From 249bc3a5c58607d71534cb538a8c76565557849a Mon Sep 17 00:00:00 2001 From: Sergey Vlasov Date: Tue, 8 Mar 2022 06:45:30 +0300 Subject: [Keyboard] Add Winry315 keyboard (#15894) --- keyboards/winry/winry315/config.h | 138 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 138 insertions(+) create mode 100644 keyboards/winry/winry315/config.h (limited to 'keyboards/winry/winry315/config.h') diff --git a/keyboards/winry/winry315/config.h b/keyboards/winry/winry315/config.h new file mode 100644 index 0000000000..1a9617c1e3 --- /dev/null +++ b/keyboards/winry/winry315/config.h @@ -0,0 +1,138 @@ +// Copyright 2022 Sergey Vlasov (@sigprof) +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include "config_common.h" + +// Key matrix size. +#define MATRIX_ROWS 1 +#define MATRIX_COLS 24 + +// Key pins (including encoder press switches). +// The NO_PIN entries are reserved for encoder rotation mappings. +#define DIRECT_PINS \ + { \ + { F4, C7, D4, D5, D1, F5, C6, D6, D3, D2, F6, B6, D7, B4, B5, B2, D0, E6, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN, NO_PIN } \ + } + +// clang-format off + +// Encoder pins. +// Encoder numbering (assuming the default board orientation with encoders on +// the top side): +// 0 - left +// 1 - center (with a longer shaft and a larger knob) +// 2 - right +#define ENCODERS_PAD_A { F1, B0, B3 } +#define ENCODERS_PAD_B { F0, B1, B7 } +#define ENCODER_RESOLUTION 4 + +// Encoder mappings (used for VIA). +#define ENCODERS 3 +#define ENCODERS_CW_KEY { { 22, 0 }, { 18, 0 }, { 20, 0 } } +#define ENCODERS_CCW_KEY { { 23, 0 }, { 19, 0 }, { 21, 0 } } + +// clang-format on + +// RGB LED parameters. +// This PCB uses a single chain of WS2812-compatible addressable RGB LEDs for +// per-key backlight and underglow. +#define RGB_DI_PIN F7 +#define RGBLED_NUM 27 +#define RGBLIGHT_LIMIT_VAL 150 + +// RGB Lighting configuration. This mode is used by the vendor firmware, and +// can be chosen if the full RGB Matrix support is not desired for some reason. +#ifdef RGBLIGHT_ENABLE +# define RGBLIGHT_HUE_STEP 8 +# define RGBLIGHT_SAT_STEP 8 +# define RGBLIGHT_VAL_STEP 8 +# define RGBLIGHT_SLEEP +# define RGBLIGHT_EFFECT_BREATHING +# define RGBLIGHT_EFFECT_RAINBOW_MOOD +# define RGBLIGHT_EFFECT_RAINBOW_SWIRL +# define RGBLIGHT_EFFECT_SNAKE +# define RGBLIGHT_EFFECT_KNIGHT +# define RGBLIGHT_EFFECT_CHRISTMAS +# define RGBLIGHT_EFFECT_STATIC_GRADIENT +# define RGBLIGHT_EFFECT_RGB_TEST +# define RGBLIGHT_EFFECT_ALTERNATING +#endif + +// RGB Matrix configuration. +#ifdef RGB_MATRIX_ENABLE +# define DRIVER_LED_TOTAL RGBLED_NUM +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS RGBLIGHT_LIMIT_VAL + +# define RGB_MATRIX_CENTER \ + { 35, 35 } + +# define RGB_DISABLE_WHEN_USB_SUSPENDED + +// This option is required for the TYPING_HEATMAP and DIGITAL_RAIN effects, +// both of which are disabled below, so the common support for those effects is +// disabled too. +# undef RGB_MATRIX_FRAMEBUFFER_EFFECTS + +// This option is required for reactive effects; disabling this option will +// implicitly disable all of them. +# define RGB_MATRIX_KEYPRESSES + +# define ENABLE_RGB_MATRIX_ALPHAS_MODS +# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN +# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_BREATHING +# define ENABLE_RGB_MATRIX_BAND_SAT +# define ENABLE_RGB_MATRIX_BAND_VAL +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT +# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT +# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL +# define ENABLE_RGB_MATRIX_CYCLE_ALL +# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT +# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN +# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN +# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL +# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL +# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL +# define ENABLE_RGB_MATRIX_DUAL_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_BEACON +# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS +# define ENABLE_RGB_MATRIX_RAINDROPS +# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS +# define ENABLE_RGB_MATRIX_HUE_BREATHING +# define ENABLE_RGB_MATRIX_HUE_PENDULUM +# define ENABLE_RGB_MATRIX_HUE_WAVE +# define ENABLE_RGB_MATRIX_PIXEL_RAIN +// The PIXEL_FRACTAL effect does not work properly when the matrix layout is +// different from the physical layout; it also has problems when underglow +// LEDs are present, or when multiple LEDs are associated with the same key. +# undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL + +// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS +// is defined. Both of these effects currently don't work properly when the +// key matrix does not match the physical layout, so they are disabled. +# undef ENABLE_RGB_MATRIX_TYPING_HEATMAP +# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN + +// Reactive effects; can be enabled only if at least one of +// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined. +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS +# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS +# define ENABLE_RGB_MATRIX_SPLASH +# define ENABLE_RGB_MATRIX_MULTISPLASH +# define ENABLE_RGB_MATRIX_SOLID_SPLASH +# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH + +#endif + +// Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed. +#define DEBOUNCE 5 -- cgit v1.2.3