From f6d56675f9f981c5464f0ca7a1fbb0162154e8c5 Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 13 May 2015 11:13:10 +0900 Subject: Squashed 'tmk_core/' changes from caca2c0..dc0e46e dc0e46e Rename LUFA to LUFA-git 3bfa7fa Remove LUFA-120730 215b764 Merge commit 'afa0f22a9299686fd88f58ce09c5b521ac917e8f' as 'protocol/lufa/LUFA' afa0f22 Squashed 'protocol/lufa/LUFA/' content from commit def7fca c0c42fa Remove submodule of LUFA 30f897d Merge commit '87ced33feb74e79c3281dda36eb6d6d153399b41' as 'protocol/usb_hid/USB_Host_Shield_2.0' 87ced33 Squashed 'protocol/usb_hid/USB_Host_Shield_2.0/' content from commit aab4a69 14f6d49 Remove submodule of USB_Host_Shield_2.0 git-subtree-dir: tmk_core git-subtree-split: dc0e46eaa4367d4e218f8816e3c117895820f07c --- protocol/usb_hid/USB_Host_Shield_2.0 | 1 - .../examples/Bluetooth/PS3Multi/PS3Multi.ino | 149 +++++++++++++++++++++ 2 files changed, 149 insertions(+), 1 deletion(-) delete mode 160000 protocol/usb_hid/USB_Host_Shield_2.0 create mode 100644 protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino (limited to 'protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino') diff --git a/protocol/usb_hid/USB_Host_Shield_2.0 b/protocol/usb_hid/USB_Host_Shield_2.0 deleted file mode 160000 index 7c2e6c1bcd..0000000000 --- a/protocol/usb_hid/USB_Host_Shield_2.0 +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 7c2e6c1bcdcc22cfdbd82edd9d8fc4c4276ead47 diff --git a/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino b/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino new file mode 100644 index 0000000000..5ebfd7819c --- /dev/null +++ b/protocol/usb_hid/USB_Host_Shield_2.0/examples/Bluetooth/PS3Multi/PS3Multi.ino @@ -0,0 +1,149 @@ +/* + Example sketch for the PS3 Bluetooth library - developed by Kristian Lauszus + This example show how one can use multiple controllers with the library + For more information visit my blog: http://blog.tkjelectronics.dk/ or + send me an e-mail: kristianl@tkjelectronics.com + */ + +#include +#include + +// Satisfy the IDE, which needs to see the include statment in the ino too. +#ifdef dobogusinclude +#include +#include +#endif + +USB Usb; +//USBHub Hub1(&Usb); // Some dongles have a hub inside + +BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so +PS3BT *PS3[2]; // We will use this pointer to store the two instance, you can easily make it larger if you like, but it will use a lot of RAM! +const uint8_t length = sizeof(PS3) / sizeof(PS3[0]); // Get the lenght of the array +bool printAngle[length]; +bool oldControllerState[length]; + +void setup() { + for (uint8_t i = 0; i < length; i++) { + PS3[i] = new PS3BT(&Btd); // Create the instances + PS3[i]->attachOnInit(onInit); // onInit() is called upon a new connection - you can call the function whatever you like + } + + Serial.begin(115200); +#if !defined(__MIPSEL__) + while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection +#endif + if (Usb.Init() == -1) { + Serial.print(F("\r\nOSC did not start")); + while (1); //halt + } + Serial.print(F("\r\nPS3 Bluetooth Library Started")); +} +void loop() { + Usb.Task(); + + for (uint8_t i = 0; i < length; i++) { + if (PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) { + if (PS3[i]->getAnalogHat(LeftHatX) > 