From 13bb6b4b7fdd2b3e419d0f89c93fb980b00eeb9b Mon Sep 17 00:00:00 2001 From: Jack Humbert Date: Thu, 23 Jun 2016 22:18:20 -0400 Subject: Backlight abstraction and other changes (#439) * redoes matrix pins, abstracts backlight code for B5,6,7 * slimming down keyboard stuff, backlight breathing implemented * don't call backlight init when no pin * cleans up user/kb/quantum calls, keyboard files * fix pvc atomic * replaces CHANNEL with correct var in breathing * removes .hexs, updates readmes, updates template * cleans-up clueboards, readmes to lowercase * updates readme --- .../lufa/LUFA-git/LUFA/StudioIntegration/makefile | 2 +- .../protocol/usb_hid/USB_Host_Shield_2.0/README.md | 351 --------------------- .../examples/testusbhostFAT/README.md | 29 -- .../examples/testusbhostFAT/readme.md | 29 ++ .../protocol/usb_hid/USB_Host_Shield_2.0/readme.md | 351 +++++++++++++++++++++ tmk_core/protocol/vusb/usbdrv/Changelog.txt | 2 +- tmk_core/protocol/vusb/usbdrv/License.txt | 2 +- tmk_core/protocol/vusb/usbdrv/Readme.txt | 6 +- 8 files changed, 386 insertions(+), 386 deletions(-) delete mode 100644 tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/README.md delete mode 100644 tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/testusbhostFAT/README.md create mode 100644 tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/testusbhostFAT/readme.md create mode 100644 tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/readme.md (limited to 'tmk_core/protocol') diff --git a/tmk_core/protocol/lufa/LUFA-git/LUFA/StudioIntegration/makefile b/tmk_core/protocol/lufa/LUFA-git/LUFA/StudioIntegration/makefile index 2649598d9f..9d6329b5fe 100644 --- a/tmk_core/protocol/lufa/LUFA-git/LUFA/StudioIntegration/makefile +++ b/tmk_core/protocol/lufa/LUFA-git/LUFA/StudioIntegration/makefile @@ -109,7 +109,7 @@ generate_vsix: $(EXTENSION_OUTPUT_XML) $(MODULE_OUTPUT_XML) $(MSHELP_OUTPUT_XML) @echo Archiving XDK content... @rm -f contents.zip - @cd $(LUFA_ROOT)/../ && zip contents.zip -q -0 -r --exclude=*Documentation* --exclude=*StudioIntegration* LUFA Bootloaders Demos Projects README.txt + @cd $(LUFA_ROOT)/../ && zip contents.zip -q -0 -r --exclude=*Documentation* --exclude=*StudioIntegration* LUFA Bootloaders Demos Projects readme.txt @echo Creating VSIX dependencies... @cp $(VSIX_ASSETS) $(LUFA_ROOT)/.. diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/README.md b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/README.md deleted file mode 100644 index 49cd83e0af..0000000000 --- a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/README.md +++ /dev/null @@ -1,351 +0,0 @@ -# USB Host Library Rev.2.0 - -The code is released under the GNU General Public License. -__________ - -# Summary -This is Revision 2.0 of MAX3421E-based USB Host Shield Library for AVR's. - -Project main web site is: . - -Some information can also be found at: . - -The shield can be purchased at the main site: or from [TKJ Electronics](http://tkjelectronics.com/): . - -![USB Host Shield](http://shop.tkjelectronics.dk/images/USB_Host_Shield1.jpg) - -For more information about the hardware see the [Hardware Manual](http://www.circuitsathome.com/usb-host-shield-hardware-manual). - -# Developed By - -* __Oleg Mazurov, Circuits@Home__ - -* __Alexei Glushchenko, Circuits@Home__ - - * Developers of the USB Core, HID, FTDI, ADK, ACM, and PL2303 libraries -* __Kristian Lauszus, TKJ Electronics__ - - * Developer of the [BTD](#bluetooth-libraries), [BTHID](#bthid-library), [SPP](#spp-library), [PS4](#ps4-library), [PS3](#ps3-library), [Wii](#wii-library), [Xbox](#xbox-library), and [PSBuzz](#ps-buzz-library) libraries -* __Andrew Kroll__ - - * Major contributor to mass storage code -* __guruthree__ - * [Xbox ONE](#xbox-one-library) controller support - -# Donate - -Help yourself by helping us support you! Many thousands of hours have been spent developing the USB Host Shield library. Since you find it useful, please consider donating via the button below. Donations will allow us to support you by ensuring hardware that you have can be acquired in order to add support for your microcontroller board. - -PayPal - The safer, easier way to pay online! - -# Table of Contents - -* [How to include the library](#how-to-include-the-library) - * [Arduino Library Manager](#arduino-library-manager) - * [Manual installation](#manual-installation) -* [How to use the library](#how-to-use-the-library) - * [Documentation](#documentation) - * [Enable debugging](#enable-debugging) - * [Boards](#boards) - * [Bluetooth libraries](#bluetooth-libraries) - * [BTHID library](#bthid-library) - * [SPP library](#spp-library) - * [PS4 Library](#ps4-library) - * [PS3 Library](#ps3-library) - * [Xbox Libraries](#xbox-libraries) - * [Xbox library](#xbox-library) - * [Xbox 360 Library](#xbox-360-library) - * [Xbox ONE