From 317c624761741f71856f20ab55916e637183edb4 Mon Sep 17 00:00:00 2001 From: Nicholas Shaff Date: Sat, 11 Aug 2018 15:23:11 -0500 Subject: Keyboard: Six Shooter Keyboard (#3598) * Created base sixshooter configuration * Added SixShooter basic LED on/off support. * Updated LED identifier numbers to align with layout identifiers (and IDs on PCB). * Minor sixshooter documentation cleanup. * Added sixshooter info.json file. * Moved sixshooter custom keycodes out of keymaps and into base keyboard files, small documentation tweaks. * Removed unnecessary boot section size definition. * Removing CONFIG_H if/define and replacing with #pragma once. --- keyboards/sixshooter/readme.md | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 keyboards/sixshooter/readme.md (limited to 'keyboards/sixshooter/readme.md') diff --git a/keyboards/sixshooter/readme.md b/keyboards/sixshooter/readme.md new file mode 100644 index 0000000000..18229bdbf6 --- /dev/null +++ b/keyboards/sixshooter/readme.md @@ -0,0 +1,13 @@ +# The Six Shooter + +A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs. + +Keyboard Maintainer: QMK Community\ +Hardware Supported: Six Shooter PCB, Teensy 2.0\ +Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0) + +Make example for this keyboard (after setting up your build environment): + + make sixshooter:default + +See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information. -- cgit v1.2.3