137 || PS3[i]->getAnalogHat(LeftHatX) < 117 || PS3[i]->getAnalogHat(LeftHatY) > 137 || PS3[i]->getAnalogHat(LeftHatY) < 117 || PS3[i]->getAnalogHat(RightHatX) > 137 || PS3[i]->getAnalogHat(RightHatX) < 117 || PS3[i]->getAnalogHat(RightHatY) > 137 || PS3[i]->getAnalogHat(RightHatY) < 117) { + Serial.print(F("\r\nLeftHatX: ")); + Serial.print(PS3[i]->getAnalogHat(LeftHatX)); + Serial.print(F("\tLeftHatY: ")); + Serial.print(PS3[i]->getAnalogHat(LeftHatY)); + if (PS3[i]->PS3Connected) { // The Navigation controller only have one joystick + Serial.print(F("\tRightHatX: ")); + Serial.print(PS3[i]->getAnalogHat(RightHatX)); + Serial.print(F("\tRightHatY: ")); + Serial.print(PS3[i]->getAnalogHat(RightHatY)); + } + } + //Analog button values can be read from almost all buttons + if (PS3[i]->getAnalogButton(L2) || PS3[i]->getAnalogButton(R2)) { + Serial.print(F("\r\nL2: ")); + Serial.print(PS3[i]->getAnalogButton(L2)); + if (PS3[i]->PS3Connected) { + Serial.print(F("\tR2: ")); + Serial.print(PS3[i]->getAnalogButton(R2)); + } + } + if (PS3[i]->getButtonClick(PS)) { + Serial.print(F("\r\nPS")); + PS3[i]->disconnect(); + oldControllerState[i] = false; // Reset value + } + else { + if (PS3[i]->getButtonClick(TRIANGLE)) + Serial.print(F("\r\nTraingle")); + if (PS3[i]->getButtonClick(CIRCLE)) + Serial.print(F("\r\nCircle")); + if (PS3[i]->getButtonClick(CROSS)) + Serial.print(F("\r\nCross")); + if (PS3[i]->getButtonClick(SQUARE)) + Serial.print(F("\r\nSquare")); + + if (PS3[i]->getButtonClick(UP)) { + Serial.print(F("\r\nUp")); + if (PS3[i]->PS3Connected) { + PS3[i]->setLedOff(); + PS3[i]->setLedOn(LED4); + } + } + if (PS3[i]->getButtonClick(RIGHT)) { + Serial.print(F("\r\nRight")); + if (PS3[i]->PS3Connected) { + PS3[i]->setLedOff(); + PS3[i]->setLedOn(LED1); + } + } + if (PS3[i]->getButtonClick(DOWN)) { + Serial.print(F("\r\nDown")); + if (PS3[i]->PS3Connected) { + PS3[i]->setLedOff(); + PS3[i]->setLedOn(LED2); + } + } + if (PS3[i]->getButtonClick(LEFT)) { + Serial.print(F("\r\nLeft")); + if (PS3[i]->PS3Connected) { + PS3[i]->setLedOff(); + PS3[i]->setLedOn(LED3); + } + } + + if (PS3[i]->getButtonClick(L1)) + Serial.print(F("\r\nL1")); + if (PS3[i]->getButtonClick(L3)) + Serial.print(F("\r\nL3")); + if (PS3[i]->getButtonClick(R1)) + Serial.print(F("\r\nR1")); + if (PS3[i]->getButtonClick(R3)) + Serial.print(F("\r\nR3")); + + if (PS3[i]->getButtonClick(SELECT)) { + Serial.print(F("\r\nSelect - ")); + PS3[i]->printStatusString(); + } + if (PS3[i]->getButtonClick(START)) { + Serial.print(F("\r\nStart")); + printAngle[i] = !printAngle[i]; + } + } + if (printAngle[i]) { + Serial.print(F("\r\nPitch: ")); + Serial.print(PS3[i]->getAngle(Pitch)); + Serial.print(F("\tRoll: ")); + Serial.print(PS3[i]->getAngle(Roll)); + } + } + /* I have removed the PS3 Move code as an Uno will run out of RAM if it's included */ + //else if(PS3[i]->PS3MoveConnected) { + } +} + +void onInit() { + for (uint8_t i = 0; i < length; i++) { + if ((PS3[i]->PS3Connected || PS3[i]->PS3NavigationConnected) && !oldControllerState[i]) { + oldControllerState[i] = true; // Used to check which is the new controller + PS3[i]->setLedOn((LEDEnum)(i + 1)); // Cast directly to LEDEnum - see: "controllerEnums.h" + } + } +} -- cgit v1.2.3