Library](#xbox-one-library) - * [Wii library](#wii-library) - * [PS Buzz Library](#ps-buzz-library) -* [Interface modifications](#interface-modifications) -* [FAQ](#faq) - -# How to include the library - -### Arduino Library Manager - -First install Arduino IDE version 1.6.2 or newer, then simply use the Arduino Library Manager to install the library. - -Please see the following page for instructions: . - -### Manual installation - -First download the library by clicking on the following link: . - -Then uncompress the zip folder and rename the directory to "USB\_Host\_Shield\_20", as any special characters are not supported by the Arduino IDE. - -Now open up the Arduino IDE and open "File>Preferences". There you will see the location of your sketchbook. Open that directory and create a directory called "libraries" inside that directory. -Now move the "USB\_Host\_Shield\_20" directory to the "libraries" directory. - -The final structure should look like this: - -* Arduino/ - * libraries/ - * USB\_Host\_Shield\_20/ - -Now quit the Arduino IDE and reopen it. - -Now you should be able to go open all the examples codes by navigating to "File>Examples>USB\_Host\_Shield\_20" and then select the example you will like to open. - -For more information visit the following sites: and . - -# How to use the library - -### Documentation - -Documentation for the library can be found at the following link: . - -### Enable debugging - -By default serial debugging is disabled. To turn it on simply change ```ENABLE_UHS_DEBUGGING``` to 1 in [settings.h](settings.h) like so: - -```C++ -#define ENABLE_UHS_DEBUGGING 1 -``` - -### Boards - -Currently the following boards are supported by the library: - -* All official Arduino AVR boards (Uno, Duemilanove, Mega, Mega 2560, Mega ADK, Leonardo etc.) -* Arduino Due, Intel Galileo, Intel Galileo 2, and Intel Edison - * Note that the Intel Galileo uses pin 2 and 3 as INT and SS pin respectively by default, so some modifications to the shield are needed. See the "Interface modifications" section in the [hardware manual](https://www.circuitsathome.com/usb-host-shield-hardware-manual) for more information. -* Teensy (Teensy++ 1.0, Teensy 2.0, Teensy++ 2.0, and Teensy 3.x) - * Note if you are using the Teensy 3.x you should download this SPI library as well: . You should then add ```#include ``` to your .ino file. -* Balanduino -* Sanguino -* Black Widdow -* RedBearLab nRF51822 -* Digilent chipKIT - * Please see: . - -The following boards need to be activated manually in [settings.h](settings.h): - -* Arduino Mega ADK - * If you are using Arduino 1.5.5 or newer there is no need to activate the Arduino Mega ADK manually -* Black Widdow - -Simply set the corresponding value to 1 instead of 0. - -### [Bluetooth libraries](BTD.cpp) - -The [BTD library](BTD.cpp) is a general purpose library for an ordinary Bluetooth dongle. -This library make it easy to add support for different Bluetooth services like a PS3 or a Wii controller or SPP which is a virtual serial port via Bluetooth. -Some different examples can be found in the [example directory](examples/Bluetooth). - -The BTD library also makes it possible to use multiple services at once, the following example sketch is an example of this: -[PS3SPP.ino](examples/Bluetooth/PS3SPP/PS3SPP.ino). - -### [BTHID library](BTHID.cpp) - -The [Bluetooth HID library](BTHID.cpp) allows you to connect HID devices via Bluetooth to the USB Host Shield. - -Currently HID mice and keyboards are supported. - -It uses the standard Boot protocol by default, but it is also able to use the Report protocol as well. You would simply have to call ```setProtocolMode()``` and then parse ```HID_RPT_PROTOCOL``` as an argument. You will then have to modify the parser for your device. See the example: [BTHID.ino](examples/Bluetooth/BTHID/BTHID.ino) for more information. - -The [PS4 library](#ps4-library) also uses this class to handle all Bluetooth communication. - -For information see the following blog post: . - -### [SPP library](SPP.cpp) - -SPP stands for "Serial Port Profile" and is a Bluetooth protocol that implements a virtual comport which allows you to send data back and forth from your computer/phone to your Arduino via Bluetooth. -It has been tested successfully on Windows, Mac OS X, Linux, and Android. - -Take a look at the [SPP.ino](examples/Bluetooth/SPP/SPP.ino) example for more information. - -More information can be found at these blog posts: - -* -* - -To implement the SPP protocol I used a Bluetooth sniffing tool called [PacketLogger](http://www.tkjelectronics.com/uploads/PacketLogger.zip) developed by Apple. -It enables me to see the Bluetooth communication between my Mac and any device. - -### PS4 Library - -The PS4BT library is split up into the [PS4BT](PS4BT.h) and the [PS4USB](PS4USB.h) library. These