#include "keymap_common.h" #include "backlight.h" #include "debug.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = { /* QWERTY * 0:Qwerty * ,-----------------------------------------------------------------------. * |Esc | q | w | f | p | g | j | l | u | y | ; | BS | * |-----------------------------------------------------------------------| * |BS | a | r | s | t | d | h | n | e | i | o | ' | * |-----------------------------------------------------------------------| * |Shift| z | x | c | v | b | k | m |, | . | / | Enter| * |-----------------------------------------------------------------------| * |FN4 | LCTL| LGUI| LALT|Lower| Space |Raise|Left |Down | Up |Right| * `-----------------------------------------------------------------------' */ {KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, {KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT}, {FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT}, {KC_LCTL, KC_LCTL, FUNC(5), KC_LALT, FUNC(2), FUNC(3), FUNC(3), FUNC(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT} // Space is repeated to accommadate for both spacebar wiring positions }, [1] = { /* Gaming * 1: Gaming Layer * ,-----------------------------------------------------------------------. * | ESC | | 1 | 2 | 3 | 4 | | | | /RC | | | * |-----------------------------------------------------------------------| * | | 5 | 6 | 7 | W | 8 | 9 | | | | | | * |-----------------------------------------------------------------------| * | | 0 | - | A | S | D | = | | | | | | * |-----------------------------------------------------------------------| * |QWERT| |LCTRL| LSFT| LALT| Space | TAB | | |Raise| | * `-----------------------------------------------------------------------' */ {KC_ESC, KC_NO, KC_1, KC_2, KC_3, KC_4, KC_NO, KC_NO, KC_NO, M(1), KC_NO, KC_NO}, {KC_NO, KC_5, KC_6, KC_7, KC_W, KC_8, KC_9, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO}, {KC_NO, KC_0, KC_MINS, KC_A, KC_S, KC_D, KC_EQL, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO}, {FUNC(9), KC_NO, KC_LCTL, KC_LSFT, KC_LALT, KC_SPC, KC_SPC, KC_TAB, KC_NO, KC_NO, FUNC(1), KC_NO} }, [2] = { /* Raise * 2: fn Right/Raise layer * The top row are standard numbers, 1-9, and minus and equals. * Middle 2 rows add symbols back. * Bottom row changes arrow to Home, Page Up, Page Down, and End. * ,-----------------------------------------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | BS | * |-----------------------------------------------------------------------| * | | Game|QWERT| | | | | - | = | [ | ] | \ | * |-----------------------------------------------------------------------| * | | | | | | | | | | | | | * |-----------------------------------------------------------------------| * | | | | | | Space | |Home |PgDn |PgUp | End | * `-----------------------------------------------------------------------' */ { KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, {KC_TRNS, FUNC(7), FUNC(6), RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_HOME, KC_PGDN, KC_PGUP, KC_END} }, [3] = { /* Lower * 3: Symbols Left/Lower layer * Top row is number symbols. * Adds alt symbbols for brackets, etc. * Bottom row is media control. * ,-----------------------------------------------------------------------. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | BS | * |-----------------------------------------------------------------------| * | | | | | | | | _ | + | { | } | | | * |-----------------------------------------------------------------------| * | | | | | | | | | | | | | * |-----------------------------------------------------------------------| * | |PrevT|NextT| | | | | |Mute |Vol- |Vol+ | P/P | * `-----------------------------------------------------------------------' */ {S(KC_GRV), S(KC_1), S(KC_2), S(KC_3), S(KC_4), S(KC_5), S(KC_6), S(KC_7), S(KC_8), S(KC_9), S(KC_0), KC_BSPC}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, S(KC_MINS), S(KC_EQL), S(KC_LBRC), S(KC_RBRC), S(KC_BSLS)}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, {KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, FUNC(2), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_MPLY} }, [4] = { /* TENKEY * 4: Numpad layer * ,-----------------------------------------------------------------------. * | | Num7| Num8| Num9| | |CALC | | | | | | * |-----------------------------------------------------------------------| * | | Num4| Num5| Num6| | | | | | | | | * |-----------------------------------------------------------------------| * | | Num1| Num2| Num3| | | | | | | | | * |-----------------------------------------------------------------------| * | | Num0| Num0| Num.