#include QMK_KEYBOARD_H #include "keymap_bepo.h" #include "keymap_french.h" extern keymap_config_t keymap_config; #define BASE 0 #define NUMB 1 #define SHORT 2 // Special keys #define COPY RGUI(BP_C) #define PASTE RGUI(BP_V) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [BASE] = LAYOUT( KC_TAB, BP_B, BP_EACU, BP_P, BP_O, BP_EGRV, KC_ESC, KC_BSPC, BP_DCIR, BP_V, BP_D, BP_L, BP_J, BP_Z, BP_W, BP_A, BP_U, BP_I, BP_E, BP_COMM, _______, _______, BP_C, BP_T, BP_S, BP_R, BP_N, BP_M, KC_LSFT, BP_AGRV, BP_Y, BP_X, BP_DOT, BP_K, _______, _______, BP_QUOT, BP_Q, BP_G, BP_H, BP_F, BP_CCED, MO(SHORT), KC_LCTL, _______, KC_LALT, KC_LGUI, KC_SPC, MO(NUMB), KC_ENT , KC_RSFT, KC_SPC, _______, _______, _______, _______ ), [NUMB] = LAYOUT( BP_HASH, BP_DQUO, BP_LDQU, BP_RDQU, BP_LPRN, BP_RPRN, BP_AT, BP_PLUS, BP_MINS, BP_SLSH, BP_ASTR, BP_EQL, BP_PERC, KC_BSPC, BP_DLR, BP_1, BP_2, BP_3, BP_4, BP_5, KC_LBRC, KC_RBRC, BP_6, BP_7, BP_8, BP_9, BP_0, BP_DEG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), [SHORT] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, QK_BOOT, _______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, COPY, PASTE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) };