#include "keymap_common.h" const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [0] = KEYMAP( /* Matrix Dvorak */ QUOT, COMM, DOT, P, Y, SLSH, EQL, F, G, C, R, L, A, O, E, U, I, ESC, BSPC, D, H, T, N, S, SCLN, Q, J, K, X, TAB, ENT, B, M, W, V, Z, LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT), [1] = KEYMAP( /* Matrix Qwerty */ Q, W, E, R, T, SLSH, EQL, Y, U, I, O, P, A, S, D, F, G, ESC, BSPC, H, J, K, L, SCLN, Z, X, C, V, B, TAB, ENT, N, M, COMM, DOT, SLSH, LSFT, LCTL, LALT, LGUI, FN1, SPC, FN2, LEFT, DOWN, UP, RGHT), [2] = KEYMAP( /* fn1 */ F1, F2, F3, F4, F5, NO, NO, F6, F7, F8, F9, F10, 1, 2, 3, 4, 5, ESC, DEL, 6, 7, 8, 9, 0, FN3, FN4, NO, GRV, MINS, F18, INS, BSLS, LBRC, RBRC, NO, NO, TRNS, TRNS, TRNS, TRNS, FN1, TRNS, FN3, HOME, PGDN, PGUP, END), [3] = KEYMAP( /* fn2 */ F11, F12, F13, F14, F15, NO, NO, F16, F17, F18, F19, F20, F1, F2, F3, F4, F5, ESC, DEL, F6, F7, F8, F9, F10, FN3, FN4, NO, GRV, MINS, F18, INS, INS, PSCR, SLCK, PAUS, TRNS, TRNS, TRNS, TRNS, TRNS, FN3, TRNS, FN2, MUTE, VOLD, VOLU, MPLY), }; const uint16_t PROGMEM fn_actions[] = { [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay [2] = ACTION_LAYER_MOMENTARY(3), // to Fn overlay [3] = ACTION_DEFAULT_LAYER_SET(0), [4] = ACTION_DEFAULT_LAYER_SET(1), [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1), [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2), [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3), [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4), [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5), [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6), [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7), [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8), [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9), [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0), [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS), [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL), [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC), [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC), [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS), };