allow you to use the Sony PS4 controller via Bluetooth and USB. - -The [PS4BT.ino](examples/Bluetooth/PS4BT/PS4BT.ino) and [PS4USB.ino](examples/PS4USB/PS4USB.ino) examples shows how to easily read the buttons, joysticks, touchpad and IMU on the controller via Bluetooth and USB respectively. It is also possible to control the rumble and light on the controller and get the battery level. - -Before you can use the PS4 controller via Bluetooth you will need to pair with it. - -Simply create the PS4BT instance like so: ```PS4BT PS4(&Btd, PAIR);``` and then hold down the Share button and then hold down the PS without releasing the Share button. The PS4 controller will then start to blink rapidly indicating that it is in paring mode. - -It should then automatically pair the dongle with your controller. This only have to be done once. - -For information see the following blog post: . - -Also check out this excellent Wiki by Frank Zhao about the PS4 controller: and this Linux driver: . - -### PS3 Library - -These libraries consist of the [PS3BT](PS3BT.cpp) and [PS3USB](PS3USB.cpp). These libraries allows you to use a Dualshock 3, Navigation or a Motion controller with the USB Host Shield both via Bluetooth and USB. - -In order to use your Playstation controller via Bluetooth you have to set the Bluetooth address of the dongle internally to your PS3 Controller. This can be achieved by first plugging in the Bluetooth dongle and wait a few seconds. Now plug in the controller via USB and wait until the LEDs start to flash. The library has now written the Bluetooth address of the dongle to the PS3 controller. - -Finally simply plug in the Bluetooth dongle again and press PS on the PS3 controller. After a few seconds it should be connected to the dongle and ready to use. - -__Note:__ You will have to plug in the Bluetooth dongle before connecting the controller, as the library needs to read the address of the dongle. Alternatively you could set it in code like so: [PS3BT.ino#L20](examples/Bluetooth/PS3BT/PS3BT.ino#L20). - -For more information about the PS3 protocol see the official wiki: . - -Also take a look at the blog posts: - -* -* -* - -A special thanks go to the following people: - -1. _Richard Ibbotson_ who made this excellent guide: -2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: - -Also a big thanks all the people behind these sites about the Motion controller: - -* -* -* -* - -### Xbox Libraries - -The library supports both the original Xbox controller via USB and the Xbox 360 controller both via USB and wirelessly. - -#### Xbox library - -The [XBOXOLD](XBOXOLD.cpp) class implements support for the original Xbox controller via USB. - -All the information are from the following sites: - -* -* -* -* - -#### Xbox 360 Library - -The library support one Xbox 360 via USB or up to four Xbox 360 controllers wirelessly by using a [Xbox 360 wireless receiver](http://blog.tkjelectronics.dk/wp-content/uploads/xbox360-wireless-receiver.jpg). - -To use it via USB use the [XBOXUSB](XBOXUSB.cpp) library or to use it wirelessly use the [XBOXRECV](XBOXRECV.cpp) library. - -__Note that a Wireless controller can NOT be used via USB!__ - -Examples code can be found in the [examples directory](examples/Xbox). - -Also see the following blog posts: - -* -* -* - -All the information regarding the Xbox 360 controller protocol are form these sites: - -* -* -* - -#### Xbox ONE Library - -An Xbox ONE controller is supported via USB in the [XBOXONE](XBOXONE.cpp) class. It is heavily based on the 360 library above. In addition to cross referencing the above, information on the protocol was found at: - -* -* -* - -### [Wii library](Wii.cpp) - -The [Wii](Wii.cpp) library support the Wiimote, but also the Nunchuch and Motion Plus extensions via Bluetooth. The Wii U Pro Controller and Wii Balance Board are also supported via Bluetooth. - -First you have to pair with the controller, this is done automatically by the library if you create the instance like so: - -```C++ -WII Wii(&Btd, PAIR); -``` - -And then press 1 & 2 at once on the Wiimote or the SYNC buttons if you are using a Wii U Pro Controller or a Wii Balance Board. - -After that you can simply create the instance like so: - -```C++ -WII Wii(&Btd); -``` - -Then just press any button on the Wiimote and it will then connect to the dongle. - -Take a look at the example for more information: [Wii.ino](examples/Bluetooth/Wii/Wii.ino). - -Also take a look at the blog post: - -* - -The Wii IR camera can also be used, but you will have to activate the code for it manually as it is quite large. Simply set ```ENABLE_WII_IR_CAMERA``` to 1 in [settings.h](settings.h). - -The [WiiIRCamera.ino](examples/Bluetooth/WiiIRCamera/WiiIRCamera.ino) example shows how it can be used. - -All the information about the Wii controllers are from these sites: - -* -* -* -* -* -* The old library created by _Tomoyuki Tanaka_: also helped a lot. - -### [PS Buzz Library](PSBuzz.cpp) - -This library implements support for the Playstation Buzz controllers via USB. - -It is essentially just a wrapper around the [HIDUniversal](hiduniversal.cpp) which takes care of the initializing and reading of the controllers. The [PSBuzz](PSBuzz.cpp) class simply inherits this and parses the data, so it is easy for users to read the buttons and turn the big red button on the controllers on and off. - -The example [PSBuzz.ino](examples/PSBuzz/PSBuzz.ino) shows how one can do this with just a few lines of code. - -More information about the controller can be found at the following sites: - -* http://www.developerfusion.com/article/84338/making-usb-c-friendly/ -* https://github.com/torvalds/linux/blob/master/drivers/hid/hid-sony.c - -# Interface modifications - -The shield is using SPI for communicating with the MAX3421E USB host controller. It uses the SCK, MISO and MOSI pins via the ICSP on your board. - -Note this means that it uses pin 13, 12, 11 on an Arduino Uno, so these pins can not be used for anything else than SPI communication! - -Furthermore it uses one pin as SS and one INT pin. These are by default located on pin 10 and 9 respectively. They can easily be reconfigured in case you need to use them for something else by cutting the jumper on the shield and then solder a wire from the pad to the new pin. - -After that you need modify the following entry in [UsbCore.h](UsbCore.h): - -```C++ -typedef MAX3421e MAX3421E; -``` - -For instance if you have rerouted SS to pin 7 it should read: - -```C++ -typedef MAX3421e MAX3421E; -``` - -See the "Interface modifications" section in the [hardware manual](https://www.circuitsathome.com/usb-host-shield-hardware-manual) for more information. - -# FAQ - -> When I plug my device into the USB connector nothing happens? - -* Try to connect a external power supply to the Arduino - this solves the problem in most cases. -* You can also use a powered hub between the device and the USB Host Shield. You should then include the USB hub library: ```#include ``` and create the instance like so: ```USBHub Hub1(&Usb);```. - -> When I connecting my PS3 controller I get a output like this: - -``` -Dualshock 3 Controller Enabled - -LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 -LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 -LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 -LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 -LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 -``` - -* This means that your dongle does not support 2.0+EDR, so you will need another dongle. Please see the following [list](https://github.com/felis/USB_Host_Shield_2.0/wiki/Bluetooth-dongles) for tested working dongles. - -> When compiling I am getting the following error: "fatal error: SPI.h: No such file or directory". - -* Please make sure to include the SPI library like so: ```#include ``` in your .ino file. diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/testusbhostFAT/README.md b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/testusbhostFAT/README.md deleted file mode 100644 index d8b4296b1a..0000000000 --- a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/testusbhostFAT/README.md +++ /dev/null @@ -1,29 +0,0 @@ -This small sketch tests the USB host shield mass storage library. - -__Note:__ This will not run a Arduino Uno due to the limited ram available in the ATmega328p. - -The Arduino Mega (ATmega1280) and the Arduino Mega 2560 (ATmega2560) are confirmed to work with this test code. - -To compile this example you will need the following libraries as well: - -* [xmem2](https://github.com/xxxajk/xmem2) -* [generic_storage FATfs](https://github.com/xxxajk/generic_storage) -* [RTClib](https://github.com/xxxajk/RTClib) - -The following shield is recommended for larger projects: . - -You may use the bundled [Makefile](Makefile) to compile the code instead of the Arduino IDE if you have problems or want a smaller binary. The master makefile is bundled as a submodule, but can also be downloaded manually at the following link: . - -To download the USB Host library and all the needed libraries for this test. - -Run the following command in a terminal application: - -``` -git clone --recursive https://github.com/felis/USB_Host_Shield_2.0 -``` - -If you want to update all the submodules run: - -``` -git submodule foreach --recursive git pull origin master -``` diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/testusbhostFAT/readme.md b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/testusbhostFAT/readme.md new file mode 100644 index 0000000000..d8b4296b1a --- /dev/null +++ b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/examples/testusbhostFAT/readme.md @@ -0,0 +1,29 @@ +This small sketch tests the USB host shield mass storage library. + +__Note:__ This will not run a Arduino Uno due to the limited ram available in the ATmega328p. + +The Arduino Mega (ATmega1280) and the Arduino Mega 2560 (ATmega2560) are confirmed to work with this test code. + +To compile this example you will need the following libraries as well: + +* [xmem2](https://github.com/xxxajk/xmem2) +* [generic_storage FATfs](https://github.com/xxxajk/generic_storage) +* [RTClib](https://github.com/xxxajk/RTClib) + +The following shield is recommended for larger projects: . + +You may use the bundled [Makefile](Makefile) to compile the code instead of the Arduino IDE if you have problems or want a smaller binary. The master makefile is bundled as a submodule, but can also be downloaded manually at the following link: . + +To download the USB Host library and all the needed libraries for this test. + +Run the following command in a terminal application: + +``` +git clone --recursive https://github.com/felis/USB_Host_Shield_2.0 +``` + +If you want to update all the submodules run: + +``` +git submodule foreach --recursive git pull origin master +``` diff --git a/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/readme.md b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/readme.md new file mode 100644 index 0000000000..49cd83e0af --- /dev/null +++ b/tmk_core/protocol/usb_hid/USB_Host_Shield_2.0/readme.md @@ -0,0 +1,351 @@ +# USB Host Library Rev.2.0 + +The code is released under the GNU General Public License. +__________ + +# Summary +This is Revision 2.0 of MAX3421E-based USB Host Shield Library for AVR's. + +Project main web site is: . + +Some information can also be found at: . + +The shield can be purchased at the main site: or from [TKJ Electronics](http://tkjelectronics.com/): . + +![USB Host Shield](http://shop.tkjelectronics.dk/images/USB_Host_Shield1.jpg) + +For more information about the hardware see the [Hardware Manual](http://www.circuitsathome.com/usb-host-shield-hardware-manual). + +# Developed By + +* __Oleg Mazurov, Circuits@Home__ - +* __Alexei Glushchenko, Circuits@Home__ - + * Developers of the USB Core, HID, FTDI, ADK, ACM, and PL2303 libraries +* __Kristian Lauszus, TKJ Electronics__ - + * Developer of the [BTD](#bluetooth-libraries), [BTHID](#bthid-library), [SPP](#spp-library), [PS4](#ps4-library), [PS3](#ps3-library), [Wii](#wii-library), [Xbox](#xbox-library), and [PSBuzz](#ps-buzz-library) libraries +* __Andrew Kroll__ - + * Major contributor to mass storage code +* __guruthree__ + * [Xbox ONE](#xbox-one-library) controller support + +# Donate + +Help yourself by helping us support you! Many thousands of hours have been spent developing the USB Host Shield library. Since you find it useful, please consider donating via the button below. Donations will allow us to support you by ensuring hardware that you have can be acquired in order to add support for your microcontroller board. + +PayPal - The safer, easier way to pay online! + +# Table of Contents + +* [How to include the library](#how-to-include-the-library) + * [Arduino Library Manager](#arduino-library-manager) + * [Manual installation](#manual-installation) +* [How to use the library](#how-to-use-the-library) + * [Documentation](#documentation) + * [Enable debugging](#enable-debugging) + * [Boards](#boards) + * [Bluetooth libraries](#bluetooth-libraries) + * [BTHID library](#bthid-library) + * [SPP library](#spp-library) + * [PS4 Library](#ps4-library) + * [PS3 Library](#ps3-library) + * [Xbox Libraries](#xbox-libraries) + * [Xbox library](#xbox-library) + * [Xbox 360 Library](#xbox-360-library) + * [Xbox ONE Library](#xbox-one-library) + * [Wii library](#wii-library) + * [PS Buzz Library](#ps-buzz-library) +* [Interface modifications](#interface-modifications) +* [FAQ](#faq) + +# How to include the library + +### Arduino Library Manager + +First install Arduino IDE version 1.6.2 or newer, then simply use the Arduino Library Manager to install the library. + +Please see the following page for instructions: . + +### Manual installation + +First download the library by clicking on the following link: . + +Then uncompress the zip folder and rename the directory to "USB\_Host\_Shield\_20", as any special characters are not supported by the Arduino IDE. + +Now open up the Arduino IDE and open "File>Preferences". There you will see the location of your sketchbook. Open that directory and create a directory called "libraries" inside that directory. +Now move the "USB\_Host\_Shield\_20" directory to the "libraries" directory. + +The final structure should look like this: + +* Arduino/ + * libraries/ + * USB\_Host\_Shield\_20/ + +Now quit the Arduino IDE and reopen it. + +Now you should be able to go open all the examples