MATRIX_DUAL_BEACON # undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL # undef ENABLE_RGB_MATRIX_RAINBOW_BEACON # undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # undef ENABLE_RGB_MATRIX_RAINDROPS # undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # undef ENABLE_RGB_MATRIX_TYPING_HEATMAP # undef ENABLE_RGB_MATRIX_DIGITAL_RAIN # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // #undef ENABLE_RGB_MATRIX_SPLASH # undef ENABLE_RGB_MATRIX_MULTISPLASH # undef ENABLE_RGB_MATRIX_SOLID_SPLASH # undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif