From 738a9fc16c833d79831c5a26eb33880661e33524 Mon Sep 17 00:00:00 2001 From: Batuhan Baserdem Date: Wed, 18 Jul 2018 23:17:55 -0400 Subject: Userspace update for user bbaserdem (#3443) * Put in my keymaps * Fixed all but weird lets split issue * Organized and tried to trobleshoot lets split * Organized and tried to trobleshoot lets split * Added bbaserdem keymaps * Added bbaserdem keymaps * Fixed stuff * FIxed a filename error * Lets split eh * Finalized things regarding keymap --- users/bbaserdem/README.md | 20 ++++---- users/bbaserdem/bbaserdem.c | 86 +++++++++++++------------------- users/bbaserdem/bbaserdem.h | 117 ++++++++++++++++++++------------------------ users/bbaserdem/config.h | 9 ++++ users/bbaserdem/rules.mk | 14 +++--- 5 files changed, 116 insertions(+), 130 deletions(-) create mode 100644 users/bbaserdem/config.h (limited to 'users') diff --git a/users/bbaserdem/README.md b/users/bbaserdem/README.md index 2011e74b64..eb8f33d422 100644 --- a/users/bbaserdem/README.md +++ b/users/bbaserdem/README.md @@ -6,6 +6,7 @@ For this purpose, I collected them here. I have the following keymaps: * Gherkin (Does not use the user space) +* XD75RE (Uses different keymap) * Let's Split * Let's Split It Up * Planck @@ -13,37 +14,38 @@ I have the following keymaps: # Layout I use DVORAK with an unorthodox Turkish layout. -If you wanna grab my code, andused a previous layout with a persistent base +If you wanna grab my code, and you used a layout with a persistent base layer change, change it to layer 0 before proceeding. # Layers -* **Dvorak**: Base layer,withdvorak layout. +* **Dvorak**: Base layer,with dvorak layout. * **Alternative**: Has alternate characters. * **Game**: Toggled from *Function*, comfortable for gaming use. * **Numeric**: Has numericals and symbols. Can be locked. * **Function**: Layer has media and function keys. * **Mouse**: Manipulates mouse. Can be locked. -* **Music** Allows playing sounds like a keyboard. +* **Music** Allows playing sounds. # Functionality * **RGB Backlight**: With layer indication, and ability to change base layer lighting mode. -* **Secrets**: By placing a secrets.h, and not tracking it, you can store passwords etc. +* **Secrets**: By placing a secrets.h, and not tracking it, passwords can be stored. * **Mouse**: Mouse emulation, complete with diagonal keys. * **Turkish**: An AltGr-like overlay that allows some non-common letters, in unicode. -I suggest checking out how I enabled shifting for Turkish layer, -how I planned out RGB lighting, and my mouse implementation; they might offer -some insight into fringe user cases. +I suggest checking out how I enabled Turkish keys, +how I planned out RGB lighting, +and my mouse implementation; +they might offer some insight into fringe user cases. # Issues All features are too big for the 32kB bootloader. Offenders are audio and rgb lights; it comes down to one or the other. -~The Proton board, and rev 6 should fix that.~ + +~The Proton board, and rev 6 might fix that.~ # Credits I have previously written my keymap by myself before, but I rewrote it here, -heavily inspired by @drashna's user folder. diff --git a/users/bbaserdem/bbaserdem.c b/users/bbaserdem/bbaserdem.c index 59e5d4ba7e..ac7b1b62e6 100644 --- a/users/bbaserdem/bbaserdem.c +++ b/users/bbaserdem/bbaserdem.c @@ -14,6 +14,12 @@ #include "rgblight.h" #endif +/*-------------*\ +|*---UNICODE---*| +\*-------------*/ +#ifdef UNICODE_ENABLE +#endif + /*-----------------*\ |*-----SECRETS-----*| \*-----------------*/ @@ -61,8 +67,6 @@ __attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) { } /* ----------------------- *\ * -----RGB Functions----- * \* ----------------------- */ - - #ifdef RGBLIGHT_ENABLE // Storage variables extern rgblight_config_t rgblight_config; @@ -106,7 +110,7 @@ void rgblight_colorStatic( int hu, int sa, int va ) { rgblight_mode(1); rgblight_sethsv(hu,sa,va); } -/* HSV values, thank you @drashna! +/* HSV values * white ( 0, 0, 255) * red ( 0, 255, 255) * coral ( 16, 176, 255) @@ -126,16 +130,15 @@ void rgblight_colorStatic( int hu, int sa, int va ) { * magenta (300, 255, 255) * pink (330, 128, 255) */ + // Set RGBLIGHT state depending on layer -void rgblight_change( uint8_t last_layer ) { +void rgblight_change( uint8_t