#include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _BASE 0 #define _FN 1 enum custom_keycodes { TG_GUI = SAFE_RANGE }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT_68_ansi( KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_PGDN, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_LCTL , KC_LGUI , KC_LALT , KC_SPC , KC_RALT , MO(_FN) , KC_RCTL, KC_LEFT, KC_DOWN, KC_RIGHT ), [_FN] = LAYOUT_68_ansi( KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MPLY, KC_HOME, _______, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, _______, _______, _______, _______, KC_PSCR, KC_SCRL, KC_PAUSE, _______, KC_MUTE, KC_END, _______, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______, TG_GUI,_______, QK_BOOT, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { if(record->event.pressed) { switch(keycode) { case TG_GUI: keymap_config.no_gui ^= 1; return false; } } return true; }