/* Copyright 2021 3araht * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0xF4B5 #define DEVICE_VER 0x0001 #define MANUFACTURER 3araht #define PRODUCT bandominedoni /* key matrix size */ #define MATRIX_ROWS 12 #define MATRIX_COLS 7 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { B5, B4, D7, F6, C6, D4 } #define MATRIX_COL_PINS { D1, E6, F7, B1, B3, B2, D0 } #define UNUSED_PINS #define MASTER_RIGHT #ifndef MASTER_RIGHT // SPLIT_HAND_MATRIX_GRID was initially designed to use with left hand side diode D35 mounted and not pressing K7 on the right hand side during boot. However when a USB cable is reconnected immediately, it fails. Decided to use "MASTER_RIGHT" to make it more reliable. # define SPLIT_HAND_MATRIX_GRID B5, D0 #endif /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW /* * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN. */ #define SOFT_SERIAL_PIN D2 // or D1, D2, D3, E6 //#define LED_NUM_LOCK_PIN B0 //#define LED_CAPS_LOCK_PIN B1 //#define LED_SCROLL_LOCK_PIN B2 //#define LED_COMPOSE_PIN B3 //#define LED_KANA_PIN B4 //#define BACKLIGHT_PIN B7 //#define BACKLIGHT_LEVELS 3 //#define BACKLIGHT_BREATHING #define RGB_DI_PIN D3 //#ifdef RGB_DI_PIN //# define RGBLED_NUM 16 //# define RGBLIGHT_HUE_STEP 8 //# define RGBLIGHT_SAT_STEP 8 //# define RGBLIGHT_VAL_STEP 8 //# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ //# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== all animations enable ==*/ //# define RGBLIGHT_ANIMATIONS /*== or choose animations ==*/ //# define RGBLIGHT_EFFECT_BREATHING //# define RGBLIGHT_EFFECT_RAINBOW_MOOD //# define RGBLIGHT_EFFECT_RAINBOW_SWIRL //# define RGBLIGHT_EFFECT_SNAKE //# define RGBLIGHT_EFFECT_KNIGHT //# define RGBLIGHT_EFFECT_CHRISTMAS //# define RGBLIGHT_EFFECT_STATIC_GRADIENT //# define RGBLIGHT_EFFECT_RGB_TEST //# define RGBLIGHT_EFFECT_ALTERNATING /*== customize breathing effect ==*/ /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/ //# define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64 /*==== use exp() and sin() ====*/ //# define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7 //# define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255 //#endif #ifdef RGB_MATRIX_ENABLE /* ws2812 RGB MATRIX */ # define DRIVER_LED_TOTAL 76 // reacts to keypresses # define RGB_MATRIX_KEYPRESSES // for all fingers used at once. # define LED_HITS_TO_REMEMBER 10 # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 50 # define RGB_MATRIX_STARTUP_SPD 127 // the above brighness setting has no effect on rgb_matrix_set_color(). // Use darker colors instead. /* RGB darker COLORS */ # define RGB_DARKWHITE 0x33, 0x33, 0x33 # define RGB_DARKRED 0x33, 0x0, 0x0 # define RGB_DARKCORAL 0x33, 0x18, 0xF # define RGB_DARKORANGE 0x33, 0x19, 0x0 # define RGB_DARKGOLDENROD 0x2B, 0x21, 0x6 # define RGB_DARKGOLD 0x33, 0x2B, 0x0 # define RGB_DARKYELLOW 0x33, 0x33, 0x0 # define RGB_DARKCHARTREUSE 0x19, 0x33, 0x0 # define RGB_DARKGREEN 0x0, 0x33, 0x0 # define RGB_DARKSPRINGGREEN 0x0, 0x33, 0x19 # define RGB_DARKTURQUOISE 0xE, 0x16, 0x15 # define RGB_DARKTEAL 0x0, 0x19, 0x19 # define RGB_DARKCYAN 0x0, 0x33, 0x33 # define RGB_DARKAZURE 0x1E, 0x31, 0x33 # define RGB_DARKBLUE 0x0, 0x0, 0x33 # define RGB_DARKPURPLE 0x18, 0x0, 0x33 # define RGB_DARKMAGENTA 0x33, 0x0, 0x33 # define RGB_DARKPINK 0x33, 0x19, 0x26 // https://docs.qmk.fm/#/feature_rgb_matrix // Enable suspend mode. # define RGB_DISABLE_WHEN_USB_SUSPENDED true # ifdef CONSOLE_ENABLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # else // #define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // #define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_SOLID_SPLASH // RAINDROPS don't match well with layer LED indicator (oc) using rgb_matrix_set_color(). // #define ENABLE_RGB_MATRIX_RAINDROPS // #define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Recommendend not to use these. # ifndef VIA_ENABLE # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BAND_VAL # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_HUE_PENDULUM # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # endif # endif // CONSOLE_ENABLE #endif // RGB_MATRIX_ENABLE /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ // #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ // #define LOCKING_RESYNC_ENABLE /* If defined, GRAVE_ESC will always act as ESC when CTRL is held. * This is useful for the Windows task manager shortcut (ctrl+shift+esc). */ //#define GRAVE_ESC_CTRL_OVERRIDE /* * Force NKRO * * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the * makefile for this to work.) * * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N) * until the next keyboard reset. * * NKRO may prevent your keystrokes from being detected in the BIOS, but it is * fully operational during normal computer usage. * * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N) * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by * bootmagic, NKRO mode will always be enabled until it is toggled again during a * power-up. * */ //#define FORCE_NKRO /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER /* 2021/01/22 added to shrink firmware size */ // NO_ACTION_TAPPING -1964 bytes, however, this disables Layer mods... // #define NO_ACTION_TAPPING // NO_ACTION_ONESHOT -388 bytes #define NO_ACTION_ONESHOT /* Bootmagic Lite key configuration */ //#define BOOTMAGIC_LITE_ROW 0 //#define BOOTMAGIC_LITE_COLUMN 0 #ifdef MIDI_ENABLE # define MIDI_ADVANCED // Initial velocity value (avoid using 127 since it is used as a special number in some sound sources.) # define MIDI_INITIAL_VELOCITY 117 #endif // MIDI_ENABLE /* * Encoder options */ #ifdef ENCODER_ENABLE # define ENCODERS_PAD_A { C7 } // dummy # define ENCODERS_PAD_B { B7 } // dummy # define ENCODERS_PAD_A_RIGHT { F5 } # define ENCODERS_PAD_B_RIGHT { F4 } # define ENCODER_RESOLUTION 4 # define TAP_CODE_DELAY 10 # define ENCODERS 2 # define ENCODERS_CW_KEY { {4, 5}, {6, 5} } # define ENCODERS_CCW_KEY { {3, 5}, {5, 5} } #endif // ENCODER_ENABLE