codes by navigating to "File>Examples>USB\_Host\_Shield\_20" and then select the example you will like to open. + +For more information visit the following sites: and . + +# How to use the library + +### Documentation + +Documentation for the library can be found at the following link: . + +### Enable debugging + +By default serial debugging is disabled. To turn it on simply change ```ENABLE_UHS_DEBUGGING``` to 1 in [settings.h](settings.h) like so: + +```C++ +#define ENABLE_UHS_DEBUGGING 1 +``` + +### Boards + +Currently the following boards are supported by the library: + +* All official Arduino AVR boards (Uno, Duemilanove, Mega, Mega 2560, Mega ADK, Leonardo etc.) +* Arduino Due, Intel Galileo, Intel Galileo 2, and Intel Edison + * Note that the Intel Galileo uses pin 2 and 3 as INT and SS pin respectively by default, so some modifications to the shield are needed. See the "Interface modifications" section in the [hardware manual](https://www.circuitsathome.com/usb-host-shield-hardware-manual) for more information. +* Teensy (Teensy++ 1.0, Teensy 2.0, Teensy++ 2.0, and Teensy 3.x) + * Note if you are using the Teensy 3.x you should download this SPI library as well: . You should then add ```#include ``` to your .ino file. +* Balanduino +* Sanguino +* Black Widdow +* RedBearLab nRF51822 +* Digilent chipKIT + * Please see: . + +The following boards need to be activated manually in [settings.h](settings.h): + +* Arduino Mega ADK + * If you are using Arduino 1.5.5 or newer there is no need to activate the Arduino Mega ADK manually +* Black Widdow + +Simply set the corresponding value to 1 instead of 0. + +### [Bluetooth libraries](BTD.cpp) + +The [BTD library](BTD.cpp) is a general purpose library for an ordinary Bluetooth dongle. +This library make it easy to add support for different Bluetooth services like a PS3 or a Wii controller or SPP which is a virtual serial port via Bluetooth. +Some different examples can be found in the [example directory](examples/Bluetooth). + +The BTD library also makes it possible to use multiple services at once, the following example sketch is an example of this: +[PS3SPP.ino](examples/Bluetooth/PS3SPP/PS3SPP.ino). + +### [BTHID library](BTHID.cpp) + +The [Bluetooth HID library](BTHID.cpp) allows you to connect HID devices via Bluetooth to the USB Host Shield. + +Currently HID mice and keyboards are supported. + +It uses the standard Boot protocol by default, but it is also able to use the Report protocol as well. You would simply have to call ```setProtocolMode()``` and then parse ```HID_RPT_PROTOCOL``` as an argument. You will then have to modify the parser for your device. See the example: [BTHID.ino](examples/Bluetooth/BTHID/BTHID.ino) for more information. + +The [PS4 library](#ps4-library) also uses this class to handle all Bluetooth communication. + +For information see the following blog post: . + +### [SPP library](SPP.cpp) + +SPP stands for "Serial Port Profile" and is a Bluetooth protocol that implements a virtual comport which allows you to send data back and forth from your computer/phone to your Arduino via Bluetooth. +It has been tested successfully on Windows, Mac OS X, Linux, and Android. + +Take a look at the [SPP.ino](examples/Bluetooth/SPP/SPP.ino) example for more information. + +More information can be found at these blog posts: + +* +* + +To implement the SPP protocol I used a Bluetooth sniffing tool called [PacketLogger](http://www.tkjelectronics.com/uploads/PacketLogger.zip) developed by Apple. +It enables me to see the Bluetooth communication between my Mac and any device. + +### PS4 Library + +The PS4BT library is split up into the [PS4BT](PS4BT.h) and the [PS4USB](PS4USB.h) library. These allow you to use the Sony PS4 controller via Bluetooth and USB. + +The [PS4BT.ino](examples/Bluetooth/PS4BT/PS4BT.ino) and [PS4USB.ino](examples/PS4USB/PS4USB.ino) examples shows how to easily read the buttons, joysticks, touchpad and IMU on the controller via Bluetooth and USB respectively. It is also possible to control the rumble and light on the controller and get the battery level. + +Before you can use the PS4 controller via Bluetooth you will need to pair with it. + +Simply create the PS4BT instance like so: ```PS4BT PS4(&Btd, PAIR);``` and then hold down the Share button and then hold down the PS without releasing the Share button. The PS4 controller will then start to blink rapidly indicating that it is in paring mode. + +It should then automatically pair the dongle with your controller. This only have to be done once. + +For information see the following blog post: . + +Also check out this excellent Wiki by Frank Zhao about the PS4 controller: and this Linux driver: . + +### PS3 Library + +These libraries consist of the [PS3BT](PS3BT.cpp) and [PS3USB](PS3USB.cpp). These libraries allows