From b69e7431aa2e22b4f4662c64e84ed242caac055e Mon Sep 17 00:00:00 2001
From: Drashna Jaelre <drashna@live.com>
Date: Sat, 24 Jul 2021 19:07:46 -0700
Subject: [Keyboard] Fix keymaps for clueboard 66_hotswap (#13694)

* [Keyboard] Fix default keymap for clueboard proto

* Fix keymaps, because they're not actually revision compatible

* Add copyright headers
---
 .../66_hotswap/gen1/keymaps/66_ansi/keymap.c       |  52 ++++++++
 .../66_hotswap/gen1/keymaps/66_ansi/readme.md      |  11 ++
 .../66_hotswap/gen1/keymaps/default/keymap.c       | 139 +++++++++++++++++++++
 .../66_hotswap/gen1/keymaps/default/readme.md      |   8 ++
 .../66_hotswap/gen1/keymaps/json/keymap.json       |   1 +
 .../clueboard/66_hotswap/keymaps/66_ansi/keymap.c  |  36 ------
 .../clueboard/66_hotswap/keymaps/66_ansi/readme.md |  11 --
 .../clueboard/66_hotswap/keymaps/default/keymap.c  | 123 ------------------
 .../clueboard/66_hotswap/keymaps/default/readme.md |   8 --
 .../clueboard/66_hotswap/keymaps/json/keymap.json  |   1 -
 .../66_hotswap/prototype/keymaps/66_ansi/keymap.c  |  52 ++++++++
 .../66_hotswap/prototype/keymaps/66_ansi/readme.md |  11 ++
 .../66_hotswap/prototype/keymaps/default/keymap.c  | 139 +++++++++++++++++++++
 .../66_hotswap/prototype/keymaps/default/readme.md |   8 ++
 14 files changed, 421 insertions(+), 179 deletions(-)
 create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c
 create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md
 create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c
 create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md
 create mode 100644 keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json
 delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c
 delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md
 delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/default/keymap.c
 delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/default/readme.md
 delete mode 100644 keyboards/clueboard/66_hotswap/keymaps/json/keymap.json
 create mode 100644 keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c
 create mode 100644 keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md
 create mode 100644 keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c
 create mode 100644 keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md

(limited to 'keyboards')

diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c
new file mode 100644
index 0000000000..9c4bd40794
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c
@@ -0,0 +1,52 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  /* Keymap _BL: Base Layer (Default Layer)
+   */
+[_BL] = LAYOUT_66_ansi(
+  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
+  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
+  KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
+  KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,           \
+  KC_LCTL,KC_LGUI,KC_LALT,                        KC_SPC,                                 KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+  /* Keymap _FL: Function Layer
+   */
+[_FL] = LAYOUT_66_ansi(
+  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        KC_PGUP,         \
+  _______,_______,_______,                        _______,                                _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+  /* Keymap _CL: Control layer
+   */
+[_CL] = LAYOUT_66_ansi(
+  BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   RGB_TOG,           RGB_VAI, \
+  _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                RGB_VAD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        RGB_SAI,         \
+  _______,_______,_______,                        RGB_MOD,                                _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md
new file mode 100644
index 0000000000..25b5d7eb18
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md
@@ -0,0 +1,11 @@
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Basic Clueboard 66% Hotswap Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is 
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.
+
+This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community 
+layout.
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c
new file mode 100644
index 0000000000..3d640d89b1
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c
@@ -0,0 +1,139 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+enum custom_keycodes {
+    S_BSKTC = SAFE_RANGE,
+    S_ODEJY,
+    S_RCKBY,
+    S_DOEDR,
+    S_SCALE,
+    S_ONEUP,
+    S_COIN,
+    S_SONIC,
+    S_ZELDA
+};
+
+#ifdef AUDIO_ENABLE
+  float song_basketcase[][2] = SONG(BASKET_CASE);
+  float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
+  float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
+  float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
+  float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
+  float song_coin[][2]  = SONG(COIN_SOUND);
+  float song_one_up[][2]  = SONG(ONE_UP_SOUND);
+  float song_sonic_ring[][2]  = SONG(SONIC_RING);
+  float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  /* Keymap _BL: Base Layer (Default Layer)
+   */
+[_BL] = LAYOUT(
+  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
+  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
+  KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
+  KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,           \
+  KC_LCTL,KC_LGUI,KC_LALT,                KC_SPC, KC_SPC,                         KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+  /* Keymap _FL: Function Layer
+   */
+[_FL] = LAYOUT(
+  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        KC_PGUP,         \
+  _______,_______,_______,                _______,_______,                        _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+  /* Keymap _CL: Control layer
+   */
+[_CL] = LAYOUT(
+  BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   BL_TOGG,           BL_INC, \
+  _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                BL_DEC, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        RGB_SAI,         \
+  _______,_______,_______,                BL_BRTG,BL_BRTG,                        _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+        #ifdef AUDIO_ENABLE
+            case S_BSKTC:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_basketcase);
+                }
+                return false;
+            case S_ODEJY:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_ode_to_joy);
+                }
+                return false;
+            case S_RCKBY:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_rock_a_bye_baby);
+                }
+                return false;
+            case S_DOEDR:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_doe_a_deer);
+                }
+                return false;
+            case S_SCALE:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_scale);
+                }
+                return false;
+            case S_ONEUP:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_one_up);
+                }
+                return false;
+            case S_COIN:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_coin);
+                }
+                return false;
+            case S_SONIC:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_sonic_ring);
+                }
+                return false;
+            case S_ZELDA:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_zelda_puzzle);
+                }
+                return false;
+        #endif
+    }
+    return true;
+}
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md
new file mode 100644
index 0000000000..66e5230886
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md
@@ -0,0 +1,8 @@
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Default Clueboard 66% Hotswap Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is 
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.
