From f6d56675f9f981c5464f0ca7a1fbb0162154e8c5 Mon Sep 17 00:00:00 2001 From: tmk Date: Wed, 13 May 2015 11:13:10 +0900 Subject: Squashed 'tmk_core/' changes from caca2c0..dc0e46e dc0e46e Rename LUFA to LUFA-git 3bfa7fa Remove LUFA-120730 215b764 Merge commit 'afa0f22a9299686fd88f58ce09c5b521ac917e8f' as 'protocol/lufa/LUFA' afa0f22 Squashed 'protocol/lufa/LUFA/' content from commit def7fca c0c42fa Remove submodule of LUFA 30f897d Merge commit '87ced33feb74e79c3281dda36eb6d6d153399b41' as 'protocol/usb_hid/USB_Host_Shield_2.0' 87ced33 Squashed 'protocol/usb_hid/USB_Host_Shield_2.0/' content from commit aab4a69 14f6d49 Remove submodule of USB_Host_Shield_2.0 git-subtree-dir: tmk_core git-subtree-split: dc0e46eaa4367d4e218f8816e3c117895820f07c --- protocol/usb_hid/USB_Host_Shield_2.0 | 1 - protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h | 225 +++++++++++++++++++++++++ 2 files changed, 225 insertions(+), 1 deletion(-) delete mode 160000 protocol/usb_hid/USB_Host_Shield_2.0 create mode 100644 protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h (limited to 'protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h') diff --git a/protocol/usb_hid/USB_Host_Shield_2.0 b/protocol/usb_hid/USB_Host_Shield_2.0 deleted file mode 160000 index 7c2e6c1bcd..0000000000 --- a/protocol/usb_hid/USB_Host_Shield_2.0 +++ /dev/null @@ -1 +0,0 @@ -Subproject commit 7c2e6c1bcdcc22cfdbd82edd9d8fc4c4276ead47 diff --git a/protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h b/protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h new file mode 100644 index 0000000000..1ab37851a7 --- /dev/null +++ b/protocol/usb_hid/USB_Host_Shield_2.0/XBOXUSB.h @@ -0,0 +1,225 @@ +/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved. + + This software may be distributed and modified under the terms of the GNU + General Public License version 2 (GPL2) as published by the Free Software + Foundation and appearing in the file GPL2.TXT included in the packaging of + this file. Please note that GPL2 Section 2[b] requires that all works based + on this software must also be made publicly available under the terms of + the GPL2 ("Copyleft"). + + Contact information + ------------------- + + Kristian Lauszus, TKJ Electronics + Web : http://www.tkjelectronics.com + e-mail : kristianl@tkjelectronics.com + */ + +#ifndef _xboxusb_h_ +#define _xboxusb_h_ + +#include "Usb.h" +#include "hid.h" +#include "xboxEnums.h" + +/* Data Xbox 360 taken from descriptors */ +#define EP_MAXPKTSIZE 32 // max size for data via USB + +/* Names we give to the 3 Xbox360 pipes */ +#define XBOX_CONTROL_PIPE 0 +#define XBOX_INPUT_PIPE 1 +#define XBOX_OUTPUT_PIPE 2 + +// PID and VID of the different devices +#define XBOX_VID 0x045E // Microsoft Corporation +#define MADCATZ_VID 0x1BAD // For unofficial Mad Catz controllers +#define JOYTECH_VID 0x162E // For unofficial Joytech controllers +#define GAMESTOP_VID 0x0E6F // Gamestop controller + +#define XBOX_WIRED_PID 0x028E // Microsoft 360 Wired controller +#define XBOX_WIRELESS_PID 0x028F // Wireless controller only support charging +#define XBOX_WIRELESS_RECEIVER_PID 0x0719 // Microsoft Wireless Gaming Receiver +#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID 0x0291 // Third party Wireless Gaming Receiver +#define MADCATZ_WIRED_PID 0xF016 // Mad Catz wired controller +#define JOYTECH_WIRED_PID 0xBEEF // For Joytech wired controller +#define GAMESTOP_WIRED_PID 0x0401 // Gamestop wired controller +#define AFTERGLOW_WIRED_PID 0x0213 // Afterglow wired controller - it uses the same VID as a Gamestop controller + +#define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer + +#define XBOX_MAX_ENDPOINTS 3 + +/** This class implements support for a Xbox wired controller via USB. */ +class XBOXUSB : public USBDeviceConfig { +public: + /** + * Constructor for the XBOXUSB class. + * @param pUsb Pointer to USB class instance. + */ + XBOXUSB(USB *pUsb); + + /** @name USBDeviceConfig implementation */ + /** + * Initialize the Xbox Controller. + * @param parent Hub number. + * @param port Port number on the hub. + * @param lowspeed Speed of the device. + * @return 0 on success. + */ + uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed); + /** + * Release the USB device. + * @return 0 on success. + */ + uint8_t Release(); + /** + * Poll the USB