you to use a Dualshock 3, Navigation or a Motion controller with the USB Host Shield both via Bluetooth and USB. + +In order to use your Playstation controller via Bluetooth you have to set the Bluetooth address of the dongle internally to your PS3 Controller. This can be achieved by first plugging in the Bluetooth dongle and wait a few seconds. Now plug in the controller via USB and wait until the LEDs start to flash. The library has now written the Bluetooth address of the dongle to the PS3 controller. + +Finally simply plug in the Bluetooth dongle again and press PS on the PS3 controller. After a few seconds it should be connected to the dongle and ready to use. + +__Note:__ You will have to plug in the Bluetooth dongle before connecting the controller, as the library needs to read the address of the dongle. Alternatively you could set it in code like so: [PS3BT.ino#L20](examples/Bluetooth/PS3BT/PS3BT.ino#L20). + +For more information about the PS3 protocol see the official wiki: . + +Also take a look at the blog posts: + +* +* +* + +A special thanks go to the following people: + +1. _Richard Ibbotson_ who made this excellent guide: +2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: + +Also a big thanks all the people behind these sites about the Motion controller: + +* +* +* +* + +### Xbox Libraries + +The library supports both the original Xbox controller via USB and the Xbox 360 controller both via USB and wirelessly. + +#### Xbox library + +The [XBOXOLD](XBOXOLD.cpp) class implements support for the original Xbox controller via USB. + +All the information are from the following sites: + +* +* +* +* + +#### Xbox 360 Library + +The library support one Xbox 360 via USB or up to four Xbox 360 controllers wirelessly by using a [Xbox 360 wireless receiver](http://blog.tkjelectronics.dk/wp-content/uploads/xbox360-wireless-receiver.jpg). + +To use it via USB use the [XBOXUSB](XBOXUSB.cpp) library or to use it wirelessly use the [XBOXRECV](XBOXRECV.cpp) library. + +__Note that a Wireless controller can NOT be used via USB!__ + +Examples code can be found in the [examples directory](examples/Xbox). + +Also see the following blog posts: + +* +* +* + +All the information regarding the Xbox 360 controller protocol are form these sites: + +* +* +* + +#### Xbox ONE Library + +An Xbox ONE controller is supported via USB in the [XBOXONE](XBOXONE.cpp) class. It is heavily based on the 360 library above. In addition to cross referencing the above, information on the protocol was found at: + +* +* +* + +### [Wii library](Wii.cpp) + +The [Wii](Wii.cpp) library support the Wiimote, but also the Nunchuch and Motion Plus extensions via Bluetooth. The Wii U Pro Controller and Wii Balance Board are also supported via Bluetooth. + +First you have to pair with the controller, this is done automatically by the library if you create the instance like so: + +```C++ +WII Wii(&Btd, PAIR); +``` + +And then press 1 & 2 at once on the Wiimote or the SYNC buttons if you are using a Wii U Pro Controller or a Wii Balance Board. + +After that you can simply create the instance like so: + +```C++ +WII Wii(&Btd); +``` + +Then just press any button on the Wiimote and it will then connect to the dongle. + +Take a look at the example for more information: [Wii.ino](examples/Bluetooth/Wii/Wii.ino). + +Also take a look at the blog post: + +* + +The Wii IR camera can also be used, but you will have to activate the code for it manually as it is quite large. Simply set ```ENABLE_WII_IR_CAMERA``` to 1 in [settings.h](settings.h). + +The [WiiIRCamera.ino](examples/Bluetooth/WiiIRCamera/WiiIRCamera.ino) example shows how it can be used. + +All the information about the Wii controllers are from these sites: + +* +* +* +* +* +* The old library created by _Tomoyuki Tanaka_: also helped a lot. + +### [PS Buzz Library](PSBuzz.cpp) + +This library implements support for the Playstation Buzz controllers via USB. + +It is essentially just a wrapper around the [HIDUniversal](hiduniversal.cpp) which takes care of the initializing and reading of the controllers. The [PSBuzz](PSBuzz.cpp) class simply inherits this and parses the data, so it is easy for users to read the buttons and turn the big red button on the controllers on and off. + +The example [PSBuzz.ino](examples/PSBuzz/PSBuzz.ino) shows how one can do this with just a few lines of code. + +More information about the controller can be found at the following sites: + +* http://www.developerfusion.com/article/84338/making-usb-c-friendly/ +* https://github.com/torvalds/linux/blob/master/drivers/hid/hid-sony.c + +# Interface modifications + +The shield is using SPI for communicating with the MAX3421E USB host controller. It uses the SCK, MISO and MOSI pins via the ICSP on your board. + +Note this means that it uses pin 13, 12, 11 on an Arduino