From 3d4f0028d60cebc829ac9c947d1a61cc840d05c0 Mon Sep 17 00:00:00 2001 From: Callum Oakley Date: Wed, 9 Sep 2020 23:37:34 +0100 Subject: [Keymap] major keymap overhaul (#10185) * experiment with userspace * reorganise * readme * missing oneshot shift from ignored keys * recombine hands in layout macro --- users/callum/oneshot.h | 31 +++++++++++++++++++++++++++++++ 1 file changed, 31 insertions(+) create mode 100644 users/callum/oneshot.h (limited to 'users/callum/oneshot.h') diff --git a/users/callum/oneshot.h b/users/callum/oneshot.h new file mode 100644 index 0000000000..a6b8e17742 --- /dev/null +++ b/users/callum/oneshot.h @@ -0,0 +1,31 @@ +#pragma once + +#include QMK_KEYBOARD_H + +// Represents the four states a oneshot key can be in +typedef enum { + os_up_unqueued, + os_up_queued, + os_down_unused, + os_down_used, +} oneshot_state; + +// Custom oneshot mod implementation that doesn't rely on timers. If a mod is +// used while it is held it will be unregistered on keyup as normal, otherwise +// it will be queued and only released after the next non-mod keyup. +void update_oneshot( + oneshot_state *state, + uint16_t mod, + uint16_t trigger, + uint16_t keycode, + keyrecord_t *record +); + +// To be implemented by the consumer. Defines keys to cancel oneshot mods. +bool is_oneshot_cancel_key(uint16_t keycode); + +// To be implemented by the consumer. Defines keys to ignore when determining +// whether a oneshot mod has been used. Setting this to modifiers and layer +// change keys allows stacking multiple oneshot modifiers, and carrying them +// between layers. +bool is_oneshot_ignored_key(uint16_t keycode); -- cgit v1.2.3