/* Copyright 2022 Binepad (@binpad) */ /* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /* * Wear Leveling EEPROM Emulation */ #define WEAR_LEVELING_LOGICAL_SIZE 2048 // Number of bytes "exposed" to the rest of QMK and denotes the size of the usable EEPROM. #define WEAR_LEVELING_BACKING_SIZE (WEAR_LEVELING_LOGICAL_SIZE * 2) // Number of bytes used by the wear-leveling algorithm for its underlying storage, and needs to be a multiple of the logical size. /* * RGB Matrix */ #ifdef RGB_MATRIX_ENABLE /* =========================================================================================== * PLEASE NOTE: Because the BN006 only has 6 keys, not all the animations are visually viable * =========================================================================================== */ #define RGB_MATRIX_LED_COUNT 6 #define RGB_MATRIX_KEYPRESSES // reacts to keypresses #define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_BREATHING // Sets the default mode, if none has been set #define RGB_TRIGGER_ON_KEYDOWN // Triggers RGB keypress events on key down. This makes RGB control feel more responsive. This may cause RGB to not function properly on some boards // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects #define ENABLE_RGB_MATRIX_SOLID_COLOR // #define ENABLE_RGB_MATRIX_ALPHAS_MODS #define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN #define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT #define ENABLE_RGB_MATRIX_BREATHING // #define ENABLE_RGB_MATRIX_BAND_SAT // #define ENABLE_RGB_MATRIX_BAND_VAL // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // #define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // #define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // #define ENABLE_RGB_MATRIX_CYCLE_ALL // #define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // #define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // #define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // #define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // #define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // #define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // #define ENABLE_RGB_MATRIX_DUAL_BEACON // #define ENABLE_RGB_MATRIX_RAINBOW_BEACON // #define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #define ENABLE_RGB_MATRIX_RAINDROPS // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // #define ENABLE_RGB_MATRIX_HUE_BREATHING // #define ENABLE_RGB_MATRIX_HUE_PENDULUM // #define ENABLE_RGB_MATRIX_HUE_WAVE // #define ENABLE_RGB_MATRIX_PIXEL_RAIN // #define ENABLE_RGB_MATRIX_PIXEL_FLOW // #define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP // #define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE #define ENABLE_RGB_MATRIX_SOLID_REACTIVE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS #define ENABLE_RGB_MATRIX_SPLASH // #define ENABLE_RGB_MATRIX_MULTISPLASH #define ENABLE_RGB_MATRIX_SOLID_SPLASH // #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH #endif