From 7ea022ba88125c27ef2d137f52e7cf846ddb4ee9 Mon Sep 17 00:00:00 2001 From: Nick Brassel Date: Sun, 17 Dec 2023 21:54:01 +1100 Subject: [Keymap Removal] Planck and related keymaps. (#22683) --- keyboards/planck/keymaps/vifon/keymap.c | 209 -------------------------------- 1 file changed, 209 deletions(-) delete mode 100644 keyboards/planck/keymaps/vifon/keymap.c (limited to 'keyboards/planck/keymaps/vifon/keymap.c') diff --git a/keyboards/planck/keymaps/vifon/keymap.c b/keyboards/planck/keymaps/vifon/keymap.c deleted file mode 100644 index bd82d7b642..0000000000 --- a/keyboards/planck/keymaps/vifon/keymap.c +++ /dev/null @@ -1,209 +0,0 @@ - -#include QMK_KEYBOARD_H - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -enum userlayer { - _QW = 0, - _CM, - _PP, - _PPG, - _NM, - _LW, - _RS, - _DL, - _DYN, -}; - -enum planck_keycodes { - KM_LW = SAFE_RANGE, - KM_RS, - KM_SHLK, /* ShiftLock */ - KM_HOLD, /* Any-key Lock */ - KM_RST, /* Reset */ - KM_NUM, /* Numeric layer */ - KM_SLP, /* Sleep 250 ms */ - KM_PP_GAME, /* Pure Pro Gaming layer */ - KM_PP_HOLD, /* Pure Pro / PP Gaming layer */ - DYNAMIC_MACRO_RANGE, -}; - -#include "dynamic_macro.h" - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_QW] = LAYOUT_planck_mit( /* Qwerty */ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, - CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT), - KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL - ), - [_CM] = LAYOUT_planck_mit( /* Colemak */ - KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, - CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT), - KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL - ), - [_PP] = LAYOUT_planck_mit( /* Pure Pro */ - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, - KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH), - KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT - ), - [_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */ - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL, - _______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______ - ), - [_NM] = LAYOUT_planck_mit( /* Numeric */ - KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT), - _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______ - ), - [_LW] = LAYOUT_planck_mit( /* LOWER */ - KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, - KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, - _______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT, - _______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT - ), - [_RS] = LAYOUT_planck_mit( /* RAISE */ - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, - _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT, - _______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______ - ), - [_DL] = LAYOUT_planck_mit( /* DUAL */ - _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______, - _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2, - _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______, - _______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______ - ), - [_DYN] = LAYOUT_planck_mit( /* special */ - KM_HOLD, DM_REC1, DM_PLY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS, - QK_LOCK, DM_REC2, DM_PLY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SCRL, KC_NUM, - KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______ - ), -}; - -/* It's a pseudo-layer composed of two real layers, we need a function for this. */ -void enable_gaming_layer(void) { - default_layer_set((1UL << _PP) | (1UL << _PPG)); -#ifdef BACKLIGHT_ENABLE - backlight_toggle(); - _delay_ms(100); - backlight_toggle(); -#endif -} - -bool process_record_user(uint16_t keycode, keyrecord_t *record) { - static uint16_t key_timer; - static uint8_t ignore_up_events = 0; - - uint16_t macro_kc = (keycode == MO(_DYN) ? DM_RSTP : keycode); - if (!process_record_dynamic_macro(macro_kc, record)) { - return false; - } - - if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) { - ignore_up_events -= 1; - return false; - } - - switch (keycode) { - case KM_LW: - if (record->event.pressed) { - layer_on(_LW); - } else { - layer_off(_LW); - } - update_tri_layer(_LW, _RS, _DL); - return false; - break; - case KM_RS: - if (record->event.pressed) { - layer_on(_RS); - } else { - layer_off(_RS); - } - update_tri_layer(_LW, _RS, _DL); - return false; - break; - case KM_SHLK: - register_code(KC_LSFT); - break; - case KM_HOLD: - if (!record->event.pressed) { - ignore_up_events += 1; - } - break; - case KM_RST: - { - /* Make slash available on the PP layer. */ - if ((1UL << _PP) & default_layer_state) { - int32_t old_default_layer_state = default_layer_state; - int32_t old_layer_state = layer_state; - - layer_state = 0; - default_layer_state = (1UL << _QW); - - process_record(record); - - layer_state = old_layer_state; - default_layer_state = old_default_layer_state; - - return false; - } - } - - if (record->event.pressed) { - key_timer = timer_read(); - } else { - if (timer_elapsed(key_timer) >= 500) { - clear_keyboard(); - backlight_toggle(); - _delay_ms(250); - backlight_toggle(); - bootloader_jump(); - } - } - break; - case KM_PP_GAME: - if (!record->event.pressed) { - enable_gaming_layer(); - } - break; - case KM_PP_HOLD: - if (record->event.pressed) { - key_timer = timer_read(); - } else { - if (timer_elapsed(key_timer) >= 250) { - enable_gaming_layer(); - } else { - default_layer_set(1UL << _PP); - } - } - break; - case KM_NUM: - layer_on(_NM); - break; - case KM_SLP: - if (record->event.pressed) { - _delay_ms(250); - } - break; - } - - - if (record->event.pressed - && IS_LAYER_ON(_NM) - && keymap_key_to_keycode(_NM, record->event.key) == KC_TRNS) { - - layer_off(_NM); - } - - return true; -} -- cgit v1.2.3