| | | | | | | | | * `-----------------------------------------------------------------------' */ {KC_TRNS, KC_KP_7, KC_KP_8, KC_KP_9, KC_TRNS, KC_TRNS,KC_CALC,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS}, {KC_TRNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS}, {KC_TRNS, KC_KP_1, KC_KP_2, KC_KP_3, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS}, {KC_TRNS, KC_KP_0, KC_KP_0, KC_KP_DOT, KC_TRNS, KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS}, }, [5] = { /* Funtion Keys * 5: Function * Backlight control at Arrows * ,-----------------------------------------------------------------------. * | F1 | F2 | F3 | F4 |F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | * |-----------------------------------------------------------------------| * | | | | | | | | | | | | | * |-----------------------------------------------------------------------| * | | | | | | | | | | | | | * |-----------------------------------------------------------------------| * | | | | | | | | | |Light|BL DN|BL UP| * `-----------------------------------------------------------------------' */ {KC_FN1, KC_FN2, KC_FN3, KC_FN4, KC_FN5, KC_FN6, KC_FN7, KC_FN8, KC_FN9, KC_FN10, KC_FN11, KC_FN12}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_TOGG, BL_DEC, BL_INC}, }, [6] = { /* In-Game QWERTY * 0:Qwerty * ,-----------------------------------------------------------------------. * | | q | w | e | r | t | y | u | i | o | p | BS | * |-----------------------------------------------------------------------| * | | a | s | d | f | g | h | j | k | l | | " | * |-----------------------------------------------------------------------| * |Shift| z | x | c | v | b | n | m | , | . | / |Enter| * |-----------------------------------------------------------------------| * | | | | | | Space | | | | | | * `-----------------------------------------------------------------------' */ {KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, {KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_TRNS, S(KC_QUOT)}, {FUNC(8), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS} // Space is repeated to accommadate for both spacebar wiring positions }, [7] = { /* More Functions * 7: Function * More Space Later * ,-----------------------------------------------------------------------. * | F13 | F14 | F15 | F16 |F17 | F18 | F19 | F20 | F21 | F22 | F23 | F24 | * |-----------------------------------------------------------------------| * | | | | | | | | | | | | | * |-----------------------------------------------------------------------| * | | | | | | | | | | | | | * |-----------------------------------------------------------------------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------' */ {KC_FN13, KC_FN14, KC_FN15, KC_FN16, KC_FN17, KC_FN18, KC_FN19, KC_FN20, KC_FN21, KC_FN22, KC_FN23, KC_FN24}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS}, }, }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_LAYER_MOMENTARY(2), // to RAISE [2] = ACTION_LAYER_MOMENTARY(3), // to LOWER [3] = ACTION_LAYER_TAP_KEY(4,KC_SPC), // to TENKEY [4] = ACTION_LAYER_MOMENTARY(5), // to Function [5] = ACTION_LAYER_TAP_KEY(7,KC_LGUI), // to More Functions [6] = ACTION_DEFAULT_LAYER_SET(0), // QWERTY [7] = ACTION_DEFAULT_LAYER_SET(1), // Gaming [8] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_CAPS), //Shift on press, Caps on tap [9] = ACTION_LAYER_TAP_TOGGLE(6), //QWERTY in game }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch(id) { case 0: if (record->event.pressed) { register_code(KC_RSFT); backlight_step(); } else { unregister_code(KC_RSFT); } break; case 1: return MACRODOWN(TYPE(KC_SLSH), TYPE(KC_R), TYPE(KC_C), TYPE(KC_ENT) , END); break; } return MACRO_NONE; };