Input endpoins and run the state machines. + * @return 0 on success. + */ + uint8_t Poll(); + + /** + * Get the device address. + * @return The device address. + */ + virtual uint8_t GetAddress() { + return bAddress; + }; + + /** + * Used to check if the controller has been initialized. + * @return True if it's ready. + */ + virtual bool isReady() { + return bPollEnable; + }; + + /** + * Used by the USB core to check what this driver support. + * @param vid The device's VID. + * @param pid The device's PID. + * @return Returns true if the device's VID and PID matches this driver. + */ + virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) { + return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID || vid == GAMESTOP_VID) && (pid == XBOX_WIRED_PID || pid == MADCATZ_WIRED_PID || pid == GAMESTOP_WIRED_PID || pid == AFTERGLOW_WIRED_PID || pid == JOYTECH_WIRED_PID)); + }; + /**@}*/ + + /** @name Xbox Controller functions */ + /** + * getButtonPress(ButtonEnum b) will return true as long as the button is held down. + * + * While getButtonClick(ButtonEnum b) will only return it once. + * + * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b), + * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b). + * @param b ::ButtonEnum to read. + * @return getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2. + */ + uint8_t getButtonPress(ButtonEnum b); + bool getButtonClick(ButtonEnum b); + /**@}*/ + + /** @name Xbox Controller functions */ + /** + * Return the analog value from the joysticks on the controller. + * @param a Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY. + * @return Returns a signed 16-bit integer. + */ + int16_t getAnalogHat(AnalogHatEnum a); + + /** Turn rumble off and all the LEDs on the controller. */ + void setAllOff() { + setRumbleOn(0, 0); + setLedRaw(0); + }; + + /** Turn rumble off the controller. */ + void setRumbleOff() { + setRumbleOn(0, 0); + }; + /** + * Turn rumble on. + * @param lValue Left motor (big weight) inside the controller. + * @param rValue Right motor (small weight) inside the controller. + */ + void setRumbleOn(uint8_t lValue, uint8_t rValue); + /** + * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum. + * @param value See: + * setLedOff(), setLedOn(LEDEnum l), + * setLedBlink(LEDEnum l), and setLedMode(LEDModeEnum lm). + */ + void setLedRaw(uint8_t value); + + /** Turn all LEDs off the controller. */ + void setLedOff() { + setLedRaw(0); + }; + /** + * Turn on a LED by using ::LEDEnum. + * @param l ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. + */ + void setLedOn(LEDEnum l); + /** + * Turn on a LED by using ::LEDEnum. + * @param l ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller. + */ + void setLedBlink(LEDEnum l); + /** + * Used to set special LED modes supported by the Xbox controller. + * @param lm See ::LEDModeEnum. + */ + void setLedMode(LEDModeEnum lm); + + /** + * Used to call your own function when the controller is successfully initialized. + * @param funcOnInit Function to call. + */ + void attachOnInit(void (*funcOnInit)(void)) { + pFuncOnInit = funcOnInit; + }; + /**@}*/ + + /** True if a Xbox 360 controller is connected. */ + bool Xbox360Connected; + +protected: + /** Pointer to USB class instance. */ + USB *pUsb; + /** Device address. */ + uint8_t bAddress; + /** Endpoint info structure. */ + EpInfo epInfo[XBOX_MAX_ENDPOINTS]; + +private: + /** + * Called when the controller is successfully initialized. + * Use attachOnInit(void (*funcOnInit)(void)) to call your own function. + * This is useful for instance if you want to set the LEDs in a specific way. + */ + void onInit(); + void (*pFuncOnInit)(void); // Pointer to function called in onInit() + + bool bPollEnable; + + /* Variables to store the buttons */ + uint32_t ButtonState; + uint32_t OldButtonState; + uint16_t ButtonClickState; + int16_t hatValue[4]; + uint16_t controllerStatus; + + bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not + bool R2Clicked; + + uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data + uint8_t writeBuf[8]; // General purpose buffer for output data + + void readReport(); // read incoming data + void printReport(); // print incoming date - Uncomment for debugging + + /* Private commands */ + void XboxCommand(uint8_t* data, uint16_t nbytes); +}; +#endif -- cgit v1.2.3