From b16091659cc9a724a8800f77e631643b4ab089ad Mon Sep 17 00:00:00 2001 From: Ryan Date: Wed, 18 Aug 2021 18:20:25 +1000 Subject: Move USB Host Shield and Arduino core to `lib/` (#13973) --- .../WiiUProController/WiiUProController.ino | 104 +++++++++++++++++++++ 1 file changed, 104 insertions(+) create mode 100644 lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiUProController/WiiUProController.ino (limited to 'lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiUProController') diff --git a/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiUProController/WiiUProController.ino b/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiUProController/WiiUProController.ino new file mode 100644 index 0000000000..ab35a27479 --- /dev/null +++ b/lib/usbhost/USB_Host_Shield_2.0/examples/Bluetooth/WiiUProController/WiiUProController.ino @@ -0,0 +1,104 @@ +/* + Example sketch for the Wiimote Bluetooth library - developed by Kristian Lauszus + For more information visit my blog: http://blog.tkjelectronics.dk/ or + send me an e-mail: kristianl@tkjelectronics.com + */ + +#include +#include + +// Satisfy the IDE, which needs to see the include statment in the ino too. +#ifdef dobogusinclude +#include +#include +#endif + +USB Usb; +//USBHub Hub1(&Usb); // Some dongles have a hub inside + +BTD Btd(&Usb); // You have to create the Bluetooth Dongle instance like so +/* You can create the instance of the class in two ways */ +WII Wii(&Btd, PAIR); // This will start an inquiry and then pair with your Wiimote - you only have to do this once +//WII Wii(&Btd); // After that you can simply create the instance like so and then press any button on the Wiimote + +void setup() { + Serial.begin(115200); +#if !defined(__MIPSEL__) + while (!Serial); // Wait for serial port to connect - used on Leonardo, Teensy and other boards with built-in USB CDC serial connection +#endif + if (Usb.Init() == -1) { + Serial.print(F("\r\nOSC did not start")); + while (1); //halt + } + Serial.print(F("\r\nWiimote Bluetooth Library Started")); +} +void loop() { + Usb.Task(); + if (Wii.wiiUProControllerConnected) { + if (Wii.getButtonClick(HOME)) { // You can use getButtonPress to see if the button is held down + Serial.print(F("\r\nHome")); + Wii.disconnect(); + } + else { + if (Wii.getButtonClick(LEFT)) { + Wii.setLedOff(); + Wii.setLedOn(LED1); + Serial.print(F("\r\nLeft")); + } + if (Wii.getButtonClick(RIGHT)) { + Wii.setLedOff(); + Wii.setLedOn(LED3); + Serial.print(F("\r\nRight")); + } + if (Wii.getButtonClick(DOWN)) { + Wii.setLedOff(); + Wii.setLedOn(LED4); + Serial.print(F("\r\nDown")); + } + if (Wii.getButtonClick(UP)) { + Wii.setLedOff(); + Wii.setLedOn(LED2); + Serial.print(F("\r\nUp")); + } + + if (Wii.getButtonClick(PLUS)) + Serial.print(F("\r\nPlus")); + if (Wii.getButtonClick(MINUS)) + Serial.print(F("\r\nMinus")); + + if (Wii.getButtonClick(A)) + Serial.print(F("\r\nA")); + if (Wii.getButtonClick(B)) { + Wii.setRumbleToggle(); + Serial.print(F("\r\nB")); + } + if (Wii.getButtonClick(X)) + Serial.print(F("\r\nX")); + if (Wii.getButtonClick(Y)) + Serial.print(F("\r\nY")); + + if (Wii.getButtonClick(L)) + Serial.print(F("\r\nL")); + if (Wii.getButtonClick(R)) + Serial.print(F("\r\nR")); + if (Wii.getButtonClick(ZL)) + Serial.print(F("\r\nZL")); + if (Wii.getButtonClick(ZR)) + Serial.print(F("\r\nZR")); + if (Wii.getButtonClick(L3)) + Serial.print(F("\r\nL3")); + if (Wii.getButtonClick(R3)) + Serial.print(F("\r\nR3")); + } + if (Wii.getAnalogHat(LeftHatX) > 2200 || Wii.getAnalogHat(LeftHatX) < 1800 || Wii.getAnalogHat(LeftHatY) > 2200 || Wii.getAnalogHat(LeftHatY) < 1800 || Wii.getAnalogHat(RightHatX) > 2200 || Wii.getAnalogHat(RightHatX) < 1800 || Wii.getAnalogHat(RightHatY) > 2200 || Wii.getAnalogHat(RightHatY) < 1800) { + Serial.print(F("\r\nLeftHatX: ")); + Serial.print(Wii.getAnalogHat(LeftHatX)); + Serial.print(F("\tLeftHatY: ")); + Serial.print(Wii.getAnalogHat(LeftHatY)); + Serial.print(F("\tRightHatX: ")); + Serial.print(Wii.getAnalogHat(RightHatX)); + Serial.print(F("\tRightHatY: ")); + Serial.print(Wii.getAnalogHat(RightHatY)); + } + } +} -- cgit v1.2.3