// Copyright 2022 Arturo Avila (@ADPenrose) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { F4, F5, C7, C6 } #define MATRIX_COL_PINS { F6, B7, B6, B4, B5, D6, D5, D3, D7, D4, D2, D1, D0, B0 } /* COL2ROW, ROW2COL */ #define DIODE_DIRECTION COL2ROW /*Rotary encoder - set the resolution fitting your encoder. Most will need a value of 4. If 1 encoder click results in 2 keycodes sent increase the value. If you need 2 clicks for 1 keycode, decrease*/ #define ENCODER_RESOLUTION 4 #define ENCODERS_PAD_A { F1 } #define ENCODERS_PAD_B { F0 } #define TAP_CODE_DELAY 10 /* Underglow options: */ #define RGB_DI_PIN F7 #ifdef RGB_DI_PIN # define RGBLED_NUM 16 # define RGBLIGHT_HUE_STEP 8 # define RGBLIGHT_SAT_STEP 8 # define RGBLIGHT_VAL_STEP 8 # define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ # define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ # define RGBLIGHT_EFFECT_BREATHING # define RGBLIGHT_EFFECT_RAINBOW_MOOD # define RGBLIGHT_EFFECT_RAINBOW_SWIRL # define RGBLIGHT_EFFECT_SNAKE # define RGBLIGHT_EFFECT_KNIGHT # define RGBLIGHT_EFFECT_CHRISTMAS # define RGBLIGHT_EFFECT_STATIC_GRADIENT # define RGBLIGHT_EFFECT_RGB_TEST # define RGBLIGHT_EFFECT_ALTERNATING #endif