diff --git a/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json b/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json
new file mode 100644
index 0000000000..20aa9f0f6c
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json
@@ -0,0 +1 @@
+{"keyboard":"clueboard/66_hotswap/gen1","keymap":"default_66","layout":"LAYOUT","layers":[["KC_GESC","KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","KC_0","KC_MINS","KC_EQL","KC_BSPC","KC_PGUP","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_LBRC","KC_RBRC","KC_BSLS","KC_PGDN","KC_CAPS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_ENT","KC_LSFT","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_RSFT","KC_UP","KC_LCTL","KC_LGUI","KC_LALT","KC_SPC","KC_SPC","KC_RALT","KC_RGUI","MO(1)","KC_RCTL","KC_LEFT","KC_DOWN","KC_RGHT"],["KC_GRV","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_F11","KC_F12","KC_DEL","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_MPRV","KC_MPLY","KC_MNXT","KC_NO","KC_MUTE","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_PGUP","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","MO(1)","KC_NO","KC_HOME","KC_PGDN","KC_END"],["KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_TOGG","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","RESET","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_STEP","KC_NO","KC_NO","MO(1)","KC_NO","KC_NO","KC_NO","KC_NO"]],"author":"","notes":""}
\ No newline at end of file
diff --git a/keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c b/keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c
deleted file mode 100644
index 224362fe54..0000000000
--- a/keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c
+++ /dev/null
@@ -1,36 +0,0 @@
-#include QMK_KEYBOARD_H
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-#define _BL 0
-#define _FL 1
-#define _CL 2
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-  /* Keymap _BL: Base Layer (Default Layer)
-   */
-[_BL] = LAYOUT_66_ansi(
-  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
-  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
-  KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
-  KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,           \
-  KC_LCTL,KC_LGUI,KC_LALT,                        KC_SPC,                                 KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
-
-  /* Keymap _FL: Function Layer
-   */
-[_FL] = LAYOUT_66_ansi(
-  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
-  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
-  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
-  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        KC_PGUP,         \
-  _______,_______,_______,                        _______,                                _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
-
-  /* Keymap _CL: Control layer
-   */
-[_CL] = LAYOUT_66_ansi(
-  BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   RGB_TOG,           RGB_VAI, \
-  _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                RGB_VAD, \
-  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
-  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        RGB_SAI,         \
-  _______,_______,_______,                        RGB_MOD,                                _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
-};
diff --git a/keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md b/keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md
deleted file mode 100644
index 25b5d7eb18..0000000000
--- a/keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md
+++ /dev/null
@@ -1,11 +0,0 @@
-![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
-
-# Basic Clueboard 66% Hotswap Layout
-
-This is the default layout that comes flashed on every Clueboard. For the most
-part it's a straightforward and easy to follow layout. The only unusual key is 
-the key in the upper left, which sends Escape normally, but Grave when any of
-the Ctrl, Alt, or GUI modifiers are held down.
