/* Copyright 2019 @foostan Copyright 2023 @asdfire1 This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* Select hand configuration */ #define MASTER_LEFT // #define MASTER_RIGHT // #define EE_HANDS #ifdef RGBLIGHT_ENABLE #define RGBLIGHT_EFFECT_BREATHING #define RGBLIGHT_EFFECT_RAINBOW_MOOD #define RGBLIGHT_EFFECT_RAINBOW_SWIRL #define RGBLIGHT_EFFECT_SNAKE #define RGBLIGHT_EFFECT_KNIGHT #define RGBLIGHT_EFFECT_CHRISTMAS #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING // #define RGBLIGHT_EFFECT_TWINKLE #define RGBLIGHT_LIMIT_VAL 120 #define RGBLIGHT_HUE_STEP 10 #define RGBLIGHT_SAT_STEP 17 #define RGBLIGHT_VAL_STEP 17 #endif #ifdef RGB_MATRIX_ENABLE //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_MATRIX_SLEEP // turn off effects when suspended //# define RGB_MATRIX_FRAMEBUFFER_EFFECTS // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 # define RGB_MATRIX_SPD_STEP 10 /* Enable the animations you want/need. You may need to enable only a small number of these because * * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */ // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define ENABLE_RGB_MATRIX_ALPHAS_MODS //# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN //# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT //# define ENABLE_RGB_MATRIX_BREATHING //# define ENABLE_RGB_MATRIX_BAND_SAT //# define ENABLE_RGB_MATRIX_BAND_VAL //# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT //# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL //# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT //# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL //# define ENABLE_RGB_MATRIX_CYCLE_ALL //# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN //# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON //# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN //# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL //# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL //# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL //# define ENABLE_RGB_MATRIX_DUAL_BEACON //# define ENABLE_RGB_MATRIX_RAINBOW_BEACON //# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS //# define ENABLE_RGB_MATRIX_RAINDROPS //# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS //# define ENABLE_RGB_MATRIX_HUE_BREATHING //# define ENABLE_RGB_MATRIX_HUE_PENDULUM //# define ENABLE_RGB_MATRIX_HUE_WAVE //# define ENABLE_RGB_MATRIX_PIXEL_RAIN //# define ENABLE_RGB_MATRIX_PIXEL_FLOW //# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined //# define ENABLE_RGB_MATRIX_TYPING_HEATMAP //# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS //# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS //# define ENABLE_RGB_MATRIX_SPLASH //# define ENABLE_RGB_MATRIX_MULTISPLASH //# define ENABLE_RGB_MATRIX_SOLID_SPLASH //# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif #define OLED_FONT_H "keyboards/crkbd/lib/glcdfont.c" #define SPLIT_LAYER_STATE_ENABLE #define SPLIT_WPM_ENABLE //Enable WPM across split keyboards (+268). #define NO_ACTION_ONESHOT //#define SPLIT_OLED_ENABLE #define DYNAMIC_KEYMAP_LAYER_COUNT 6