From c23e6dff78997e51a4aefc83e7fa8ac6d48df5ae Mon Sep 17 00:00:00 2001 From: fvolpe83 <62909893+fvolpe83@users.noreply.github.com> Date: Wed, 19 Aug 2020 21:30:00 +0200 Subject: [Keymap] xd60:shura30 (#10089) * added my xd60 layout * added my xd60 layout * Update keyboards/xd60/keymaps/shura30/keymap.c * Update keyboards/xd60/keymaps/shura30/keymap.c * Update keyboards/xd60/keymaps/shura30/config.h --- keyboards/xd60/keymaps/shura30/config.h | 10 ++++ keyboards/xd60/keymaps/shura30/keymap.c | 78 ++++++++++++++++++++++++++++++++ keyboards/xd60/keymaps/shura30/readme.md | 33 ++++++++++++++ keyboards/xd60/keymaps/shura30/rules.mk | 1 + 4 files changed, 122 insertions(+) create mode 100755 keyboards/xd60/keymaps/shura30/config.h create mode 100755 keyboards/xd60/keymaps/shura30/keymap.c create mode 100755 keyboards/xd60/keymaps/shura30/readme.md create mode 100755 keyboards/xd60/keymaps/shura30/rules.mk (limited to 'keyboards/xd60/keymaps') diff --git a/keyboards/xd60/keymaps/shura30/config.h b/keyboards/xd60/keymaps/shura30/config.h new file mode 100755 index 0000000000..b26b00b189 --- /dev/null +++ b/keyboards/xd60/keymaps/shura30/config.h @@ -0,0 +1,10 @@ +#pragma once + +/* Changes the number of taps required for layer toggle*/ +#define TAPPING_TOGGLE 3 + +/* The RGB lighting will be switched off when the host goes to sleep */ +#define RGBLIGHT_SLEEP + +// lighting layers +#define RGBLIGHT_LAYERS diff --git a/keyboards/xd60/keymaps/shura30/keymap.c b/keyboards/xd60/keymaps/shura30/keymap.c new file mode 100755 index 0000000000..61ce363105 --- /dev/null +++ b/keyboards/xd60/keymaps/shura30/keymap.c @@ -0,0 +1,78 @@ +#include QMK_KEYBOARD_H + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [0] = LAYOUT_all( + KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_NO, + LT(1,KC_CAPS), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, + KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_NO, KC_RSFT, KC_PSCR, + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_APP, KC_NO, TT(1), KC_RCTL), + + [1] = LAYOUT_all( + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_DEL, + KC_TAB, KC_INS, KC_DEL, KC_UP, KC_PGUP, KC_PGDN, KC_NO, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_NO, KC_NO, KC_NO, KC_NO, + KC_TRNS, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_NO, KC_NO, KC_NO, KC_ENT, + KC_LSFT, KC_PSCR, KC_NO, KC_HOME, KC_END, KC_NO, KC_NO, KC_NO, KC_MS_BTN3, KC_NO, KC_NO, KC_NO, KC_NO, KC_RSFT, MO(2), + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_APP, KC_NO, KC_TRNS, KC_RCTL), + + [2] = LAYOUT_all( + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, RESET, + KC_NO, BL_TOGG, BL_STEP, BL_ON, BL_OFF, BL_INC, BL_DEC, BL_BRTG, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, + KC_NO, RGB_TOG, RGB_MOD, RGB_RMOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RGB_SPI, RGB_SPD, KC_NO, KC_NO, + KC_NO, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS, + KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO) +}; + +const rgblight_segment_t PROGMEM my_0_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 6, HSV_CYAN}, + {6, 6, HSV_BLUE} +); + +const rgblight_segment_t PROGMEM my_1_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 4, HSV_GREEN}, + {7, 4, HSV_GREEN} +); +const rgblight_segment_t PROGMEM my_2_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {1, 4, HSV_PURPLE}, + {7, 4, HSV_PURPLE} +); + +const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( + {0, 1, HSV_RED}, + {5, 1, HSV_RED}, + {6, 1, HSV_RED}, + {11, 1, HSV_RED} +); + +// Now define the array of layers. Later layers take precedence +const rgblight_segment_t* const PROGMEM my_layers[] = RGBLIGHT_LAYERS_LIST( + my_0_layer, + my_1_layer, + my_2_layer, + my_caps_layer +); + +void keyboard_post_init_user(void) { + // Enable the LED layers + rgblight_layers = my_layers; + layer_state_set_user(layer_state); +}; + +layer_state_t layer_state_set_user(layer_state_t state) { + rgblight_set_layer_state(0, layer_state_cmp(state, 0)); + rgblight_set_layer_state(1, layer_state_cmp(state, 1)); + rgblight_set_layer_state(2, layer_state_cmp(state, 2)); + return state; +}; + + bool led_update_user(led_t led_state) { + rgblight_set_layer_state(3, led_state.caps_lock); + return true; +}; + +/* // EEPROM Reset Function +void eeconfig_init_user(void) { + backlight_enable(); // Enable backlight by default + rgblight_enable(); // Enable RGB by default + rgblight_sethsv(HSV_BLUE); // Set it to orange by default +}; */ diff --git a/keyboards/xd60/keymaps/shura30/readme.md b/keyboards/xd60/keymaps/shura30/readme.md new file mode 100755 index 0000000000..8e58ad3d98 --- /dev/null +++ b/keyboards/xd60/keymaps/shura30/readme.md @@ -0,0 +1,33 @@ +# shura30's keymap for XIUDI's 60% XD60 PCB rev3 + +3 layers in ISO: + +- 0 for ISO querty with split backspace and split right shift +- 1 for arrows and mouse +- 2 for backlight + + +![Keyboard Layout (Physical appearence)](https://i.imgur.com/Zgc4Fv6.jpg "physical layout") + + +## Additional Notes + +RGB lighting enabled and goes to sleep with the host, each layer has its own color including capslock layer: + +- 0 = cyan/blue +- caps = red +- 1 = green +- 2 = purple + +tapping toggle has been defined to 3 in the separate config.h + +via has been enabled, waiting for official support on their end + +## Build + +To build the keymap, simply run: + + make xd60/rev3:shura30 # XD60 rev3 + + +![Keyboard Layout (Physical appearence)](https://i.imgur.com/CSRPjbX.png "physical layout") diff --git a/keyboards/xd60/keymaps/shura30/rules.mk b/keyboards/xd60/keymaps/shura30/rules.mk new file mode 100755 index 0000000000..1e5b99807c --- /dev/null +++ b/keyboards/xd60/keymaps/shura30/rules.mk @@ -0,0 +1 @@ +VIA_ENABLE = yes -- cgit v1.2.3