-
-This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community 
-layout.
diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c
deleted file mode 100644
index 6451cf0370..0000000000
--- a/keyboards/clueboard/66_hotswap/keymaps/default/keymap.c
+++ /dev/null
@@ -1,123 +0,0 @@
-#include QMK_KEYBOARD_H
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-#define _BL 0
-#define _FL 1
-#define _CL 2
-
-enum custom_keycodes {
-    S_BSKTC = SAFE_RANGE,
-    S_ODEJY,
-    S_RCKBY,
-    S_DOEDR,
-    S_SCALE,
-    S_ONEUP,
-    S_COIN,
-    S_SONIC,
-    S_ZELDA
-};
-
-#ifdef AUDIO_ENABLE
-  float song_basketcase[][2] = SONG(BASKET_CASE);
-  float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
-  float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
-  float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
-  float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
-  float song_coin[][2]  = SONG(COIN_SOUND);
-  float song_one_up[][2]  = SONG(ONE_UP_SOUND);
-  float song_sonic_ring[][2]  = SONG(SONIC_RING);
-  float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
-#endif
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-  /* Keymap _BL: Base Layer (Default Layer)
-   */
-[_BL] = LAYOUT(
-  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
-  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
-  KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
-  KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,           \
-  KC_LCTL,KC_LGUI,KC_LALT,                KC_SPC, KC_SPC,                         KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
-
-  /* Keymap _FL: Function Layer
-   */
-[_FL] = LAYOUT(
-  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
-  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
-  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
-  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        KC_PGUP,         \
-  _______,_______,_______,                _______,_______,                        _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
-
-  /* Keymap _CL: Control layer
-   */
-[_CL] = LAYOUT(
-  BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   BL_TOGG,           BL_INC, \
-  _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                BL_DEC, \
-  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
-  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        RGB_SAI,         \
-  _______,_______,_______,                BL_BRTG,BL_BRTG,                        _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
-};
-
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-    switch (keycode) {
-        #ifdef AUDIO_ENABLE
-            case S_BSKTC:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_basketcase);
-                }
-                return false;
-            case S_ODEJY:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_ode_to_joy);
-                }
-                return false;
-            case S_RCKBY:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_rock_a_bye_baby);
-                }
-                return false;
-            case S_DOEDR:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_doe_a_deer);
-                }
-                return false;
-            case S_SCALE:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_scale);
-                }
-                return false;
-            case S_ONEUP:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_one_up);
-                }
-                return false;
-            case S_COIN:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_coin);
-                }
-                return false;
-            case S_SONIC:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_sonic_ring);
-                }
-                return false;
-            case S_ZELDA:
-                if (record->event.pressed) {
-                    stop_all_notes();
-                    PLAY_SONG(song_zelda_puzzle);
-                }
-                return false;
-        #endif
-    }
-    return true;
-}
diff --git a/keyboards/clueboard/66_hotswap/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/keymaps/default/readme.md
deleted file mode 100644
index 66e5230886..0000000000
--- a/keyboards/clueboard/66_hotswap/keymaps/default/readme.md
+++ /dev/null
@@ -1,8 +0,0 @@
-![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
-
-# Default Clueboard 66% Hotswap Layout
-
-This is the default layout that comes flashed on every Clueboard. For the most
-part it's a straightforward and easy to follow layout. The only unusual key is 
-the key in the upper left, which sends Escape normally, but Grave when any of
-the Ctrl, Alt, or GUI modifiers are held down.
diff --git a/keyboards/clueboard/66_hotswap/keymaps/json/keymap.json b/keyboards/clueboard/66_hotswap/keymaps/json/keymap.json
deleted file mode 100644
index 20aa9f0f6c..0000000000
--- a/keyboards/clueboard/66_hotswap/keymaps/json/keymap.json
+++ /dev/null
@@ -1 +0,0 @@
-{"keyboard":"clueboard/66_hotswap/gen1","keymap":"default_66","layout":"LAYOUT","layers":[["KC_GESC","KC_1","KC_2","KC_3","KC_4","KC_5","KC_6","KC_7","KC_8","KC_9","KC_0","KC_MINS","KC_EQL","KC_BSPC","KC_PGUP","KC_TAB","KC_Q","KC_W","KC_E","KC_R","KC_T","KC_Y","KC_U","KC_I","KC_O","KC_P","KC_LBRC","KC_RBRC","KC_BSLS","KC_PGDN","KC_CAPS","KC_A","KC_S","KC_D","KC_F","KC_G","KC_H","KC_J","KC_K","KC_L","KC_SCLN","KC_QUOT","KC_ENT","KC_LSFT","KC_Z","KC_X","KC_C","KC_V","KC_B","KC_N","KC_M","KC_COMM","KC_DOT","KC_SLSH","KC_RSFT","KC_UP","KC_LCTL","KC_LGUI","KC_LALT","KC_SPC","KC_SPC","KC_RALT","KC_RGUI","MO(1)","KC_RCTL","KC_LEFT","KC_DOWN","KC_RGHT"],["KC_GRV","KC_F1","KC_F2","KC_F3","KC_F4","KC_F5","KC_F6","KC_F7","KC_F8","KC_F9","KC_F10","KC_F11","KC_F12","KC_DEL","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_MPRV","KC_MPLY","KC_MNXT","KC_NO","KC_MUTE","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_PGUP","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","MO(1)","KC_NO","KC_HOME","KC_PGDN","KC_END"],["KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_TOGG","BL_INC","KC_NO","KC_NO","KC_NO","KC_NO","RESET","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_DEC","KC_NO","KC_NO","MO(2)","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","KC_NO","BL_STEP","KC_NO","KC_NO","MO(1)","KC_NO","KC_NO","KC_NO","KC_NO"]],"author":"","notes":""}
