From b6fbcd9d6210524fe73921db12209e8703c74d2d Mon Sep 17 00:00:00 2001 From: Nicholas Shaff Date: Sun, 3 Feb 2019 21:40:42 -0600 Subject: New Keyboard: Sentraq Number Pad RGB DIY Kit (#5047) * Added QMK Config for Sentraq Number Pad keyboard. * Sentraq Number Pad documentation cleanup. * mend * Added json for configurator. * Small documentation tweaks. * Updated the layouts to use the default layouts that match. * Uncommended user level functions in keymap, left custom keycode/macro code commented but documented why. * Switched to #pragma once from #ifndef structure in header file. * Moved Sentraq number pad to sentraq creator directory. * Renamed sentraq_number_pad to number_pad now that it's nested in the sentraq directory. * Updated references inside the files for the keyboard rename and nesting. --- keyboards/sentraq/number_pad/number_pad.h | 56 +++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 keyboards/sentraq/number_pad/number_pad.h (limited to 'keyboards/sentraq/number_pad/number_pad.h') diff --git a/keyboards/sentraq/number_pad/number_pad.h b/keyboards/sentraq/number_pad/number_pad.h new file mode 100644 index 0000000000..05bcd527cd --- /dev/null +++ b/keyboards/sentraq/number_pad/number_pad.h @@ -0,0 +1,56 @@ +/* Copyright 2019 QMK Community + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ +#pragma once + +#include "quantum.h" + +/* This a shortcut to help you visually see your layout. + * + * The first section contains all of the arguments representing the physical + * layout of the board and position of the keys. + * + * The second converts the arguments into a two-dimensional array which + * represents the switch matrix. + */ +#define LAYOUT_numpad_5x4( \ + K00, K01, K02, K03, \ + K10, K11, K12, \ + K20, K21, K22, K23, \ + K30, K31, K32, \ + K40, K42, K43 \ +) \ +{ \ + { K00, K01, K02, K03 }, \ + { K10, K11, K12, KC_NO }, \ + { K20, K21, K22, K23 }, \ + { K30, K31, K32, KC_NO }, \ + { K40, KC_NO, K42, K43 } \ +} + +#define LAYOUT_ortho_5x4( \ + K00, K01, K02, K03, \ + K10, K11, K12, K13, \ + K20, K21, K22, K23, \ + K30, K31, K32, K33, \ + K40, K41, K42, K43 \ +) \ +{ \ + { K00, K01, K02, K03 }, \ + { K10, K11, K12, K13 }, \ + { K20, K21, K22, K23 }, \ + { K30, K31, K32, K33 }, \ + { K40, K41, K42, K43 } \ +} -- cgit v1.2.3