this_layer ) { // Save state, if saving is requested - /* if ( base_sta ) { rgblight_saveBase(); } - */ // Change RGB light - switch ( last_layer ) { + switch ( this_layer ) { case _DV: // Load base layer rgblight_loadBase(); @@ -160,12 +163,10 @@ void rgblight_change( uint8_t last_layer ) { // Do green for mouse rgblight_colorStatic(120,255,255); break; -#ifdef AUDIO_ENABLE case _MU: // Do orange for music rgblight_colorStatic( 39,255,255); break; -#endif default: // Something went wrong rgblight_colorStatic( 0,255,255); @@ -184,7 +185,9 @@ void matrix_init_user (void) { matrix_init_keymap(); // Correct unicode +#ifdef UNICODE_ENABLE set_unicode_input_mode(UC_LNX); +#endif // Make beginning layer DVORAK set_single_persistent_default_layer(_DV); @@ -212,7 +215,6 @@ void matrix_init_user (void) { void matrix_scan_user (void) { // Keymap specific, do it first matrix_scan_keymap(); - // Moved RGB check to layer_state_set_user } /*------------------*\ @@ -227,15 +229,29 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { // Secrets implementation - case SECRET1 ... SECRET3: #if (__has_include("secrets.h")) + case SECRET1: if( !record->event.pressed ) { send_string_P( secret[ keycode - SECRET1 ] ); } -#endif return false; break; + case SECRET2: + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET2 ] ); + } + return false; + break; + case SECRET3: + if( !record->event.pressed ) { + send_string_P( secret[ keycode - SECRET3 ] ); + } + return false; + break; +#endif + // If these keys are pressed, load base layer config, and mark saving +#ifdef RGBLIGHT_ENABLE case RGB_TOG: case RGB_MOD: case RGB_VAI: @@ -244,13 +260,12 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { case RGB_SAD: case RGB_HUI: case RGB_HUD: -#ifdef RGBLIGHT_ENABLE if ( !base_sta ) { rgblight_loadBase(); } -#endif return true; break; +#endif // Lock functionality: These layers are locked if the LOCKED buttons are // pressed. Otherwise, they are momentary toggles @@ -261,7 +276,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { return false; break; case K_MOUSE: -#ifdef MOUSEKEY_ENABLE if (record->event.pressed) { layer_on(_MO); lock_flag = false; @@ -272,7 +286,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { layer_off(_MO); } } -#endif return false; break; case K_NUMBR: @@ -314,7 +327,6 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { return false; break; case MU_TOG: -#ifdef AUDIO_ENABLE if (record->event.pressed) { // On press, turn off layer if active if ( layer == _SE ) { @@ -324,14 +336,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { layer_off(_MU); } } -#endif return true; break; //------UNICODE // Unicode switches with sound - case UNI_LI: #ifdef UNICODE_ENABLE + case UNI_LI: if (record->event.pressed) { #ifdef AUDIO_ENABLE stop_all_notes(); @@ -339,11 +350,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { #endif set_unicode_input_mode(UC_LNX); } -#endif return false; break; case UNI_WN: -#ifdef UNICODE_ENABLE if (record->event.pressed) { #ifdef AUDIO_ENABLE stop_all_notes(); @@ -351,13 +360,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { #endif set_unicode_input_mode(UC_WIN); } -#endif return false; break; // Turkish letters, with capital functionality case TUR_A: -#ifdef UNICODE_ENABLE if (record->event.pressed) { if ( is_capital ) { unicode_input_start(); @@ -369,11 +376,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unicode_input_finish(); } } -#endif return false; break; case TUR_O: -#ifdef UNICODE_ENABLE if (record->event.pressed) { if ( is_capital ) { unicode_input_start(); @@ -385,11 +390,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unicode_input_finish(); } } -#endif return false; break; case TUR_U: -#ifdef UNICODE_ENABLE if (record->event.pressed) { if ( is_capital ) { unicode_input_start(); @@ -401,11 +404,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unicode_input_finish(); } } -#endif return false; break; case TUR_I: -#ifdef UNICODE_ENABLE if (record->event.pressed) { if ( is_capital ) { unicode_input_start(); @@ -417,11 +418,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unicode_input_finish(); } } -#endif return false; break; case TUR_G: -#ifdef UNICODE_ENABLE if (record->event.pressed) { if ( is_capital ) { unicode_input_start(); @@ -433,11 +432,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unicode_input_finish(); } } -#endif return false; break; case TUR_C: -#ifdef UNICODE_ENABLE if (record->event.pressed) { if ( is_capital ) { unicode_input_start(); @@ -449,11 +446,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unicode_input_finish(); } } -#endif return false; break; case TUR_S: -#ifdef UNICODE_ENABLE if (record->event.pressed) { if ( is_capital ) { unicode_input_start(); @@ -465,13 +460,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { unicode_input_finish(); } } -#endif return false; break; +#endif //-------Diagonal mouse movements - case MO_NE: #ifdef MOUSEKEY_ENABLE + case MO_NE: if( record->event.pressed ) { mousekey_on(MO_N); mousekey_on(MO_E); @@ -481,11 +476,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { mousekey_off(MO_E); mousekey_send(); } -#endif return false; break; case MO_NW: -#ifdef MOUSEKEY_ENABLE if( record->event.pressed ) { mousekey_on(MO_N); mousekey_on(MO_W); @@ -495,11 +488,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { mousekey_off(MO_W); mousekey_send(); } -#endif return false; break; case MO_SE: -#ifdef MOUSEKEY_ENABLE if( record->event.pressed ) { mousekey_on(MO_S); mousekey_on(MO_E); @@ -509,11 +500,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { mousekey_off(MO_E); mousekey_send(); } -#endif return false; break; case MO_SW: -#ifdef MOUSEKEY_ENABLE if( record->event.pressed ) { mousekey_on(MO_S); mousekey_on(MO_W); @@ -523,11 +512,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { mousekey_off(MO_W); mousekey_send(); } -#endif return false; break; case MO_S_NE: -#ifdef MOUSEKEY_ENABLE if( record->event.pressed ) { mousekey_on(MO_S_N); mousekey_on(MO_S_E); @@ -537,11 +524,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { mousekey_off(MO_S_E); mousekey_send(); } -#endif return false; break; case MO_S_NW: -#ifdef MOUSEKEY_ENABLE if( record->event.pressed ) { mousekey_on(MO_S_N); mousekey_on(MO_S_W); @@ -551,11 +536,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { mousekey_off(MO_S_W); mousekey_send(); } -#endif return false; break; case MO_S_SE: -#ifdef MOUSEKEY_ENABLE if( record->event.pressed ) { mousekey_on(MO_S_S); mousekey_on(MO_S_E); @@ -565,11 +548,9 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { mousekey_off(MO_S_E); mousekey_send(); } -#endif return false; break; case MO_S_SW: -#ifdef MOUSEKEY_ENABLE if( record->event.pressed ) { mousekey_on(MO_S_S); mousekey_on(MO_S_W); @@ -579,9 +560,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) { mousekey_off(MO_S_W); mousekey_send(); } -#endif return false; break; +#endif + //------DOUBLE PRESS, with added left navigation case DBL_SPC: if( record->event.pressed ) { diff --git a/users/bbaserdem/bbaserdem.h b/users/bbaserdem/bbaserdem.h index 1b1b53710d..86b781d788 100644 --- a/users/bbaserdem/bbaserdem.h +++ b/users/bbaserdem/bbaserdem.h @@ -23,7 +23,7 @@ #define CUT LCTL(KC_X) #define PASTE LCTL(KC_V) -// Rename mouse keys +// Rename mouse keys with 7 letters #ifdef MOUSEKEY_ENABLE #define MO_S_N KC_MS_WH_UP #define MO_S_S KC_MS_WH_DOWN @@ -60,6 +60,25 @@ #define MO_AC_2 KC_NO #endif +// Rename music keys with <8 letters +#ifdef AUDIO_ENABLE +#define MU_REC KC_LCTL +#define MU_STOP KC_LALT +#define MU_PLAY KC_LGUI +#define MU_PLAY KC_LGUI +#define MU_FAST KC_UP +#define MU_SLOW KC_DOWN +#define MU_MASK KC_A +#else +#define MU_REC KC_NO +#define MU_STOP KC_NO +#define MU_PLAY KC_NO +#define MU_PLAY KC_NO +#define MU_FAST KC_NO +#define MU_SLOW KC_NO +#define MU_MASK KC_NO +#endif + // Define non-capitalized UTF shortcuts here #ifdef UNICODE_ENABLE #define PHY_HBR UC(0x0127) @@ -79,11 +98,6 @@ #define CUR_YEN KC_NO #endif -// Make only KC_NO be grabbed by music mode -#ifdef AUDIO_ENABLE -#define MUSIC_MASK keycode == XXX -#endif - // Custom keycodes enum userspace_custom_keycodes { // Turkish letters, with shifting @@ -128,8 +142,6 @@ enum userspace_custom_keycodes { // Do tap dancable semicolon key if available #ifdef TAP_DANCE_ENABLE -#define TAPPING_TERM 300 -#define TAPPING_TOGGLE 1 enum { SCL = 0 }; @@ -139,7 +151,8 @@ enum { #endif // Shared keymaps -#define KM(...) KEYMAP(__VA_ARGS__) // Required to expand the CSVs +#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__) +#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__) /* Dvorak * ,------------------------------------------------------------------------. @@ -151,15 +164,11 @@ enum { * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | TUR | OS | Ctrl| Alt | Shf | Spc || Ent | Lft | Dwn | Up | Rght| MSE | * `------------------------------------------------------------------------' */ -#define DVORAK_1 \ - KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC -#define DVORAK_2 \ - KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH -#define DVORAK_3 \ - K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE) -#define DVORAK_4 \ - MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_RGHT,KC_UP, K_MOUSE -#define DVORAK KM(DVORAK_1,DVORAK_2,DVORAK_3,DVORAK_4) +#define DVORAK \ + KC_ESC, KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \ + KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, \ + K_NUMBR,MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, MO(_SE), \ + MO(_AL),KC_LGUI,KC_LCTL,KC_LALT,KC_LSFT,KC_SPC, KC_ENT, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,K_MOUSE /* Alternative character overlay * ,------------------------------------------------------------------------. @@ -171,15 +180,11 @@ enum { * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | | | | | || | Home|PgDwn| PgUp| End | | * `------------------------------------------------------------------------' */ -#define ALTCHAR_1 \ - _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL -#define ALTCHAR_2 \ - _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS -#define ALTCHAR_3 \ - _______,DBL_DQT,CUT, COPY, PASTE, _______,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______ -#define ALTCHAR_4 \ - _______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END,_______ -#define ALTCHAR KM(ALTCHAR_1,ALTCHAR_2,ALTCHAR_3,ALTCHAR_4) +#define ALTCHAR \ + _______,DBL_QUO,UNDO, REDO, CUR_BPN,CUR_YEN,_______,TUR_G, TUR_C, _______,CUR_LIR,KC_DEL , \ + _______,TUR_A, TUR_O, CUR_EUR,TUR_U, TUR_I, PHY_DEG,PHY_HBR,_______,_______,TUR_S, KC_INS , \ + _______,DBL_DQT,CUT, COPY, PASTE, DBL_GRV,CUR_BIT,DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,_______, \ + _______,_______,_______,_______,_______,DBL_SPC,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END, _______ /* Game layer * ,------------------------------------------------------------------------. @@ -191,15 +196,11 @@ enum { * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | / | ` | | | | Spc || Spc | Ent | 0 | < | v | > | * `------------------------------------------------------------------------' */ -#define GAME_1 \ - K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC -#define GAME_2 \ - KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT -#define GAME_3 \ - _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______ -#define GAME_4 \ +#define GAME \ + K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \ + KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \ + _______,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP, _______, \ KC_SLSH,KC_GRV, _______,_______,_______,KC_SPC, KC_SPC, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT -#define GAME KM(GAME_1,GAME_2,GAME_3,GAME_4) /* Symbols layer * ,------------------------------------------------------------------------. @@ -209,17 +210,13 @@ enum { * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | ! | @ | # | $ | % || ^ | & | * | ( | ) | LCK | * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| - * | | | | | | | | || | | | | | | + * | | | | | | | || | | | | | | * `------------------------------------------------------------------------' */ -#define NUMBERS_1 \ - K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______ -#define NUMBERS_2 \ - _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS -#define NUMBERS_3 \ - _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK -#define NUMBERS_4 \ +#define NUMBERS \ + K_NUMBR,KC_GRV, KC_TILD,KC_LBRC,KC_RBRC,KC_LCBR,KC_RCBR,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS,_______, \ + _______,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS, \ + _______,KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,K_LOCK , \ KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______ -#define NUMBERS KM(NUMBERS_1,NUMBERS_2,NUMBERS_3,NUMBERS_4) /* Settings layer * ,------------------------------------------------------------------------. @@ -231,15 +228,11 @@ enum { * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * |Musir| | | | |Vol -||Vol +| Prev| Stop|TogMu| Next| | * `------------------------------------------------------------------------' */ -#define SETTINGS_1 \ - BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET -#define SETTINGS_2 \ - _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______ -#define SETTINGS_3 \ - K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______ -#define SETTINGS_4 \ +#define SETTINGS \ + BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \ + _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,_______,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \ + K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,KC_PSCR,_______,RGB_MOD,RGB_VAD,RGB_VAI,_______, \ MU_TOG, _______,_______,_______,_______,KC_VOLD,KC_VOLU,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______ -#define SETTINGS KM(SETTINGS_1,SETTINGS_2,SETTINGS_3,SETTINGS_4) /* Mouse layer * ,------------------------------------------------------------------------. @@ -251,15 +244,11 @@ enum { * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----| * | | | | | | Left||Right| | |Accl0|Accl1|Accl2| * `------------------------------------------------------------------------' */ -#define MOUSE_1 \ - K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______ -#define MOUSE_2 \ - _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______ -#define MOUSE_3 \ - _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK -#define MOUSE_4 \ +#define MOUSE \ + K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \ + _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \ + _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \ _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______ -#define MOUSE KM(MOUSE_1,MOUSE_2,MOUSE_3,MOUSE_4) /* Music layer * ,------------------------------------------------------------------------. @@ -272,8 +261,10 @@ enum { * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....| * `------------------------------------------------------------------------' */ -#define MASK XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX -#define MUSIC_4 MU_TOG, KC_LCTL, KC_LALT, KC_LGUI, KC_DOWN, KC_UP, MU_MOD, XXX, XXX, XXX, XXX, XXX -#define MUSIC KM(MASK,MASK,MASK,MUSIC_4) +#define MUSIC \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \ + MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK #endif diff --git a/users/bbaserdem/config.h b/users/bbaserdem/config.h new file mode 100644 index 0000000000..3dde5772cc --- /dev/null +++ b/users/bbaserdem/config.h @@ -0,0 +1,9 @@ +#ifndef USERSPACE_CONFIG_H +#define USERSPACE_CONFIG_H + +#ifdef TAP_DANCE_ENABLE + #define TAPPING_TERM 300 + #define TAPPING_TOGGLE 1 +#endif + +#endif // !USERSPACE_CONFIG_H diff --git a/users/bbaserdem/rules.mk b/users/bbaserdem/rules.mk index 513ce4fe05..24c98fdc9f 100644 --- a/users/bbaserdem/rules.mk +++ b/users/bbaserdem/rules.mk @@ -1,13 +1,15 @@ SRC += bbaserdem.c -EXTRAFLAGS += -flto +EXTRAFLAGS += -flto # Used to make code smaller # ENABLE -UNICODE_ENABLE = yes # Used for unicode character emulation -EXTRAKEY_ENABLE = yes # OS signals like volume control +UNICODE_ENABLE = yes # Used for unicode character emulation +EXTRAKEY_ENABLE = yes # OS signals like volume control # DISABLE -BLUETOOTH_ENABLE = no # No bluetooth -COMMAND_ENABLE = no # Some bootmagic thing +ifndef BLUETOOTH_ENABLE + BLUETOOTH_ENABLE = no # No bluetooth +endif +COMMAND_ENABLE = no # Some bootmagic thing i dont use BOOTMAGIC_ENABLE = no # Access to EEPROM settings, not needed CONSOLE_ENABLE = no # Allows console output with a command SLEEP_LED_ENABLE = no # Breathes LED's when computer is asleep. Untested. @@ -18,5 +20,5 @@ KEY_LOCK_ENABLE = no # Allows locking any key. Not used API_SYSEX_ENABLE = no # Allows OS to send signals. KEY_LOCK_ENABLE = no # Allows locking any key. Not used -# Disabling this makes it compile, prob bad upstream code +# Disabling this makes it compile, i dont know why # VARIABLE_TRACE = no # Allows debugging variables -- cgit v1.2.3