/* Copyright 2023 CMM.S Freather * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "quantum.h" const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 13, HSV_WHITE} ); const rgblight_segment_t PROGMEM my_capsoff_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 1, HSV_BLACK} ); // Now define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_capslock_layer, my_capsoff_layer ); void keyboard_post_init_kb(void){ rgblight_layers = my_rgb_layers; keyboard_post_init_user(); } bool led_update_kb(led_t led_state){ bool res = led_update_user(led_state); if (res) { rgblight_set_layer_state(0, led_state.caps_lock); rgblight_set_layer_state(1, !led_state.caps_lock); } return res; }