// Copyright 2022 Nick Brassel (@tzarc) // SPDX-License-Identifier: GPL-2.0-or-later #include "qp_internal.h" //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Quantum Painter RGB565 surface configurables (add to your keyboard's config.h) #ifndef RGB565_SURFACE_NUM_DEVICES /** * @def This controls the maximum number of surface devices that Quantum Painter can use at any one time. * Increasing this number allows for multiple framebuffers to be used. Each requires its own RAM allocation. */ # define RGB565_SURFACE_NUM_DEVICES 1 #endif //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Forward declarations #ifdef QUANTUM_PAINTER_RGB565_SURFACE_ENABLE /** * Factory method for an RGB565 surface (aka framebuffer). * * @param panel_width[in] the width of the display panel * @param panel_height[in] the height of the display panel * @param buffer[in] pointer to a preallocated buffer of size `(sizeof(uint16_t) * panel_width * panel_height)` * @return the device handle used with all drawing routines in Quantum Painter */ painter_device_t qp_rgb565_make_surface(uint16_t panel_width, uint16_t panel_height, void *buffer); /** * Helper method to draw the dirty contents of the framebuffer to the target device. * * After successful completion, the dirty area is reset. * * @param surface[in] the surface to copy from * @param display[in] the display to copy into * @param x[in] the x-location of the original position of the framebuffer * @param y[in] the y-location of the original position of the framebuffer * @return whether the draw operation completed successfully */ bool qp_rgb565_surface_draw(painter_device_t surface, painter_device_t display, uint16_t x, uint16_t y); #endif // QUANTUM_PAINTER_RGB565_SURFACE_ENABLE