\ No newline at end of file
diff --git a/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c b/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c
new file mode 100644
index 0000000000..9c4bd40794
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c
@@ -0,0 +1,52 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  /* Keymap _BL: Base Layer (Default Layer)
+   */
+[_BL] = LAYOUT_66_ansi(
+  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
+  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
+  KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
+  KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,           \
+  KC_LCTL,KC_LGUI,KC_LALT,                        KC_SPC,                                 KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+  /* Keymap _FL: Function Layer
+   */
+[_FL] = LAYOUT_66_ansi(
+  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        KC_PGUP,         \
+  _______,_______,_______,                        _______,                                _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+  /* Keymap _CL: Control layer
+   */
+[_CL] = LAYOUT_66_ansi(
+  BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   RGB_TOG,           RGB_VAI, \
+  _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                RGB_VAD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        RGB_SAI,         \
+  _______,_______,_______,                        RGB_MOD,                                _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
diff --git a/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md b/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md
new file mode 100644
index 0000000000..25b5d7eb18
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md
@@ -0,0 +1,11 @@
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Basic Clueboard 66% Hotswap Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is 
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.
+
+This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community 
+layout.
diff --git a/keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c b/keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c
new file mode 100644
index 0000000000..3b8ff66005
--- /dev/null
+++ b/keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c
@@ -0,0 +1,139 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+enum custom_keycodes {
+    S_BSKTC = SAFE_RANGE,
+    S_ODEJY,
+    S_RCKBY,
+    S_DOEDR,
+    S_SCALE,
+    S_ONEUP,
+    S_COIN,
+    S_SONIC,
+    S_ZELDA
+};
+
+#ifdef AUDIO_ENABLE
+  float song_basketcase[][2] = SONG(BASKET_CASE);
+  float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
+  float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
+  float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
+  float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
+  float song_coin[][2]  = SONG(COIN_SOUND);
+  float song_one_up[][2]  = SONG(ONE_UP_SOUND);
+  float song_sonic_ring[][2]  = SONG(SONIC_RING);
+  float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  /* Keymap _BL: Base Layer (Default Layer)
+   */
+[_BL] = LAYOUT(
+  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
+  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
+  KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
+  KC_LSFT, KC_NUHS,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH, KC_NUBS,KC_RSFT,        KC_UP,           \
+  KC_LCTL,KC_LGUI,KC_LALT,                KC_SPC, KC_SPC,                         KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+  /* Keymap _FL: Function Layer
+   */
+[_FL] = LAYOUT(
+  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,       KC_PGUP,         \
+  _______,_______,_______,                _______,_______,                        _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+  /* Keymap _CL: Control layer
+   */
+[_CL] = LAYOUT(
+  BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   BL_TOGG,           BL_INC, \
+  _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                BL_DEC, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        RGB_SAI,         \
+  _______,_______,_______,                BL_BRTG,BL_BRTG,                        _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+        #ifdef AUDIO_ENABLE
+            case S_BSKTC:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_basketcase);
+                }
+                return false;
+            case S_ODEJY:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_ode_to_joy);
+                }
+                return false;
+            case S_RCKBY:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_rock_a_bye_baby);
+                }
+                return false;
+            case S_DOEDR:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_doe_a_deer);
+                }
+                return false;
+            case S_SCALE:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_scale);
+                }
+                return false;
+            case S_ONEUP:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_one_up);
+                }
+                return false;
+            case S_COIN:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_coin);
+                }
+                return false;
+            case S_SONIC:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_sonic_ring);
+                }
+                return false;
+            case S_ZELDA:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_zelda_puzzle);
+                }
+                return false;
+        #endif
+    }
+    return true;
+}
diff --git a/keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md b/keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md
new file mode 100644
index 0000000000..66e5230886
--- /dev/null
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+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Default Clueboard 66% Hotswap Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is 
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.
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