From debd902a3d5788beab8580a26c84d7db2365a638 Mon Sep 17 00:00:00 2001 From: marksard <38324387+marksard@users.noreply.github.com> Date: Thu, 4 Apr 2019 14:56:22 +0900 Subject: [Keyboard] add treeadstone48 (#5405) * Keyboard: add treeadstone48 * rename layout defines * Use of pragma once * move common include code * fixed info.json * change keymap layout from kc to normal * fix alpha revision keymap * fixed info.json * remove USE_Link_Time_Optimization --- keyboards/treadstone48/keymaps/like_jis/keymap.c | 278 +++++++++++++++++++++++ 1 file changed, 278 insertions(+) create mode 100644 keyboards/treadstone48/keymaps/like_jis/keymap.c (limited to 'keyboards/treadstone48/keymaps/like_jis/keymap.c') diff --git a/keyboards/treadstone48/keymaps/like_jis/keymap.c b/keyboards/treadstone48/keymaps/like_jis/keymap.c new file mode 100644 index 0000000000..b63b0c9f49 --- /dev/null +++ b/keyboards/treadstone48/keymaps/like_jis/keymap.c @@ -0,0 +1,278 @@ +#include QMK_KEYBOARD_H +#include "keymap_jp.h" +#include "../common/oled_helper.h" + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +extern uint8_t is_master; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _BASE = 0, + _LOWER, + _RAISE, + _ADJUST, +}; + +enum custom_keycodes { + LOWER = SAFE_RANGE, + RAISE, + ADJUST, + KANJI, + RGBRST +}; + +enum tapdances{ + TD_SCCL = 0, + TD_SLRO, +}; + +// Layer Mode aliases +#define _____ KC_TRNS +#define XXXXX KC_NO + +#define KC_TBSF LSFT_T(KC_TAB) +// #define KC_SPSF LSFT_T(KC_SPC) +#define KC_ALAP LALT_T(KC_APP) +#define KC_JEQL LSFT(KC_MINS) + +#define KC_SCCL TD(TD_SCCL) +#define KC_SLRO TD(TD_SLRO) + +qk_tap_dance_action_t tap_dance_actions[] = { + [TD_SCCL] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT), + [TD_SLRO] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_RO), +}; + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BASE] = LAYOUT_base( \ + //,--------------------------------------------------------------------------------------------------------------------. + KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS,\ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| + KC_TBSF, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCCL, KC_ENT,\ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| + KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLRO, KC_UP, \ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| + KC_LCTRL, KC_LALT, KC_LGUI, LOWER, KC_BSPC, KC_SPC, RAISE, KC_ALAP, KC_LEFT, KC_DOWN, KC_RGHT,\ + //`-------------------------------------------------------------------------------------------------------------------' + KC_DEL \ + // ExtraKey: Split backspace key or it is below the enter key. + ), + + [_LOWER] = LAYOUT_base( \ + //,--------------------------------------------------------------------------------------------------------------------. + _____, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS, KC_EQL, KC_JYEN, KC_LBRC, KC_RBRC, KC_DEL,\ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| + _____, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, XXXXX, XXXXX, KC_SCLN, KC_QUOT, KC_BSLS, _____,\ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| + _____, KC_F11, KC_F12, XXXXX, KANJI, KC_ENT, XXXXX, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_PGUP, \ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| + _____, _____, _____, _____, KC_DEL, _____, _____, XXXXX, KC_HOME, KC_PGDN, KC_END,\ + //`-------------------------------------------------------------------------------------------------------------------' + XXXXX \ + // ExtraKey: Split backspace key or it is below the enter key. + ), + + [_RAISE] = LAYOUT_base( \ + //,--------------------------------------------------------------------------------------------------------------------. + _____, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, XXXXX,\ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| + _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_4, KC_5, KC_6, KC_QUOT, _____,\ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| + _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, KC_1, KC_2, KC_3, KC_RO, XXXXX, \ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| + _____, _____, _____, _____, _____, _____, _____, KC_0, KC_DOT, KC_COMM, KC_SLSH,\ + //`-------------------------------------------------------------------------------------------------------------------' + XXXXX \ + // ExtraKey: Split backspace key or it is below the enter key. + ), + + [_ADJUST] = LAYOUT_base( \ + //,--------------------------------------------------------------------------------------------------------------------. + XXXXX, RESET, RGBRST, AG_NORM, AG_SWAP, XXXXX, XXXXX, KC_WH_L, KC_WH_U, KC_HOME, KC_PGUP, XXXXX,\ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+-----------------| + XXXXX, RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, XXXXX, XXXXX, KC_WH_R, KC_WH_D, KC_END, KC_PGDN, XXXXX,\ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| + _____, RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, XXXXX, XXXXX, XXXXX, KC_BTN1, KC_BTN2, XXXXX, KC_MS_U, \ + //|--------+--------+--------+--------+--------+--------|--------+--------+--------+--------+--------+--------+--------| + _____, _____, _____, _____, XXXXX, XXXXX, _____, XXXXX, KC_MS_L, KC_MS_D, KC_MS_R,\ + //`-------------------------------------------------------------------------------------------------------------------' + XXXXX \ + // ExtraKey: Split backspace key or it is below the enter key. + ) +}; + +#define L_BASE _BASE +#define L_LOWER (1<<_LOWER) +#define L_RAISE (1<<_RAISE) +#define L_ADJUST (1<<_ADJUST) +#define L_ADJUST_TRI (L_ADJUST|L_RAISE|L_LOWER) + +#ifdef SSD1306OLED +typedef struct { + uint8_t state; + char name[8]; +}LAYER_DISPLAY_NAME; + +#define LAYER_DISPLAY_MAX 5 +const LAYER_DISPLAY_NAME layer_display_name[LAYER_DISPLAY_MAX] = { + {L_BASE, "Base"}, + {L_BASE + 1, "Base"}, + {L_LOWER, "Lower"}, + {L_RAISE, "Raise"}, + {L_ADJUST_TRI, "Adjust"} +}; + +static inline const char* get_leyer_status(void) { + + for (uint8_t i = 0; i < LAYER_DISPLAY_MAX; ++i) { + if (layer_state == 0 && layer_display_name[i].state == default_layer_state) { + + return layer_display_name[i].name; + } else if (layer_state != 0 && layer_display_name[i].state == layer_state) { + + return layer_display_name[i].name; + } + } + + return "?"; +} + +static char layer_status_buf[24] = "Layer state ready.\n"; +static inline void update_keymap_status(void) { + + snprintf(layer_status_buf, sizeof(layer_status_buf) - 1, "OS:%s Layer:%s\n", + keymap_config.swap_lalt_lgui? "win" : "mac", get_leyer_status()); +} + +static inline void render_keymap_status(struct CharacterMatrix *matrix) { + + matrix_write(matrix, layer_status_buf); +} + +#define UPDATE_KEYMAP_STATUS() update_keymap_status() +#define RENDER_KEYMAP_STATUS(a) render_keymap_status(a) + +#else + +#define UPDATE_KEYMAP_STATUS() +#define RENDER_KEYMAP_STATUS(a) + +#endif + +static inline void update_change_layer(bool pressed, uint8_t layer1, uint8_t layer2, uint8_t layer3) { + + pressed ? layer_on(layer1) : layer_off(layer1); + IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2) ? layer_on(layer3) : layer_off(layer3); +} + +int RGB_current_mode; +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + UPDATE_KEY_STATUS(keycode, record); + + bool result = false; + switch (keycode) { + case LOWER: + update_change_layer(record->event.pressed, _LOWER, _RAISE, _ADJUST); + break; + case RAISE: + update_change_layer(record->event.pressed, _RAISE, _LOWER, _ADJUST); + break; + case KANJI: + if (record->event.pressed) { + if (keymap_config.swap_lalt_lgui == false) { + register_code(KC_LANG2); + } else { + SEND_STRING(SS_LALT("`")); + } + } else { + unregister_code(KC_LANG2); + } + break; + #ifdef RGBLIGHT_ENABLE + case RGB_MOD: + if (record->event.pressed) { + rgblight_mode(RGB_current_mode); + rgblight_step(); + RGB_current_mode = rgblight_config.mode; + } + break; + case RGBRST: + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + break; + #endif + default: + result = true; + break; + } + + UPDATE_KEYMAP_STATUS(); + return result; +} + +void matrix_init_user(void) { + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif + //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h + #ifdef SSD1306OLED + iota_gfx_init(!has_usb()); // turns on the display + #endif +} + +//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h +#ifdef SSD1306OLED + +void matrix_scan_user(void) { + iota_gfx_task(); // this is what updates the display continuously +} + +static inline void matrix_update(struct CharacterMatrix *dest, + const struct CharacterMatrix *source) { + if (memcmp(dest->display, source->display, sizeof(dest->display))) { + memcpy(dest->display, source->display, sizeof(dest->display)); + dest->dirty = true; + } +} + +static inline void render_status(struct CharacterMatrix *matrix) { + + UPDATE_LED_STATUS(); + RENDER_LED_STATUS(matrix); + RENDER_KEYMAP_STATUS(matrix); + UPDATE_LOCK_STATUS(); + RENDER_LOCK_STATUS(matrix); + RENDER_KEY_STATUS(matrix); +} + +void iota_gfx_task_user(void) { + struct CharacterMatrix matrix; + + #if DEBUG_TO_SCREEN + if (debug_enable) { + return; + } + #endif + + matrix_clear(&matrix); + if (is_master) { + render_status(&matrix); + } + + matrix_update(&display, &matrix); +} + +#endif -- cgit v1.2.3