Uno, so these pins can not be used for anything else than SPI communication! + +Furthermore it uses one pin as SS and one INT pin. These are by default located on pin 10 and 9 respectively. They can easily be reconfigured in case you need to use them for something else by cutting the jumper on the shield and then solder a wire from the pad to the new pin. + +After that you need modify the following entry in [UsbCore.h](UsbCore.h): + +```C++ +typedef MAX3421e MAX3421E; +``` + +For instance if you have rerouted SS to pin 7 it should read: + +```C++ +typedef MAX3421e MAX3421E; +``` + +See the "Interface modifications" section in the [hardware manual](https://www.circuitsathome.com/usb-host-shield-hardware-manual) for more information. + +# FAQ + +> When I plug my device into the USB connector nothing happens? + +* Try to connect a external power supply to the Arduino - this solves the problem in most cases. +* You can also use a powered hub between the device and the USB Host Shield. You should then include the USB hub library: ```#include ``` and create the instance like so: ```USBHub Hub1(&Usb);```. + +> When I connecting my PS3 controller I get a output like this: + +``` +Dualshock 3 Controller Enabled + +LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 +LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 +LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 +LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 +LeftHatX: 0 LeftHatY: 0 RightHatX: 0 RightHatY: 0 +``` + +* This means that your dongle does not support 2.0+EDR, so you will need another dongle. Please see the following [list](https://github.com/felis/USB_Host_Shield_2.0/wiki/Bluetooth-dongles) for tested working dongles. + +> When compiling I am getting the following error: "fatal error: SPI.h: No such file or directory". + +* Please make sure to include the SPI library like so: ```#include ``` in your .ino file. diff --git a/tmk_core/protocol/vusb/usbdrv/Changelog.txt b/tmk_core/protocol/vusb/usbdrv/Changelog.txt index 5c6354ab1e..1e74180a9e 100644 --- a/tmk_core/protocol/vusb/usbdrv/Changelog.txt +++ b/tmk_core/protocol/vusb/usbdrv/Changelog.txt @@ -28,7 +28,7 @@ Scroll down to the bottom to see the most recent changes. - Added (free) default Vendor- and Product-IDs bought from voti.nl. - Added USBID-License.txt file which defines the rules for using the free shared VID/PID pair. - - Added Readme.txt to the usbdrv directory which clarifies administrative + - Added readme.txt to the usbdrv directory which clarifies administrative issues. 2006-01-25: diff --git a/tmk_core/protocol/vusb/usbdrv/License.txt b/tmk_core/protocol/vusb/usbdrv/License.txt index 4460cfbae0..ce4c3aed45 100644 --- a/tmk_core/protocol/vusb/usbdrv/License.txt +++ b/tmk_core/protocol/vusb/usbdrv/License.txt @@ -10,7 +10,7 @@ Use the form at http://www.obdev.at/vusb/feedback.html for your submission. (2) Adhere to minimum publication standards. Please include AT LEAST: - a circuit diagram in PDF, PNG or GIF format - full source code for the host software - - a Readme.txt file in ASCII format which describes the purpose of the + - a readme.txt file in ASCII format which describes the purpose of the project and what can be found in which directories and which files - a reference to http://www.obdev.at/vusb/ diff --git a/tmk_core/protocol/vusb/usbdrv/Readme.txt b/tmk_core/protocol/vusb/usbdrv/Readme.txt index 970dc66b2f..3cff49f6fa 100644 --- a/tmk_core/protocol/vusb/usbdrv/Readme.txt +++ b/tmk_core/protocol/vusb/usbdrv/Readme.txt @@ -1,4 +1,4 @@ -This is the Readme file to Objective Development's firmware-only USB driver +This is the readme file to Objective Development's firmware-only USB driver for Atmel AVR microcontrollers. For more information please visit http://www.obdev.at/vusb/ @@ -15,7 +15,7 @@ file "usbdrv.h". Please read all of it carefully! Configuration options are documented in "usbconfig-prototype.h". The driver consists of the following files: - Readme.txt ............. The file you are currently reading. + readme.txt ............. The file you are currently reading. Changelog.txt .......... Release notes for all versions of the driver. usbdrv.h ............... Driver interface definitions and technical docs. * usbdrv.c ............... High level language part of the driver. Link this @@ -155,7 +155,7 @@ http://www.obdev.at/goto.php?t=vusb-wiki&p=hosted-projects. (2) Adhere to minimum publication standards. Please include AT LEAST: - a circuit diagram in PDF, PNG or GIF format - full source code for the host software - - a Readme.txt file in ASCII format which describes the purpose of the + - a readme.txt file in ASCII format which describes the purpose of the project and what can be found in which directories and which files - a reference to http://www.obdev.at/vusb/ -- cgit v1.2.3